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I'm not the person you asked, but other incremental games I have enjoyed personally are Melvor Idle, Trimps, NGU Idle, Anti-Idle, Clicker Heroes, Cookie Clicker, the perfect tower 2.
Can't say I agree with the idea of simply taking mechanics that "work" from other games rather than developing your own. This isn't even a finished game, I'm sure the dev is flattered that this game would be an inspiration to you, but I can't imagine they'd love for you to just pick and deploy your favourite parts of this game into your own.
I've played Melvor Idel, NGU Idle, Clicker heroes and Cookie Clicker. Each one got me addicted for a month or more :)
What I mean by "take the best parts"... is basically look at the features, the many mechanics of each game (research/crafting/interaction with world/acquiring resources/etc), study them to see what their concept is and of course, not just copy and paste, but see how they function and perhaps modify/adjust. It's just to get ideas.
For example, I love the Synth mechanic in Unnamed Space Idle, I'd take that, perhaps add more stages/dependencies or perhaps resources which need refining, into other resources and then them in turn require further processing. Perhaps the manufacturing process is not 100% perfect each time (Like in the real world) and each produced item has a "quality value".. perhaps "strength/thermal conductivity/something"
Just getting ideas, not going to blatantly copy and paste :)
Easily the best incremental I've ever played, along with USI.
(PS: Sadly you can reach the End of Content in 1-2 weeks, depending on your active playtime and development is very very slow. It has massive potential though, and is already absolutely worth its price.)
A personal favourite is Idle Wizard, it has 100 challenges throughout the midgame that are really fun to piece together.
For a different approach, Increlution is something I've played through 4 times by now, it's not really incremental nor idle, but also kind of. You basically play a time loop and constantly lose health, when you die, you start from the beginning, but everything you do is a bit faster, do something enough and you can automate it. Through that concept you play through a RPG story sort of.
Wizard and Minion Idle (or WAMI) is a classic, very similar to NGU, but I liked it more than NGU. VERY slow pace though.
Farmer against Potatoes Idle is from the same developer as WAMI and the current project that is actively getting content, already has months of content and is okay, it has different mechanics and all, the gameplay is relatively dull though IMHO, it doesn't really feel like you can change the pace of progress very much.