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how do you use retrofits??
do you have to unlock the ability to select it? Cause i got that one free one for doing something
Also, shouldnt you have already kinetic cannons? Im pretty sure i had them way before 2.0 weapon upgrade.
From lasers i was running 1x beam for these 100% shield regen enemies and 3x gatling. But these 100% regen shields are very rare, so if you are not pushing sectors with them, just use full gatling setup.
Theres nothing like "main gun", all are just main guns, only beam is more like support gun which i used only for very few sectors that were basicaly gated by said shield regen enemies.
You've never used x2 Laser Cannons all on the bottom row to create a beam laser that nukes ships like a bug-zapper using perma laser boost, 80% shield damage, and extra damage? The laser canons become weaker, and they don't get buffs to their powers so the 1.0 version is fine, but the beam laser literally just rips apart everything in front of me like nothing. Also, I only have the third ship since I'm on sector 19. I assume the fourth ship lets you take four slots since you want me to take 1 beam and 3 gatling?
I only just now got to sector 20 as I'm typing this.
Strange... my 2.0 beam laser at level 26 is already comparable to my 1.0 beam laser at level 110. Measured with both of them using the support mode laser cannon setup, of course. The 2.0 also have longer range by default, though I admit that without a third power laser boost power, they only fire at up to 6 ships a second rather than 7. Well, assuming I'm on a level I'm strong enough to do the full bug-zap effect on.
i knew i was missing something but there isnt much public documentation online
I used normal lasers only at very beginning. And beam laser is just slow and weak, so i used it only in like 2 sectors infected by 100% shield regen enemies. Everything else was just full gatling lasers until you get kinetic cannons.
I just hope beam laser is the one that prevents shield regen. I may be wrong and reffering to charge laser.
Anyway, its full gatling -> full kinetic and if you are roadblocked by many 100% shield regen enemies that cant be bruteforced by weapon boosts, throw in one of this laser that prevents shield regen (its in weapon tooltip).
For examle i can go with 4x kinetic bomb without single upgrade and oneshot onything upto like sector 27. You have boost from achievement, computing, reasearch, modules, shards, warping upgrades...
Again, i was running just gatling lasers (if you are stuck in sector with 100% shield regen enemies, you put in one laser that prevents shield regen, its either charge or beam laser, im not sure which one cuz i very rarely used it), then you HAVE TO swap into kinetic cannons, cuz of armor type enemies.
Also focusing fully on single thing for awhile helps alot. If you are stuck in sector, farm for hour or two with maxed damage, shield and salvage (crystals, modules, void upgrades). That lets you upgrade weapons/shield. Then swap for hour to maximum compute power which further boost your current damage/shield.
Similar full specialization into research lets you push researches in hours what would take otherwise weeks. Same goes for synth - spec to synth to get up modules.
True enough, but I only just reached floor 20. So my example was more about 'The weapons are potentially strong enough to get to floor 19 without upgrading shields right when the user reaches floor 20' rather than 'this is how strong laser beams are overall'. I don't think my variables are very high yet, so the bug-zapping up to floor 19 seems pretty good.
If you are using 2.0 weapon/shield, they are WAY stronger and you cant even upgrade them early on cuz they are expensive. So its pointless "flex"
So... are they stronger or weaker then? Because I'm having trouble getting getting back to sector 20 with the x3 1.0 gatling guns that have more double the variables of the single 2.0 laser beam with x2 1.0 supporting laser cannons. Something's not adding up here.
Can you tell me what core configuration you use for your lasers? Maybe I missed something?
I pretty much immediately got through sector 20's boss as soon as I went back to beam laser after testing out the gatling lasers. Melted as soon as I got to level 30 with the 2.0 and had about one and a half times the variables I did when I got to the boss the first time, which happened pretty quick while using the advanced computer station instead of the synth lab.
And then I went straight into testing out the kinetic cannons and got stuck for three hours at sector 19 lol. Bit of a yikes. Maybe I should've waited a bit before switching? But after I got over that shield-bump... 20 wasn't so bad and now I'm trying to cut my way through sector 21 with a level 30 2.0 kinetic canon main gun and two level 110 1.0 kinetic canons in support-mode. Absolutely chunking the armor ships, though it isn't quite so satisfying as the bug-zapping of the beam weapons. Very slow rate of fire, but I'm looking forward to getting a second one after finishing sector 23. It seems like a good idea to run 2 main guns once I get 4 slots. Or would 3 support and 1 main be better?