Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

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Tomas Nov 18, 2013 @ 3:56am
Most overpowered characters with Runestones?
Which characters do you think can be the most powerful with the right selection of runestones?
Not just the strongest, but best at winning the game in as short time as possible?

Monk with strength and craft 5 can win almost any battle, but is there any character who is better at moving through the inner region early then the Dwarf with high craft?
If the Dwarf has some of his starting fate he has a good chance at moving through the mine even with only craft 5.
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Showing 1-8 of 8 comments
Pothocket Nov 19, 2013 @ 1:52pm 
And this why I'll only be playing classic rules for online games.
Little Nemo Nov 20, 2013 @ 11:54am 
Originally posted by Pothocket:
And this why I'll only be playing classic rules for online games.

If You will agree with the other players that certain Runes cannot be used (or the MP host will define which ones can be used) &c, the Runes are a great thing. For example they help at the start of the game to gain some progress, and for sure they make the game much quicker. You don't want to sit 4 hours near Your PC to play the Talisman MP game.
Tomas Nov 21, 2013 @ 5:56am 
Originally posted by Pothocket:
And this why I'll only be playing classic rules for online games.
Yes, unless they make some changes to the Runes then classic rules are the way to play.
I am just speculating. Will all Rune-games end up featuring the same 3-4 "best" characters with an identical selection of Runes? And will people as a result of that create MP-games where certain characters or Rune-combinations are banned?
Colonel Bogey Nov 21, 2013 @ 7:08am 
Classic rules and random character selection is the way to go. The game should be fun, not just everyone NEEDING TO WIN. Unsporting gamemanship ruins the fun.
Last edited by Colonel Bogey; Nov 21, 2013 @ 7:09am
Mephil Nov 22, 2013 @ 3:20am 
I win pretty fast with the assasin. The assasinate ability is just autowin for most encounters. And if you get your hands on the runesword you'll eventually have a ton of health.
Natjur Nov 25, 2013 @ 5:49pm 
Assassin is the easiest class to win with normally, but when you add
Gold Runestone of Power - Trade-in Strength trophies totaling 4 rather than 7.
Gold Runestone of Intellect - Trade-in Craft trophies totaling 4 rather than 7
Gold Runestone of Command - Automatic Command Spell success.

It just gets stupidly easy (and if you get the runesword, its just insanely easy)

Then again, I would NEVER play a MP game unless its on Classic rules. (random starting toon, no runes)
Last edited by Natjur; Nov 25, 2013 @ 5:51pm
Dijad Nov 26, 2013 @ 3:34am 
I have to agree, runestones just arent MP material unless you want a very fast game. MAYBE when all the expansions are here, i can see it, as there are some pretty crazy things in the deck once its all there, but playing classic rules? cant beat it.
Little Nemo Nov 26, 2013 @ 5:05am 
Runestones should be available at least in the private games. Private games are games with friends (usually), and those friends could already agree on which runes to use.

Though having an advanced settings for the MP won't hurt as well (with possibility to save the settings, so we won't need to alter them each time we will want to play a game). These advanced settings for example could include which Runestones are allowed in the game, and which are not. So the Gold Command would be allowed, but the rest Gold Runstones would be not.

In fact I really hope for a very advanced settings page for both SP and MP in the Talisman DE. A page where I would allow or disallow cards, set their quantity, or for example mix the decks together (playing with the cards from the Dragon and the Dungeon expansions mixed with the Adventure deck withiut Dungeon board) and/or set the default timeout (20s is too low!) and Alternative Ending card without needing to change that each time.
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Date Posted: Nov 18, 2013 @ 3:56am
Posts: 8