Unnamed Space Idle

Unnamed Space Idle

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This game is too addictive.
I've only reached sector 30 and I find myself loading up every morning before work to get my little fix of "Oooo! what's been synthed whilst I was asleep!?" and then blowing it all in 10 minutes, whilst upgrading my reactor's max energy storage and stuff.

This game should come with a "More addictive than crack" or something. :)
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Showing 1-10 of 10 comments
Russ Mar 29, 2024 @ 9:10pm 
The best thing about this game is that that 'just a bit more' doesn't seem to fade. I've tried a lot of idle games, but at some point you always end up at a point where 'Okay now you wait for 48 hours and then get a moderate bonus. Repeat for 30 days to get a large bonus. This game seems well balanced to keep the carrot always just a bit out of reach.
Biometrix Mar 29, 2024 @ 10:26pm 
Easily top 5 incrementals, ever.
IdentityMatrix Mar 30, 2024 @ 2:37am 
Biometrix, what are your top five? I've just started Incremental cubes too. I'm starting to get addicted to these incremental games, so much so, that I'm thinking of making one with the Godot engine. So playing the top five would allow me to see the various ways each game does things, then I can take the best parts of each and hopefully make something really addictive and fun :)
Last edited by IdentityMatrix; Mar 30, 2024 @ 2:40am
Hunu Mar 30, 2024 @ 8:04am 
Synthing is just a very small part of it. Probably one of the most satisfying parts for me too, but the objectives will diversify.

I'm not the person you asked, but other incremental games I have enjoyed personally are Melvor Idle, Trimps, NGU Idle, Anti-Idle, Clicker Heroes, Cookie Clicker, the perfect tower 2.

Can't say I agree with the idea of simply taking mechanics that "work" from other games rather than developing your own. This isn't even a finished game, I'm sure the dev is flattered that this game would be an inspiration to you, but I can't imagine they'd love for you to just pick and deploy your favourite parts of this game into your own.
IdentityMatrix Mar 30, 2024 @ 8:38am 
Thanks for sharing your incremental game knowledge. It doesn't matter that you're not Biometrix, I should've made the question more open, asking anyone!

I've played Melvor Idel, NGU Idle, Clicker heroes and Cookie Clicker. Each one got me addicted for a month or more :)

What I mean by "take the best parts"... is basically look at the features, the many mechanics of each game (research/crafting/interaction with world/acquiring resources/etc), study them to see what their concept is and of course, not just copy and paste, but see how they function and perhaps modify/adjust. It's just to get ideas.
For example, I love the Synth mechanic in Unnamed Space Idle, I'd take that, perhaps add more stages/dependencies or perhaps resources which need refining, into other resources and then them in turn require further processing. Perhaps the manufacturing process is not 100% perfect each time (Like in the real world) and each produced item has a "quality value".. perhaps "strength/thermal conductivity/something"

Just getting ideas, not going to blatantly copy and paste :)
Biometrix Mar 31, 2024 @ 12:25am 
Incremental Cubes is terrible
IdentityMatrix Mar 31, 2024 @ 3:01am 
Incremental cubes... I started playing it last night and was having some fun, then I woke up this morning and it gave me waaaay too much stuff and it kinda ruined the fun. It progressed too quickly. Also, even with a pretty decent machine, the rendering of all the cubes was inefficient and really slowed the framerate. I don't think it has enough different elements/mechanics to it either. Why do you say it's terrible?
skycoop Apr 2, 2024 @ 3:40am 
Incremental Epic Hero 2 is a good incremental game too, especially the developer boosted the speed of early game now, it progresses about twice as fast than before and you still can play several months to touch End Of Contents.
Last edited by skycoop; Apr 2, 2024 @ 3:40am
Biometrix Apr 2, 2024 @ 6:14am 
Originally posted by IdentityMatrix:
Incremental cubes... I started playing it last night and was having some fun, then I woke up this morning and it gave me waaaay too much stuff and it kinda ruined the fun. It progressed too quickly. Also, even with a pretty decent machine, the rendering of all the cubes was inefficient and really slowed the framerate. I don't think it has enough different elements/mechanics to it either. Why do you say it's terrible?
Due to what you said.
Elgareth Apr 2, 2024 @ 10:20am 
I can highly suggest Orb of Creation, IF you have nothing important to do the following two days :-D Because it's an amazing incremental game that basically cut out the idle part, you CAN progress by idling, but you can always switch your spells around to progress much faster in an area you want. I would recommend the beta branch, as that's the newer version where saves from the normal version aren't compatible, but future version will base on the current beta branch.
Easily the best incremental I've ever played, along with USI.
(PS: Sadly you can reach the End of Content in 1-2 weeks, depending on your active playtime and development is very very slow. It has massive potential though, and is already absolutely worth its price.)

A personal favourite is Idle Wizard, it has 100 challenges throughout the midgame that are really fun to piece together.

For a different approach, Increlution is something I've played through 4 times by now, it's not really incremental nor idle, but also kind of. You basically play a time loop and constantly lose health, when you die, you start from the beginning, but everything you do is a bit faster, do something enough and you can automate it. Through that concept you play through a RPG story sort of.

Wizard and Minion Idle (or WAMI) is a classic, very similar to NGU, but I liked it more than NGU. VERY slow pace though.

Farmer against Potatoes Idle is from the same developer as WAMI and the current project that is actively getting content, already has months of content and is okay, it has different mechanics and all, the gameplay is relatively dull though IMHO, it doesn't really feel like you can change the pace of progress very much.
Last edited by Elgareth; Apr 2, 2024 @ 10:23am
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Date Posted: Mar 29, 2024 @ 3:18pm
Posts: 10