Unnamed Space Idle

Unnamed Space Idle

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Capital Laser Shot scaling
What does it do i couldnt find anything in my (very little) amount of searching i did
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Showing 1-5 of 5 comments
Elgareth Jan 4, 2024 @ 5:09am 
It causes every shot on the same enemy to do x1.2 more damage than the shot before.
So with the fixed x1.5 damage upgrade you'll do:
1.5
1.5
1.5
.
.
.

With the scaling upgrade you'll instead do:
1
1.2
1.44
1.688
.
.
.

Someone who is better at math than me calculated, that you'll do more damage if you need more than 5 shots per enemy capital ship, up to 5 shots the 1.5 damage upgrade is better.
also a minor detal is if you change the talent. the stacks well reset.
So if you build 6 shots and then switch, too the 1.5. you'll do the 1.5 dmg and not the 1,2^6+1,5.
DerpyPannycake Jan 4, 2024 @ 8:21am 
Originally posted by Anakath:
Scaling works exceedingly well on the defensive enemies. Since most of the time your shots are doing practically no damage. And the first few shots don't make a difference. Then the later ones are boosted 200x
Ah so thats how you deal with them better good to know
alex.p80 Apr 17, 2024 @ 10:52pm 
Originally posted by Elgareth:
It causes every shot on the same enemy to do x1.2 more damage than the shot before.
So with the fixed x1.5 damage upgrade you'll do:
1.5
1.5
1.5
.
.
.

With the scaling upgrade you'll instead do:
1
1.2
1.44
1.688
.
.
.

Someone who is better at math than me calculated, that you'll do more damage if you need more than 5 shots per enemy capital ship, up to 5 shots the 1.5 damage upgrade is better.

It's more complicated if you factor the next upgrade, were you can choose between more dmg or an increased fire rate.

I did the math

Seconds 4.3 7 8.6 13 14 17.3 21 21.6
1st row dmg X 2.25 X X 4.5 X 7.75 X
2nd row dmg 1 X 2.2 3.64 X 5.37 X 7.85

There is a bit of overpassing, but the lower row becomes 100% better after 21.6 seconds (or 3 shot of the upper row). This without factoring any bonus to the fire rate from other sources (I haven't seen any so far).

On top of that, an higher fire rate increase the chances to hit when the ship defenses are down, and later on (not there yet) there is another upgrade to exploit that.

In conclusion, the upper row seems to be for farming, the lower for boss fights.

PS: sorry steam kills the formatting of the table
Last edited by alex.p80; Apr 17, 2024 @ 10:54pm
Dragon Apr 17, 2024 @ 11:40pm 
This thread was from prior to R4 content, the new burst weapon wasn't released yet, and the last 3 tiers of the capital ship cores were yet to be added. so the simplicity of the thread merely ends at how shot scaling works as there wasn't much explanation when post 74 content and capital ship was released.

Anyone into the R4 shouldn't even be using the old weapon.
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Date Posted: Jan 4, 2024 @ 3:24am
Posts: 5