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Omegalancer4 Aug 20, 2023 @ 7:42pm
Help with the compute Challenge
This challenge seems bugged to me. I have an enormous amount of unassigned compute power and i can't assign anymore. In the challenge my income is capped around 4e24 is there any way to get it higher, or is the challenge bugged.
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Showing 1-15 of 18 comments
doralon Aug 20, 2023 @ 10:08pm 
it works OK for me, can you add a screenshot?
Maybe you don't have the "advanced" tab yet?
Omegalancer4 Aug 20, 2023 @ 10:49pm 
How do I post a screenshot?

Also advanced tab is maxed.
Last edited by Omegalancer4; Aug 20, 2023 @ 10:49pm
Nico Aug 21, 2023 @ 5:47am 
You can't add more computing power than what's needed to max a bar. So if every bar is maxed you can't assign any more computing power.
doralon Aug 21, 2023 @ 6:08am 
In that case you may want to push "computer speed" bonuses like "Compute Shard" in the blue slot and the reactor "Boost computer speed".
SinonWEAK Aug 22, 2023 @ 11:05am 
I'm quite early in the game and I don't understand the challenge. I get that compute now generates salvage, but income goes up and down without any input from me. Isn't compute a static value based on base x bonuses?
Nico Aug 22, 2023 @ 11:56am 
Originally posted by SinonWEAK:
I'm quite early in the game and I don't understand the challenge. I get that compute now generates salvage, but income goes up and down without any input from me. Isn't compute a static value based on base x bonuses?
Every time a compute bar fills up you get salvage, so maybe the inconsistency is due one bar filling up very slowly?
hh375 Aug 23, 2023 @ 12:27pm 
compute is also fueled by salvage, so when you grab a salvage blob it gives a big chunk of it and compute can go up, then when it consumes the salvage it can go back down, if you are putting a salvage amount in the little box. it'll show the salvage speed boost under that input box, and will show 'active' in green when it's used. the compute bars will go up and down quite a bit when it bounces from active/inactive if you put an aggressive amount in there.

that might be what you are seeing
Dwane Dibbley Aug 23, 2023 @ 1:20pm 
Originally posted by kgbz5150:
compute is also fueled by salvage, so when you grab a salvage blob it gives a big chunk of it and compute can go up, then when it consumes the salvage it can go back down, if you are putting a salvage amount in the little box. it'll show the salvage speed boost under that input box, and will show 'active' in green when it's used. the compute bars will go up and down quite a bit when it bounces from active/inactive if you put an aggressive amount in there.

that might be what you are seeing

Doesnt work in compute challange.
hh375 Aug 23, 2023 @ 1:49pm 
ope, thanks for that, I forgot. Haven't done one in awhile, cleared 6 and got so frustrated w/ 7, just said screw it.. and it goes to 9, bleh
Kreuz Aug 25, 2023 @ 6:35am 
Originally posted by Dwane Dibbley:

Doesnt work in compute challange.

The salvage to speed up your compute speed does work in the compute challenge and can be really useful later on - though I would turn off the option to set it to 1% of your income if you have that unlocked cause it gets wonky.

But yeah, if you have every single bar maxed then the only other thing you can really do is get higher tier weapons cause they give more damage per level.
Dwane Dibbley Aug 25, 2023 @ 10:18am 
Originally posted by Kreuz:
Originally posted by Dwane Dibbley:

Doesnt work in compute challange.

The salvage to speed up your compute speed does work in the compute challenge and can be really useful later on - though I would turn off the option to set it to 1% of your income if you have that unlocked cause it gets wonky.

But yeah, if you have every single bar maxed then the only other thing you can really do is get higher tier weapons cause they give more damage per level.

We were talking about pickups.
Kreuz Sep 9, 2023 @ 4:01pm 
Ah, thought you were talking about the salvage in and of itself.

Anyway, there is one more way to increase your income and that's with the CS crew member, but even with that it caps your gains at around 1e27 salvage per second. Sadly, it doesn't seem like extra computer levels per bar fill increases salvage gain either, so it just takes forever to get enough scrap to push the challenges.
Emperator Orionii Oct 1, 2023 @ 12:21pm 
Originally posted by hh375:
ope, thanks for that, I forgot. Haven't done one in awhile, cleared 6 and got so frustrated w/ 7, just said screw it.. and it goes to 9, bleh
Bad news, 7 is the wall. You may be able to overcome it with some insane wave count and very good weapon selection, maybe.

Good news are, there is a bonus from a crew to help with maxed advanced computing, and challenges 8 and 9 end at stage 19 and 20. Cyber specialist crew member at 50 skill points unlocks a skill for +1e4 computing level cap, and bonus to levels gained multiplier skill.

Thing with "levels per bar fill" multiplier is it's not limited by any caps but is scarce to get. There is a little bit on compute shard in blue slot, a bit more on a certain end game synth module, and the rest on the CS crewman. It will take some grind with 5 and eventually 2 minute warp charge times to by free skill points for him but at that stage of the game you'll be doing such shenanigans on the regular basis :P.

