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Also many of them suggest using a perm laser boost and i was wondering if theres a perm kinetic boost or not as i havent found the auto kinetic activator synth module yet
You should be able to afford using higher than tier one laser cannons. Only need to do tier one if you can't afford all the upgrades on it.
There is a kinetic boost automator, but it's not as popular as it's not as good. It's going to get buffed next patch but that's not relevant yet.
Depending on how long it's taking you to get to 30ish where you retrofit out of the computer, it might behoove you to keep computer going a little longer. Outside of that though you probably just need to grind some research or synth a bit.
ohhh alright i thought it was better to go with t1 lasers just to get buffs as they dont do much but yeah maybe i should, ill take it into thought next time :)
personally i used the missiles quite literally only on the sector they were granted. they're good in theory, but with no retargetting, they miss way too much because their target dies or they spread out too much and the multiple targets regen too quickly for them to be effective.
although it's not optimal, i've found that i only really feel the need to change utilities when prestiging, and even then mostly when i'm setting up for a challenge or chievo run. when you get it, and when you finish current content at the time of writing, the enhanced reactor and refinery are neck and neck best in slot for most of the journey, as eventually you get to a point that synth is literally finished and you're capping the computer with just crew if you need to do it at all.
ill definetly use this strat once i get the next ship but rn im kinda stuck with the 4 weapon slots
Apart from VERY narrow areas where bombs are mandatory to outrange enemies, and missiles to beat one or two pure swarm sectors, I basically always had best results with the standard config of 2 support lasers (1.0 until you can easily get 2.0 to lvl 95 etc.), 2 beam lasers (as high as possible once you can get the upgraded versions to ~lvl 40+. The upgraded versions have increased range as well which is important), and varying support if necessary/possible. (Charge lasers for more range against snipers/big weapons, disruptors against phasing etc.)
Even the warp with swarming armored enemies was easier / I got further with beams instead of missiles.
Yeah sadly i just cant quite reach the next ship which would let me have 2 beams and 2 lasers and a weapon of my choice, i am gonna be using this once i do unlock it, hopefully i can get there by using bomb shooter, beam and 2 lasers
I think I did that with 2 missiles, 2 kinetic cannons on full support, and upped Synth and Compute as much as possible to oneshot the skirmishers. Depending on the damage output it might be better to go a damage core upgrade instead of more missiles, if that means one- instead of twoshotting the enemies.
Also since your base 1 grants its damage and shield bonus only after prestiging, it might be useful to prestige once or twice, when the bonus becomes something x2 and up.
(And obviously your combat stat shards should be on useful slots. Armored enemies don't take more damage from "More Hull Damage" for example.)
yeah just getting to automated T4 synths, ill do a research run next and then ill follow what you said and ill use elgareths core layout for the final run,
You guys are awesome :)
critical is the lv 95 upgrades in this setup with only 4 weps, insanely powerful against skirmishers, so if you can't reach them with t2 weps (should be able to, but just in case) then drop the charge and one gatling back to t1.
as with basically all laser options, once you have four of them, you want permaboost on lasers, and as strong as you can get it (hence the lv 95 upgrades being so powerful here, gatling charge cannons is fun to watch)
with this setup, the gatlings will retarget so fast you might miss it, and there'll be a literal wall of pulses coming from them, the beamer will be finishing them off pretty quickly, and even the charge laser won't be a slouch retargetting, but with only 2 shield slots permaboost on shields isn't possible, so all out attack is the easiest way.
♥♥♥♥♥♥♥♥♥ this worked so well, im never doubting lasers again!
Many thanks dude ur epic
Until now i was doing my own game, focusing one thing at a time. Just finished all of t5 synth. t6 ones take weeks to progress so that is not an option. Left for a few hours each of the 6 research to build them up. Can get to e34 each one. Using all level 3 in destroyer. Best i can with a lot of compute grinding is beat wave 44. After that i dont see what to do and i dont have idea how to progress further.
challenges:
4/9 - having trouble beating more but the reward seems minimal .. is this whats going to help?
3/5 - done for now
4/5 - Last one i need a lot of void total power.
3/5 - base carry done for now, need 4º base.