Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

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Warlock Quest inconsistency in regards to the rulebook
Warlock Quest
Base game rulebook: https://images-cdn.fantasyflightgames.com/ffg_content/Talisman/Talisman%20Rules2.pdf
A character may not go on more than one quest at a time. If a character has already completed a quest and lands on the Warlock’s Cave again, he may choose to go on another quest but must roll a die to randomly determine which quest he is assigned as normal.

Frostmarch rulebook: https://images-cdn.fantasyflightgames.com/ffg_content/Talisman/frostmarch/frostmarch-rules.pdf
In the base game, characters who travel to the Warlock’s Cave may roll a die to receive one of six quests. When playing with the Warlock Quest Cards, players must draw the top card from
the deck of available Warlock Quests instead of rolling a die to determine which quest he is assigned. The card is then placed faceup in the player’s play area.

When players complete a Warlock Quest, the card is removed from the game. Therefore, each Warlock Quest Card may only be completed once per game. If a character with a Warlock Quest is killed or his quest is discarded, the card is returned to the deck of available quests. Whenever a Warlock Quest is returned to the deck, the deck must be shuffled.

All other rules governing Warlock Quests continue to apply when Warlock Quest Cards are used: only one quest can be accepted at a time, quests must be completed as soon as
possible, characters who have accepted a quest are prevented from opening the Portal of Power until the quest is complete, and so on.

In the board game, it is part of the actual rules (without any house rule) to be able to replace a quest, in the sense of : discard your current quest, and draw a new one.

So in the Digital Edition, when playing without Replacing Quest house rule, we should be able to replace a quest by discarding the current quest, and then drawing a new one.

The difference between playing with Replacing Quest houserule (as defined in Frostmarch pdf) ON and OFF, is that when it's ON, you can choose which quest you keep and which quest you discard. Whereas normally you don't get to choose.

What this implies : if warlock quests in the DE were true to the board game, there should never be a situation where a character is "stuck" trying to complete an impossible quest. And we should not need to activate Replacing Quests houserule to deal with it, since it is part of the base game.

I am actually surprised this has not been reported and/or fixed before, since it's part of the base game, and it's a crucial element of gameplay.
Last edited by potterman28wxcv; Sep 14, 2018 @ 4:52am
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Showing 1-10 of 10 comments
Fomalhaut Sep 14, 2018 @ 6:03am 
Originally posted by OG rulebook:
Warlock’s Cave

A character who lands on the Warlock’s Cave may choose to accept a quest, or not, as he wishes. If a character chooses to accept a quest, he must roll randomly to determine what it will be, as instructed on the space.

A character may not go on more than one quest at a time. If a character has already completed a quest and lands on the Warlock’s Cave again, he may choose to go on another quest but must roll a die to randomly determine which quest he is assigned as normal.

A character must attempt to complete his quest immediately if he is able to do so. In addition, the
Warlock will prevent any character who has accepted a quest from opening the Portal of Power until he has first completed his quest.

Originally posted by RotP potterman28wxcv:
In the board game, it is part of the actual rules (without any house rule) to be able to replace a quest, in the sense of : discard your current quest, and draw a new one.

So in the Digital Edition, when playing without Replacing Quest house rule, we should be able to replace a quest by discarding the current quest, and then drawing a new one.

As far as I can tell, the original rulebook doesn't cover ditching, discarding or replacing quests - only that you may have one at a time and you can't pass through the Portal if you have one. So, saying that it's part of the rules involves and element of assumption.

Is there anything further in the rulebook that we've missed?
Last edited by Fomalhaut; Sep 14, 2018 @ 6:03am
potterman28wxcv Sep 14, 2018 @ 7:47am 
Originally posted by Fomalhaut:
Originally posted by OG rulebook:
Warlock’s Cave

A character who lands on the Warlock’s Cave may choose to accept a quest, or not, as he wishes. If a character chooses to accept a quest, he must roll randomly to determine what it will be, as instructed on the space.

