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Aaron Jan 1, 2024 @ 11:03pm
Recommended crew mastery unlock order given new content?
Given the new content and following Chebeck's Guide to Wallcrashing for S71+, what order would you guys recommend getting crew masteries in?

I feel Resource Mastery (increased salvage and void matter) and Research Mastery were rated quite low in previous discussions but given the emphasis on Crew Skill levels and Research in Chebeck's guide, are those more highly recommended now? Is the Compute mastery more highly recommended now in order to reach the cap of 1e22 sooner? Is the Synth mastery still pretty much useless? Just wondering what everyone's thoughts are on this stuff as I work my way through my masteries.
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Dragon Jan 2, 2024 @ 12:30am 
Pretty much every reinforce i do the same grab order, Sleeve storage, 4 XP mastery, Crew Mastery Max, Sleeve Generation, Warp, Base, Link, Synth, research, energy, compute, resource, module. they kinda fall like dominoes anyways when your farming around sector 88 if you didn't already unlock all the mastery 3's

Edit for more clarification:
I can see grabbing the energy one earlier once you unlock Overdrive to get it rolling faster, but i don't think it will save much time as it's slow getting your reactor T1 and Warp T1 if you have it or not.

Compute is ok, but with how the new compute works it really doesn't help much to grab an extra tier or 2 on each item. You can practically ignore compute as you only need to bump it up occasionally. I stop working on compute when it starts taking 40min+ to earn a tier which doesn't take long and it's more then enough to push through the sectors you need.

Resource mastery is still bottom barrel with the extra module because until the end when you unlock the T11 3 new middle modules you don't need the extra selection and void drop is pretty much capped for what you can get out of it until your crew and capital research gets higher. Salvage is useless once you can get your T5 modules to 110 anyways as anything above that isn't helpful compared to your progression with other upgradable items.

Base/Warp are needed as soon as you get into the 70+ sector range to clear those wait gaps that are the worst. you can skip base if you want to spend more time farming on them so i think base is more of a preference but i found it useful because it fills the gaps required in the 77-82 sector progressions between feature unlocks like overload and warp.

Research isn't really every needed but it's a nice way to close out when you get the last research crew upgrade (think i stopped bumping them up at E140 in sector 90)

Energy upgrade is nice to grab between sector 85-88 when you need to push your overload to T2 and your starting to grab the Warp Essence upgrades for your Overload reactor which starts to snowball pretty quick into a warp essence run to close out 95% of your essence tree.

I finish getting all my mastery 3's around sector 89 as my sleeve regen time is under 40min by then. As i don't prestige more then 1 or 2 times a run once i go over sector 75 i do things different so maybe someone else has different preferences. I don't really think you need a "perfect" mastery list as it's pretty easy to get the mastery reset if needed.
Last edited by Dragon; Jan 2, 2024 @ 12:51am
EBGameV01 Jul 26, 2024 @ 12:44pm 
Originally posted by Dragon:
Pretty much every reinforce i do the same grab order, Sleeve storage, 4 XP mastery, Crew Mastery Max, Sleeve Generation, Warp, Base, Link, Synth, research, energy, compute, resource, module. they kinda fall like dominoes anyways when your farming around sector 88 if you didn't already unlock all the mastery 3's

Edit for more clarification:
I can see grabbing the energy one earlier once you unlock Overdrive to get it rolling faster, but i don't think it will save much time as it's slow getting your reactor T1 and Warp T1 if you have it or not.

Compute is ok, but with how the new compute works it really doesn't help much to grab an extra tier or 2 on each item. You can practically ignore compute as you only need to bump it up occasionally. I stop working on compute when it starts taking 40min+ to earn a tier which doesn't take long and it's more then enough to push through the sectors you need.

Resource mastery is still bottom barrel with the extra module because until the end when you unlock the T11 3 new middle modules you don't need the extra selection and void drop is pretty much capped for what you can get out of it until your crew and capital research gets higher. Salvage is useless once you can get your T5 modules to 110 anyways as anything above that isn't helpful compared to your progression with other upgradable items.

Base/Warp are needed as soon as you get into the 70+ sector range to clear those wait gaps that are the worst. you can skip base if you want to spend more time farming on them so i think base is more of a preference but i found it useful because it fills the gaps required in the 77-82 sector progressions between feature unlocks like overload and warp.

Research isn't really every needed but it's a nice way to close out when you get the last research crew upgrade (think i stopped bumping them up at E140 in sector 90)

Energy upgrade is nice to grab between sector 85-88 when you need to push your overload to T2 and your starting to grab the Warp Essence upgrades for your Overload reactor which starts to snowball pretty quick into a warp essence run to close out 95% of your essence tree.

I finish getting all my mastery 3's around sector 89 as my sleeve regen time is under 40min by then. As i don't prestige more then 1 or 2 times a run once i go over sector 75 i do things different so maybe someone else has different preferences. I don't really think you need a "perfect" mastery list as it's pretty easy to get the mastery reset if needed.
Hi, thanks for the very useful advice about masteries, I used it everytime reinforced and it went perfectly. Now I'm on the second tab of the masteries, do you have suggestions on tab 2?

I bought "Rank Scaling Delay +3" with my first mastery point its really good, did you continue taking the first 6 "stat scaling delay" upgrades?
therealsammich Jul 26, 2024 @ 1:37pm 
For tab 2, I took it in this order:

- Datacore: from here I focused all my cores on one of the research types per retrofit
- Primary stat delays: this over rank delay because it helps getting the non-rank crew upgrades. I'm on mastery 5 and I still haven't taken the +3 rank delay
- Individual stat delays
- Base: primarily for base 5/crew mastery, but also helpful for others
- Overdrive: because going up in tiers has very large multiplier
- Fixture: it starts to get a bit slow (but only when you're at the end game, trying to beat the final sector)

That's where I'm up to as I'm just about to start my run for the 6th crew mastery. I've got two spare points but not sure how to spend it yet. But maybe in this order

- Rank delay: for the sleeve speed mostly, and it should get me to 150 points per crew
- +1 max crew: to optimise the 'total active stat' while keeping both XP and RS active
- Synth: I guess, but it depends if I need it for T12 crew mastery synth module earlier
- +1 link: because Reactor shard is a link ♥♥♥♥♥

Compute shard is kinda useless. My fighters are the most OP out of the three damage types. Not worth it. They need a rebalance.

You don't need more module slots.
Last edited by therealsammich; Jul 26, 2024 @ 1:38pm
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Date Posted: Jan 1, 2024 @ 11:03pm
Posts: 3