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Though remember that if You will shape shift into another character You will lose that ability to evade being toaded.
From the wordings, it seems that you don't have to actually take a character's life (you merely have to choose the option, but if the character saves his life, you can still change shape), but you actually have to lose the life to fall out of the transformation. And "losing a life in battle or psychic combat" covers not only the loss, but also situations like an unlucky use of Elixir of Might in battle, correct?
As for copying abilities, what happens if you copy Knight? Will it's "always good" ability be treated just like "no alignment changing" or will it actually override your normal alignment?
You will become Good, and stay Good whilst in the Knight's shape. Other abilities which take effect at the start of a game, such as starting with X spells, won't have any effect for the Shape Shifter.
What about this?
Perhaps. Though the Shape Shifter doesn't have to take the shape of the losing character. It is her free will.
Though I imagine when the Woodland will be released Nomads will "fix" the Shape Shifter and will give her the tokens despite that she didn't start the game with them.
You do have to take a life, that's a wording issue that I'll change. Yes, it must be in combat that you lose a life in order to revert back to the Shape Shifter's default abilities.
Then I'd suggest:
Whenever you defeat another character in battle or psychic combat and then cause him to lose a life, you may shift into their shape and use all of their special abilities.
What about the "You may not do this when you are attacked by another character." at the end of the second ability? Is that supposed to be there?
I like it :D When does it come out?
I also like that there is a choice to be made, keep the Psychic Combat/Trophy Shifting/Immunity to Toading abilities, or trade them out for another characters abilities should you defeat them and take a life. This makes for an interesting tactical decision as each game develops.
As far as the debate concerning "Start the game with" abilities, it's similar to the debate regarding the Transformed card in Woodlands, since the effects are almost the same (except the Shifter does not take on the other characters Str/Craft/Fate/Life/Gold Values like Transformed does). I'm not really sure if the "Start the game with" abilities should be ignored or not concerning either of these. It's a very confusing issue to me, and I can see a case for either arguement being correct. I do think though that Tokens used with the Woodlands characters should be copied and used, and only things like start with an Armour and Sword, or start with X Spells should be ignored if that is how it is going to be interpreted.
Even if it's reasonable, it's a very odd wording. See the whole ability:
A better wording to be: Whenever you attack and defeat another character... This way, the ability specifies conditions for ending the effect, and only then it says "oh, and by the way, you must attack for all this to happen". Add the fact that the sentence "You may not do this when you are attacked by another character." is ONLY used in Talisman in conjunction with abilities that let you initiate psychic combat, and you can see why I suspect it's just a copy/paste artifact, as if developers copied the first ability to create a new paragraph, rewrote the text and forgot to delete this last sentence.