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I understand that Crown and Sceptre seems like a pointless or overpowered ending, but consider it this way. Frostmarch was the first expansion to have alternate endings. What was the main complaint about the standard ending? Too long and boring. Crown and Sceptre was most likely an ending to make the first player to reach the Crown the winner. Of course, it would look cheap to use an entire ending card to say, "First to the Crown wins," so they added extra conditions, but the result is basically the same except in very rare cases.
If we didn't have the "Race to the Crown" house rule in the DE, the Crown and Sceptre ending would be even more important. But ignoring that, just try to treat the C&S ending as "Race to the Crown," since that was likely the intention since it was designed.
Too long and boring? If the Ice Queen knockes you off of the Crown, she heals back completely and you have to trudge through the Inner Region all over again! You might die trying to get back to her! And it can all happen all over again. How is that quick and easy in comparison?
I didn't say that the rules for it should be changed for the physical version. You can mod the rules for the physical version all you want! I even stated that we use the original rules for the Crown and Scepter that were printed with the initial instruction booklet when the physical game first came out. It was only later when the alternate endings cards were made that it was retooled into what it is now.
OK well for starters, you can still play with the old Crown of Command ending (just don't click "hidden ending" or "revealed ending"). But as soon as you enable alternate endings with Frostmarch, Crown and Sceptre goes into the mix.
But yeah, Crown and Sceptre is basically "Race to the Crown," and a very aggressive version of the old Crown of Command (which is still playable).
Also, unfortunately Race to the Crown still needs to be present for those who don't own Frostmarch.