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If You will agree with the other players that certain Runes cannot be used (or the MP host will define which ones can be used) &c, the Runes are a great thing. For example they help at the start of the game to gain some progress, and for sure they make the game much quicker. You don't want to sit 4 hours near Your PC to play the Talisman MP game.
I am just speculating. Will all Rune-games end up featuring the same 3-4 "best" characters with an identical selection of Runes? And will people as a result of that create MP-games where certain characters or Rune-combinations are banned?
Gold Runestone of Power - Trade-in Strength trophies totaling 4 rather than 7.
Gold Runestone of Intellect - Trade-in Craft trophies totaling 4 rather than 7
Gold Runestone of Command - Automatic Command Spell success.
It just gets stupidly easy (and if you get the runesword, its just insanely easy)
Then again, I would NEVER play a MP game unless its on Classic rules. (random starting toon, no runes)
Though having an advanced settings for the MP won't hurt as well (with possibility to save the settings, so we won't need to alter them each time we will want to play a game). These advanced settings for example could include which Runestones are allowed in the game, and which are not. So the Gold Command would be allowed, but the rest Gold Runstones would be not.
In fact I really hope for a very advanced settings page for both SP and MP in the Talisman DE. A page where I would allow or disallow cards, set their quantity, or for example mix the decks together (playing with the cards from the Dragon and the Dungeon expansions mixed with the Adventure deck withiut Dungeon board) and/or set the default timeout (20s is too low!) and Alternative Ending card without needing to change that each time.