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https://steamcommunity.com/sharedfiles/filedetails/?id=3102675894
i actually wasn't asking. it makes literally 0 difference.
that's e12 range gains on e18 levels, so only doubling there every 1000000 seconds (300 days), the next layer doubles velocity at 1e7 seconds currently, the third layer accelerates at 1e8 seconds currently, meaning for the last order, it's roughly going to be another 16 hours. for one order of magnitude.
16 hours go to whoa simply isn't possible anymore since the drop from 1e4 to 1e3 on salvage redirection.
No. That's what I'm saying.
I mouse over each green bar to see what the effects are and there is no difference.
With the introduction of 1.1 Cap+++, all the other bars (1.25-10) are effectively meaningless, so I'm focusing on just the first two.
They are slowly increasing over time as expected due to the + +++ effects, so I know the display is updating.
Adding the Lab showed no effect other than showing more power wasted.
Same with adding the shard.
It's not costing me much to keep the lab running but why would I waste a valuable shard slot on a shard that doesn't actually seem to be helping me.
You keep telling me to look at the numbers but that's exactly what I'm doing.
If you can tell me how I'm reading them wrong or if you know for a fact they are lying to me that would be helpful to me and I'm sure to others reading this as well.
and that's what's going to shorten your run
in this update where the cap itself was buffed, quicker than 16 hours was possible, but since then, perhaps unintentionally, that salvage redirect multi dropped an order, now it's around 6 days absolute minimum for compute alone and voids don't change the number of levels gained.
the 2 stats are level math and computer enjoyer.
It sounds like you are one of the lucky ones who got the comp run done during the buffed +++ cap window and so your experience isn't matching mine (and others) which is the source of the confusion here.
You were looking at a variable in the equation whereas I was looking at the end result of the equation.
For you, with a much higher cap, boosting that variable likely did make your run shorter but I, unfortunately, missed the window and boosting that variable any further does nothing for me.
Hopefully, the dev will reexamine and rather than rebuff the 1.1 Cap+++, add some +++ for the 1.25 to 10 tiers because right now, at high levels at least, those are all trash.
I'm not refusing to change my set up. I am changing it and seeing no difference in results.