Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

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GrimGuvna Feb 11, 2014 @ 6:37am
Being Teleported to the Ruins FROM the Ruins!
This situation came up in a game today. My character landed on the ruins and drew the Imp. I rolled and was teleported to the Ruins. It was then treated as a completely new space encounter requiring me to draw another card.

Now my concern is this:

I do not think that this would have been a new space encounter, by that I mean I should not have drawn another card because I had already encountered the space and would merely have continued to encounter the cards that would have occured after the Imp event.

I beleive this because if you follow the flowchart on the back of the instruction manual the instructions refer to going to a DIFFERENT space. By being teleported from the ruins to the ruins I have not gone to a different space and so would not have to treat the space as a completely new encounter drawing more cards.

I am interested in what people think of this and if necessary the rule implemented in to the DE game reflecting this situation.

Cheers!
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Showing 1-13 of 13 comments
I totally agree with you on this!
Artaterxes Feb 12, 2014 @ 12:57pm 
I think while it doesn't make sense, it's the most consistent and I'd play this way...
CreakyCroaky Feb 13, 2014 @ 4:56am 
I was involved in that game, and I saw nothing wrong with what happened. It fact, it rocked. Prophecy was in effect, too, so Blackie encountered a lot of cards that turn. IIRC he picked up some very good gear, though the details have dropped out of my head now.

However, I have not investigated the rules. It just seems to me there's nothing wrong with the concept that if you're teleported to the space you're already on, you encounter that space anew, as if you'd been teleported there from some other space.

Out of curiosity, is there any way other than via the Imp (as described above) that you can be teleported to the space you're already on? Most cards that allow teleporting deliberately prevent this from occurring.
Hunter Smith Feb 13, 2014 @ 6:44am 
Only other way I can think of is the transference spell, if on a space with another character
Terronidus Mar 4, 2014 @ 5:15pm 
Well, I mean, could it be you were teleported to another area in those ruins? :P
GrimGuvna Mar 5, 2014 @ 6:03am 
I considered different perspectives of logic including the scenario of a "different" section of the ruins but the rulebook specifically referes to moving to a "different" space leading be to beleive that a new card would not be drawn.

One for the FAQ. If ever...
Artaterxes Mar 5, 2014 @ 6:10am 
I just mentioned in another thread that FFG is going to have to be in communication with Nomad about their FAQ. Could you imagine if the DE plays with this rule for a year and then the FAQ comes out contradicting it? It's not Nomad's fault they got to it first!
GrimGuvna Mar 5, 2014 @ 6:18am 
I would like to think that the Nomad devs have a direct line of communication to FFG or whoever decides on the final rule iterations as every single rule confusion since the last FAQ would have to be considered to allow for the correct programming into the game.

With that in mind, it's interesting to see how things play out in DE in regard to outstanding rule queries.
MightyWeasel Mar 6, 2014 @ 3:41am 
Originally posted by Hunter Smith:
Only other way I can think of is the transference spell, if on a space with another character

Displacement on Magic Portal, move the portal to one of the spaces on the card, land on it and roll the same space. All too easy :P
ososober Mar 18, 2014 @ 11:04am 
to encounter a space you must either land on it, or be moved to it after an encounter, teleporting to the same space you are on is not moving from it thus you do not encounter it again
Teleporting to the same space you currently are in is counted as landing on it, even though you technically didn't go anywhere. Yes, you would have to encounter the space again. For all intents and purposes, the Imp just cancells itself out.
Deornwulf Jun 29, 2014 @ 2:44pm 
The flowchart in the basic rules of the tabletop game clearly addresses this issue. When the imp teleported you, the ruins became a newly encountered space and thus you would have to follow all of the same rules of entering a space for the first time.
Xerxes Aragon Sep 4, 2014 @ 9:08am 
Originally posted by xigxagga:
Out of curiosity, is there any way other than via the Imp (as described above) that you can be teleported to the space you're already on? Most cards that allow teleporting deliberately prevent this from occurring.

One of the portal cards could be moved to, for example, the City or the Temple with a Displacement spell. You could then roll to portal to the same space that you're on.
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