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Having a lot of extra retrofit AI items from the previous reinforces also helps a lot, and used a couple base resets... but mostly that was to prevent 50+ crew sleeves from going to waste to get something done now.
Sectors 98 and 99 are very big power swings, with several orders of magnitude between the start and the end, but even before that I often found myself grinding for 1-2 days for shards, then moving to a lower sector to grind something else, most of the movement was only like 1 minute. On a prestige, just settings the auto-sector to 1-2 less then your max sector or something worked fine for me... the setup for grinding void matter and salvage for crew bonuses, then switching to a compute build, before a more normal warp/ crew level/ synth build tended to take more time then the ship getting back to the highest sector.
I finally did the speedrun achievement to get to sector 74 from sector 1, and that did take about 50 minutes, but that was a lot of back and forth... which takes 3x longer. I guess to me starting in 73 and then spending 10 minutes after a prestige (which in the last reinforce was about 3-5 days), to move back to highest isn't a problem. It would be nice to move thru zones a little faster when backtracking or pushing, but just setting the destination and coming back in 5 minutes always works just fine for me.
Its a ways but I will either compress the distances (screws with balance slightly but shouldnt be too bad), juice the speed, or think of something else
IMO, OP is probably right. Additional speed unlocked somewhere along the line makes the most sense, especially in terms of not screwing with the balance of earlier sections. Devalues speedster a bit in the end I suppose... But I don't have it yet, maybe someone who has the achievement and skin can say how much it would upset them to make that easier?
Other idea, some kind of speed boost that only works from 73 onward, leaves speedster as it is, doesn't touch earlier in the game. Maybe like some kind of compression mechanic where your overkill damage translates into speed boosts. Means that everyone experiences 73+ for the first time as you intended, then it's a little less tedious once you're regularly reaching up to 80+ or something?