Unnamed Space Idle

Unnamed Space Idle

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Apetit Dec 16, 2023 @ 9:20pm
Spoilers -Mastery crew upgrades
So after getting all mastery upgrades guide has
i feel the 4 big resources? doesnt seem as useful and module being even worse

sleeve speed then salvage last link? that would be 4 points which i could possible get soon
3 from 5k and 1 from 500
and 50k mastery seem geniunly impossible no sure if in sector +75
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Showing 1-5 of 5 comments
Huillam Dec 17, 2023 @ 5:42am 
While it wasn't possible to go beyond sector 69, the third mastery could be achieved but it took a few weeks (not that you had much to do at that point).
Right now, I suspect it can be done in just a few days for people having reached the end game.

As for mastery upgrades mine ended up like that: https://ibb.co/0fwx0zj
I'm still not entirely convinced that Ingenuity Mastery was really needed but I don't expect to get a second point any time soon and my other choice (Compute) required two.
Dragon Dec 17, 2023 @ 2:32pm 
there are more unlocks that give more mastery per stat and RS crew member can reduce your bio sleeve regen down to around an hour (mine is down to 1hr 15min). i'm getting around 2k mastery a bio sleeve so it does get a lot faster to get your 50k for mastery 3. it's pretty easy to get a mastery 3 every 1-2 days without really trying. (around sector 80 this was possible)

Mastery 1 is needed early on because you don't have a lot of EXP sources and it reduces your scaling for talent point in that crew member. Mastery 2's is just getting the mastery points for the upgrades and combined stat/rank bonuses, mastery 3 is just closing out the perks. while there are still benefits from better stat/rank scaling at higher mastery levels on your crew, they do have a lower impact between 2 and 3 because your limited in XP from the sector your in.

The mastery upgrades have different impacts once you go beyond sector 74 and will keep changing in significance as more and more stuff unlocks and what you need to bridge that gap. Base is probably the one that becomes more significant in the later sectors as they become one of the only ways to keep boosting stats that will fall behind really fast. This is because you start to cap out the old features and there is a gap between new ones to replace them.
Apetit Dec 17, 2023 @ 5:23pm 
out topic but what set up for weapons shields on +69?
Dragon Dec 17, 2023 @ 6:07pm 
Just your choice on how to deal with the barrier, i took out one of my 2 disruption charge weapon and put in a lower tier Gat, target barrier-highest hp priorities and all FR/Distance perks to burn them out. i didn't see a reason to change the shields and left them 2 disruptions and bulk max tier. i think some people change to continuous generator but i never needed too. if you can't kill them fast enough to regen you probably can't clear the stage anyways, although i did put the auto shield module on a few times when i wanted to stay in a swarm sector to farm something. i have had no reason to change this setup even in sector 80+

Edit: disruption charge, beam, laser cannon, laser gat, 2x charge laser, bulk gen, deflector x2 (this will go down to 1 deflector when you get the next ship class) the beam and charge lasers on highest tier for the primary damage dealers. and setting charge laser for the double distance support.
Last edited by Dragon; Dec 17, 2023 @ 6:11pm
Huillam Dec 17, 2023 @ 6:08pm 
I ended up using two laser cannons, two disruptors and two bomb launchers for 74. On my way there a beam laser instead of a disruptor or a bomb launcher.
As for shields, three bulks using the synth module to regen them.
Last edited by Huillam; Dec 17, 2023 @ 6:08pm
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Date Posted: Dec 16, 2023 @ 9:20pm
Posts: 5