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There's more than one sleeve mastery bonus so you'll have to be clearer.
im following this guide.
Ive gotten everything up to 8, and am now on the bit where it says to choose.
Why would you go shard link first, it seems the weakest? offering only a small, minor upgrade rather than a complete buff to an entire module? Im not smart enough to know without help
The only real benefit to Compute Mastery (at this point) is the 1.5x Levels Gained, which can speed up the (one-time) grind to finish the Compute Task, but not by a huge amount. The Power and Speed aspects of Compute can be maxed out (full green bars) even without the mastery.
The Reactor Mastery seems awesome, but even 50x power is only going to get you a couple extra ticks on the reactor boosts, which represent a pretty small percentage improvement. And you don't need this for the Power Task.
As for the next, I prefer Sleeve Generation, since I find grinding the Mastery points tedious. But it's not a life or death choice, and a few more Core levels and a slightly higher Crew multiplier can be a good thing too.
reactor: lets you 999/1e90 without focusing on it so much
compute: compute task and s75+ compute(2 tiers of damage and durability)
The other two options aren't all that useful. Compute stops being useful as soon as you hit cap which only takes a handful of hours if you have all the other sources of compute levels (speed basically doesn't matter at this point because you will be speed capped if you invest even a little bit like one crew) and then it almost doesn't matter even for 75+ compute due to speed cost increasing by e1 each time it levels up. Reactor mastery is like 10 levels or something, not worth much and again you can cap using any other source and again is close to useless after 75. By the time it would be useful to have that extra vp max, you won't have to make a choice because mastery 3.
This guide wasn't updated for post 75 content where synth speed can bottleneck you, which the guide says it is "quite weak". Synth speed is the difference between something being doable overnight (so 8 hours say) and taking multiple days, and leads to other improvements as well through synth points.
The remaining stuff though (research, sleeve gen, module, resource) really is just pick whatever you like. I like research for convenience of not having to micro focus. The actual effect of it is pretty small though since bonuses derived from research are based on the log of your total research, so a 10x bonus is still only 1.2x synth boost (among other things). Sleeve gen is nice to skip some prestiges when you are going for mastery 3. Module and resource are probably the weakest, especially module.
18 levels with maxed power hungry completions, can be 2-2.4x effect to those 6 boosts when not at 999/1e90, sometimes lets you not have to run ET too. s83 makes reactor mastery very important and that is a while before mastery 3 unless you are very idle.
the "first page part" of the wiki is updated for s75-80 but no notes for r1 and r2. synth task doesnt take long even without synth mastery. in 75-80 advanced resources are the bottleneck, not synth speed. though in r1 synth mastery helps with making resistant relays(warp essence harvester module).
how is your warp locations? and they getting maxed? This has been a commen theam that people forget to raise all of the locations level. Always run the lowest area, until they reach max. Even check if you got all locations. Shield and dps has a multiplier with the combinded levels of all warps.
next is syth, hav you sythed all you can? And equiped the modules?
an other thing i've seen is people forgot to hav em active.
how about your reactor power? how far are you? run ET with power. if your not at 999 with maxium output at above 1e90 then you got room to improve
and then we got base1-3 when was the last time you went full base improvement? can that be an idea?
Reactor might be it, im really not sure wjat you mean by "at 999", what does that refer to?
each of those 7 skills, has a Level you can raise, and each level raises the skills multiplier.
The max level for 6 of the skills are 999 level. the only skill that hasn't got that only has 12 (engine speed for traveling)
Now you most likly hav bought the AI auto manage power. That means if you do not produce enough power it self regulats so it does not turn off.
That means it changes the level of each skill to match your power output.
you might want only dps and shields active to make sure you can raise them to their highest level which is 999. but chances are at area 64 your power limitions might only get you 6-700, (crew energy techintion and matrials engineer might help you raise the power)
Base4 has an ablity that removes the purches needed to level* the reactor.