A character may not go on more than one quest at a time. If a character has already completed a quest and lands on the Warlock’s Cave again, he may choose to go on another quest but must roll a die to randomly determine which quest he is assigned as normal.

A character must attempt to complete his quest immediately if he is able to do so. In addition, the
Warlock will prevent any character who has accepted a quest from opening the Portal of Power until he has first completed his quest.

Originally posted by RotP potterman28wxcv:
In the board game, it is part of the actual rules (without any house rule) to be able to replace a quest, in the sense of : discard your current quest, and draw a new one.

So in the Digital Edition, when playing without Replacing Quest house rule, we should be able to replace a quest by discarding the current quest, and then drawing a new one.

As far as I can tell, the original rulebook doesn't cover ditching, discarding or replacing quests - only that you may have one at a time and you can't pass through the Portal if you have one. So, saying that it's part of the rules involves and element of assumption.

Is there anything further in the rulebook that we've missed?
Ok my bad ; I just realized that I didn't pay attention to this :
If a character has already completed a quest and lands on the Warlock’s Cave again, he may choose to go on another quest but must roll a die to randomly determine which quest he is assigned as normal.

I read it too fast, and mistook it for a "if a character has already an active quest"

Sorry for the trouble
Fomalhaut Sep 14, 2018 @ 7:50am 
Originally posted by RotP potterman28wxcv:
...Sorry for the trouble

Ha! No worries. It is a bit of a silly rule but it is the rule, unfortunately.
vidal22 Sep 14, 2018 @ 2:05pm 
Fyi-once cataclysm is out-one of the rule changes with it is that you can cross the portal of power with an active quest-but you pay a penalty of plus's to your roll.
potterman28wxcv Sep 14, 2018 @ 2:43pm 
Originally posted by vidal22:
Fyi-once cataclysm is out-one of the rule changes with it is that you can cross the portal of power with an active quest-but you pay a penalty of plus's to your roll.
Yeah. But Cataclysm board isn't exactly great, because of the lack of healing places :p
vidal22 Sep 14, 2018 @ 7:38pm 
Originally posted by RotP potterman28wxcv:
Originally posted by vidal22:
Fyi-once cataclysm is out-one of the rule changes with it is that you can cross the portal of power with an active quest-but you pay a penalty of plus's to your roll.
Yeah. But Cataclysm board isn't exactly great, because of the lack of healing places :p
Agree-actually, except for some of the terrain cards and some of the endings-i have never really been a fan of cataclysm-but it does have some good rule changes. And i do like the alternate talismans and some of the endings-though, i dislike one of them immensly.
Fomalhaut Sep 17, 2018 @ 1:01am 


Originally posted by vidal22:
...i dislike one of them immensly.

The One Talisman, by any chance?
vidal22 Sep 17, 2018 @ 3:40am 
Originally posted by Fomalhaut:
Originally posted by vidal22:
...i dislike one of them immensly.

The One Talisman, by any chance?
Actually-i like that one, i dislike the one where you go around and gather places and strangers and other cards-forgot what it is called. It is just too boring for me.
Fomalhaut Sep 17, 2018 @ 3:57am 
I struggle with The One Talisman ending because, on top of the numerous ways to get a Talisman, the Cataclysm introduces a load of new Talismans to gather.

The Lands of Wonder ending has been reworked for the digital space - I'll go and find the changes.
vidal22 Sep 17, 2018 @ 2:17pm 
Originally posted by Fomalhaut:
I struggle with The One Talisman ending because, on top of the numerous ways to get a Talisman, the Cataclysm introduces a load of new Talismans to gather.

The Lands of Wonder ending has been reworked for the digital space - I'll go and find the changes.
Yeah-Lands of wonder, that is the one. Well, if it has been reworked for digital-maybe, i might like it.
I mainly like the one talisman because i have lost track of how many times-i got a talisman and took it away from one of my friends when he was almost done with the inner region-course, not sure how the ai will work with that one
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Date Posted: Sep 14, 2018 @ 4:48am
Posts: 10