The last thing is core system selection. This challenge requires you to be very deliberate about tiers. At this point you'll have no problems getting level 110+ for tier 2 weapons and I won challenge 8 with tier 2 and 10 hours wave count grind (for x13 damage and shields, IIRC). My setup was charge laser, beam laser, and 4 ordinary laser cannons. Laser cannons are great for laser boost upgrades, +200% shield damage perks and x4 to all beams perks. So the setup was basically a super boosted rapid fire charge laser.

For 9 I think it would take some tier 3 equipment. At level 60 tier 3 starts to outperform tier 2 (especially with wave count perk) but you need level 70 perks for weapons to make them effective (nuke for the charge laser, synergy perk on cannons). Maybe it's possible to get away with tier 3 charge laser and tier 2 laser cannons.
Banana Bob Apr 11, 2024 @ 9:49pm 
Leaving this note here:

Originally posted by Emperator Orionii:
[
The last thing is core system selection. This challenge requires you to be very deliberate about tiers. At this point you'll have no problems getting level 110+ for tier 2 weapons and I won challenge 8 with tier 2 and 10 hours wave count grind (for x13 damage and shields, IIRC). My setup was charge laser, beam laser, and 4 ordinary laser cannons. Laser cannons are great for laser boost upgrades, +200% shield damage perks and x4 to all beams perks. So the setup was basically a super boosted rapid fire charge laser.
^Thank you btw, very helpful :D

Edit: As a side note, this was about the time that I already have all Base slots, and unlocked all crew member types, and usually getting to a "Compute" tab "Damage Boost / Shield Boost" of at least "1.00e15x" (so maybe I started much MUCH later).

For Core Compute 8/9, I was able to get Tier 3 weapons and shields to Levels 110+.
The damage boost from the laser cannons and the combo of beam laser + charge laser (4 laser cannons, 1 beam laser, 1 charge laser) is what got me past Stage 19 (for Core Compute 8/9).

For Core Compute 9/9, what worked for me was to use the same setup as Core Compute 8/9 UNTIL you reach the last stage (this is Stage 21). At this point, you'll want to Retrofit to have 4x Kinetic Cannons, and 2x Bomb Launcher, and just spec the Kinetic Cannons to have just +damage to everything (EMP Mode = Shield Damage 1.75x, Armor Damage Synergy = All Armor Damage +20%, Fire Support = All Kinetic Damage x1.3), while Bomb Launchers have the highest damage possible (used Mega Bombs = Damage x2.2, Fire Rate x0.8).

Now, the next tricky part was actually getting TO the boss, so I tried out a method that seems... "cheesy", but I hope it's ok.

Going to the "Reactor" tab, turn on "Boost Engine" when advancing / moving forward, but when you're about to get knocked out / retreat, turn it off, then turn it on again when moving forward until you get "Threat Imminent" boss warning. Since I had a problem eliminating the mobs, what I did was the moment I got the "Threat Imminent" warning, I saved and quit the game, and re-opened it to continue the fight with JUST the boss (no mobs). After a few attempts, was able to finally finish Core Compute 9/9.

I hope this helps (if there's a much easier / better method, I would like to know. Thought of sharing my experience to hopefully get some people through this challenge once and for all... or until an update is made).
Last edited by Banana Bob; Apr 11, 2024 @ 9:52pm
76561199215865625 Apr 12, 2024 @ 3:05am 
Originally posted by Emperator Orionii:
The last thing is core system selection. This challenge requires you to be very deliberate about tiers. At this point you'll have no problems getting level 110+ for tier 2 weapons and I won challenge 8 with tier 2 and 10 hours wave count grind (for x13 damage and shields, IIRC). My setup was charge laser, beam laser, and 4 ordinary laser cannons. Laser cannons are great for laser boost upgrades, +200% shield damage perks and x4 to all beams perks. So the setup was basically a super boosted rapid fire charge laser.

For 9 I think it would take some tier 3 equipment. At level 60 tier 3 starts to outperform tier 2 (especially with wave count perk) but you need level 70 perks for weapons to make them effective (nuke for the charge laser, synergy perk on cannons). Maybe it's possible to get away with tier 3 charge laser and tier 2 laser cannons.

9 is doable with all tier 2 weapons before you unlock crew
use 1 beam+5 laser cannon until you kill s19 boss
then retrofit to 1 bomb+5 kinetic cannon
for s20 use 1 max damage bomb(kinetic volley power, lv70 mega bombs) 5 kinetic supports(kinetic volley cooldown, kinetic volley power, lv70 fire support, armor damage synergies)
for s21 use 1 max damage kinetic, 1 support bomb(range synergies) and 4 support kinetic

also use automator modules
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Date Posted: Aug 20, 2023 @ 7:42pm
Posts: 18