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Compute boosts are at about 1.5e9x
synth is about the only improvement I still have available, but it's slow progress. Working on building out the imbued stuff.
Research is all at about e42-43
I've bought up just about everything that you can get for less than e11 warp essence.
Reactor is maxed out at about 4e32 atm.
and yeah, crew is new to me but i read the info card so I'm working on repeatedly reprinting every now and then to get my first mastery.
anything else?
Have you unlocked better tier weapons yet from bases? those might also give you the damage and shields you need to survive longer (this takes more warp/base shard coordination). with the new crew setups available you can do a salvage/void at the start once you unlock them and reach needed milestones to make them useful (easier after you do that research push with the crew member)
I personally didn't like any of the kinetic weapons, i tried them all and in many different combinations but always went back to a laser setup. Beam laser, 2 charge laser, laser canon fillers (1 or 2 tiers lower then main weapon as you only need their supports) and leave the extra room for something specific like disruption charges (for later) or Gat laser for swarm/fighters instead of the missile launcher if you can't boost your damage high enough to ignore them. running a 100% uptime for laser boost helps significantly (2 laser canon or 1 laser cannon and 2 laser charge/beam combo cooldown reduction), sometimes putting a single kinetic weapon for the kinetic boost is helpful (disruption Charges will have that later for you)
Once you get the crew up there just start a run with salv/comp focuing on level gain bonus stats between crew/v device/synth mods and you should easily blow through your wall.
Right now its : getting one crew, try to stay your highest sector and let him level up. Then retire him and level him up again. You get permanent bonus each time he reaches a new high.
but it kinda feels nice when you pass a wall(new content) or achive something,
i'd do it easier that wall but make it harder early? so it balance and still feels there's wall of some new content but with feeling you can actually do something to climb this wall not wait days without playing