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Right now, I suspect it can be done in just a few days for people having reached the end game.
As for mastery upgrades mine ended up like that: https://ibb.co/0fwx0zj
I'm still not entirely convinced that Ingenuity Mastery was really needed but I don't expect to get a second point any time soon and my other choice (Compute) required two.
Mastery 1 is needed early on because you don't have a lot of EXP sources and it reduces your scaling for talent point in that crew member. Mastery 2's is just getting the mastery points for the upgrades and combined stat/rank bonuses, mastery 3 is just closing out the perks. while there are still benefits from better stat/rank scaling at higher mastery levels on your crew, they do have a lower impact between 2 and 3 because your limited in XP from the sector your in.
The mastery upgrades have different impacts once you go beyond sector 74 and will keep changing in significance as more and more stuff unlocks and what you need to bridge that gap. Base is probably the one that becomes more significant in the later sectors as they become one of the only ways to keep boosting stats that will fall behind really fast. This is because you start to cap out the old features and there is a gap between new ones to replace them.
Edit: disruption charge, beam, laser cannon, laser gat, 2x charge laser, bulk gen, deflector x2 (this will go down to 1 deflector when you get the next ship class) the beam and charge lasers on highest tier for the primary damage dealers. and setting charge laser for the double distance support.
As for shields, three bulks using the synth module to regen them.