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Does base finalization persist through reinforces?
Wondering whether or even if it's possible to push it.
Originally posted by Heiyri:
Yes "Base remains through reinforce" is shown after finalizing a base.

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Heiyri Dec 1, 2024 @ 6:41am 
Yes "Base remains through reinforce" is shown after finalizing a base.

Last edited by Heiyri; Dec 1, 2024 @ 6:42am
RaptorSolutions Dec 1, 2024 @ 6:43am 
Normally when would I go finalize it? I've cleared galaxy 3 and am starting to work on galaxy 4. Just unlocked fighters actually, but haven't been able to use it yet.
Heiyri Dec 1, 2024 @ 6:50am 
My highest sector was 104 when i finalized base 1, finished galaxy 3 afterwards. It took just some leveling for engeneering, then some few hours of base building with siphoning.
RaptorSolutions Dec 1, 2024 @ 6:54am 
Oh right, I don't have to do them all at the same time. I'll give it a shot then when I regain the base shard.
Huillam Dec 1, 2024 @ 9:49am 
Originally posted by Heiyri:
My highest sector was 104 when i finalized base 1, finished galaxy 3 afterwards.
I was at either 106 or 107 myself. Considering how big a gap that is I was probably fairly late.

At 109 I can get base 2 below the 10 years mark but that's still a long way to go.
Elgareth Dec 1, 2024 @ 11:01am 
Usually you can max Base 1 around Sector 104, 105ish, and then Base 2 to 5 in Sector 108.
You do need to farm a while on full base focus to finalize 2-5 though.
First, get your Engineering Crew as high as possible, with as much Crew Skill as possible. Then use the Base Module, Base Shard, both Base Crew focused on non-components, and Veil Piercer on Base. Depending on your Crew Stats it'll take multiple hours to ~a day of material and parts farming, before switching to full component focus for again multiple hours. It's absolutely worth it though, as once finalized, they are done forever, and give a much higher bonus than non-finalized.
Meta Dec 1, 2024 @ 12:46pm 
Does anyone have good layouts for Base 2 and 4 to finalize? im struggling with them for sure.
phenir Dec 1, 2024 @ 2:38pm 
Originally posted by Meta:
Does anyone have good layouts for Base 2 and 4 to finalize? im struggling with them for sure.
Base 2: alternate boosters in checkerboard pattern. In between put all green. Choose any two spots that are surrounded by 3 boosters and put 1 yellow and 1 red in them. If you want to hard focus on part or component for a little extra gain (up to 4x), you can replace any green that is surrounded by three boosters, just need to leave one or two so you don't go negative.
base 3: Need two loadouts, one for parts and one for components but they share similar layout. Diagonal down left and down right from the gap are the spots with the most production, surround those with boosters and reducers, should have 4 boosters and 3 reducers down there, one of each shared between the spots. In parts loadout, one spot is green and the other is yellow. In components layout, one spot is yellow and one is red. In both loadouts, top line of spots are green with boosters below the ramparts-like spots.
Base 4: Three loadouts.
1st loadout: 4th slot along the top is green, diagonal down-left from that is green and middle left (surrounded by gaps) is green. Now mirror that layout on the lower half and put boosters in the remaining slots. Important thing here is the two greens that are being affected by 6 boosters.
2nd loadout: All boosters. Put one yellow in the center adjacent to the left gap. Surround it diagonally with reducers. One green to the right of the bottom right reducer (under the middle right gap).
3rd loadout: Same as 2nd loadout except replace the green with yellow and put reducers around it and put a green in the top left.

Or just look it up on the wiki/a guide.
Huillam Dec 1, 2024 @ 8:23pm 
There are excellent layout on the wiki: https://usi.game-vault.net/wiki/Bases
sycocys Dec 11, 2024 @ 1:42pm 
Does anyone have rough Mat/Part/Comp level requirements to hit the finalize target?

I finalized the first base, but honestly have no idea if the levels jumped to match the adjusted end buff or if that's what I had at that point.
RaptorSolutions Dec 11, 2024 @ 2:03pm 
Originally posted by sycocys:
Does anyone have rough Mat/Part/Comp level requirements to hit the finalize target?

I finalized the first base, but honestly have no idea if the levels jumped to match the adjusted end buff or if that's what I had at that point.
https://steamcommunity.com/app/2471100/discussions/0/598512272430700541/
sycocys Dec 11, 2024 @ 2:07pm 
Originally posted by RaptorSolutions:
Originally posted by sycocys:
Does anyone have rough Mat/Part/Comp level requirements to hit the finalize target?

I finalized the first base, but honestly have no idea if the levels jumped to match the adjusted end buff or if that's what I had at that point.
https://steamcommunity.com/app/2471100/discussions/0/598512272430700541/
Rad, thanks.
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Date Posted: Dec 1, 2024 @ 6:30am
Posts: 12