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Started to lose interest a bit now tough, after around 40 days, on sector 78-79.
The balance up to sector 75 is amazing.
https://steamcommunity.com/app/2471100/discussions/0/7607215003622264202/
https://steamcommunity.com/app/2471100/discussions/0/6292161380825305939/
Edit: i am not noticing that the steam forums only keep around 3 months of threads, or 20 pages of it. so some of the better threads describing how to pass that hurtle are in the Dec/jan timeframe. if you have any specific questions make a thread for it and there a few people who will take time to answer.
Kinda know what todo, but everything takes several days suddenly.
Problem with longer runs is it becomes harder to see how much impact the next upgrade, or improving multipliers actually does, so it is hard to decide were to focus.
Before 75 it didn't really matter much, as upgrades were quick, and it only took a couple of hours to get back again after prestige.
Trying hard to resist the temptation of creating spreadsheets, looking at guides, or reload backups to test everything.
It really is hard for the 76-78 sector gaps because like you said there isn't much to really focus on that gives large gains. the stuff i DO remember though should help some.
once you break into sector 77A/B your fighter and capital ships will be too weak and your resources will be extremely low for upgrades. you have back track to where your fighter can one shot capital parts back in sector 75/76 until you get enough parts to get 10-20(?) levels on your weapon/shield, as farming in sector 77A/B is too slow and not efficient with weak fighters. once you have enough recources you need to grind out the first 2 modules for capital ship weapon/shields to about 5/10 as anything beyond that will be a waste of time, but the first few levels are possible if you have the stocked resources. you may still have low synth but i'll cover that a little later
once you can farm properly in 77A/B you will run into the issue where your ship damage/shields are to low but you can farm the shards to 100% and this is something you have to have, battleshard/compute/capital booster are needed to cross the 79/80 threshold.
i think 78? was the new warp once you clear that it will take a while to catch up your warp but thats the easy part.
while your working on sector 78/79 you need to boost your crew levels past the 420 combined rank breakpoint and use that for your synth/base/combat/warp bonuses and top them off. as you get your base up there that will be the final amount of combat boost you need for ship damage to clear sector 80.
Sector 79 has the crew/warp shards that you need to get the extra boost from your warp and crew to cover your 420 and that last bit for capital damage needed to break sector 80. you will need to close out the first tier of mods for capital damage/shields as well.
If your having issues covering synth and reactor just do a research run and top those off and go back to it. it's usually missed but you have to do a full round anyways after getting the combined 420 rank crew bonus. you should be able to maintain everything 999 without supporting crew near the end if your research is high enough. something like e106-108 i think.
anyways. thats what i remember. the steps might be a little out of order but should give you enough direction to fill the gaps in. it's kinda lockstep the first time you get to sector 80 and have to push the limit of each item as all the easy gains are used up.
on that note is there a specific issue your running into sector 36? the issues in the early sectors are usually pretty easy to get around by changing core setups or spending time on your compute if your keeping shards, synth, research, warp, bases up to date.
One of the biggest mistakes I made early in the game (which may or may not apply to your situation) is not focusing on a specific task, this game rewards focus more than the jack of all trades approach. Don't be afraid to spend some time dedicated to improving a specific area such as compute, or synth.
But i don't see any that have the same kind of constant progression that doesn't feel like a repeat or overly grindy from an idle standpoint.
I do feel Farmer Against Potatoes Idle (FAPI) is close? but it feels more like a grind eventually with some progression but your choices really don't matter in the end.
once apon a time there was a game called Vega Conflict that was nice, until corporations got ahold of it (space game, not idle, but daily grind fleet combat you could micromanage or leave on auto). the PvP was Fun but it turned into a week long wait for your single fleet to repair or 3-5 days to retrofit a single ship it became impossible to play as F2P because it impossible to avoid damage and pilot well. rigged events you know.