Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

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Raiders Adventure Card
I really miss how Raiders worled in the 2nd edition of Talisman. Not only did you have all of your gold taken BUT you also had all of your Objects taken. Would you like Nomad Games to change Raiders to how it used to be? Or maybe bring it in as a house rule option? Thoughts?
Last edited by ToothlessNightFury; Nov 5, 2014 @ 2:50pm
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Showing 1-10 of 10 comments
Artaterxes Nov 5, 2014 @ 3:42pm 
Well, I would stick with the Revised 4th edition for standard rules.

However, I would support a "legacy" mode. Rather than just focus on one card, the game can use the old rules for the Monk, Assassin, Raiders, Prophetess, Warlock's Cave, etc. It would be just the base game, but include all the old rules. And no fate, of course.

I'm not sure it's a good idea to pick just one aspect of the 2nd edition to re-implement (e.g. Raiders), as a number of people would want it (or not) and others would want other things too (or not). But if they were willing to give the entire second edition base game experience, it might be cool. R4E base is nearly identical to 2E base apart from some rules anyway.
joshuacolyn Nov 5, 2014 @ 11:17pm 
At home, for the longest time we didn't even notice the card rule had changed. When raiders was drawn we didn't think anything of it and just put our objects in the oasis. Later when it was revealed by a newbie who actually read the card, we decided to keep it as original house rule.

Isn't there an event or stranger card from the dragon or blood moon expansion that takes all your objects now?

Earthquake used to effect the whole realm instead of just region I believe as well.
But now ragnarok and another event card take care of the realm, while earthquake does region.

Old rules revamped, made new again by deleting/changing something and making it into its own card in a later expansion
Black Guy Nov 5, 2014 @ 11:58pm 
Nah the only alteration from the table top I want to see are changes to The City Expansion (Luna, Scribe, how the Alchemist can abuse stores.)

That being said, if it stays true to the table, no worries. It's just going to be lots of games with everyone moving around in the city circuit but eh. I can live with it. If the Alchemist starts to see too much play you can always roll the Rogue ;)

As for Raiders i've been ♥♥♥♥♥♥ by it's current implimentation pleanty of times as is. Today I had a Warlock opponent down to his last life with the Black Witch. I had 4 Gold, he had none. I pull Raiders, he grabs the Gold, heals back to 4 Life :X
sanityismyvanity Nov 6, 2014 @ 8:46am 
Originally posted by Black Guy:
Nah the only alteration from the table top I want to see are changes to The City Expansion (Luna, Scribe, how the Alchemist can abuse stores.)

I don't know if the Alchemist will be as abusable in DE, since it usually prevents you from interrupting purchase transactions with abilities. I don't think they'll allow the cycling of buy potion/alchemize to 3 gold/buy potion/alchemize to 3 gold/buy potion/infinity. Maybe they will allow it, I don't know.

I'm less concerned with Luna and the Scribe, due to them being random draws. There is no surefire way to get them every time. The Magic Emprorium and Armoury on the other hand...

Since you can land on those spaces basically every time you go to the City due to how movement is done, and always buy exactly what you want without any random factor, they are rather abusable. I wouldn't mind a House Rule that could make the City less of a certainty in gaining certain Objects and Followers (Warhorses).

An easy to do House Rule would be to force movement to be the same as other Regions, ie you must move the full distance of your movement roll. If the Armoury is 3 spaces away, and you roll a 6 for movement, tough luck, you are moving 6 spaces. Go around again.

Another House Rule I wouldn't mind seeing to dilute the chances of getting the Scribe and simultaneously making the City Street spaces more dangerous would be to include additional copies of Enemies and Strangers/Places/Events that have a negative effect. The City Deck is rather small, but being a digital copy, you really don't have to be limited by number of cards and can put extra Grumpy Wizards and Beggar Kings and Air Elementals to deal with.
Artaterxes Nov 6, 2014 @ 10:57am 
FFG are aware that that the Alchemist rocks the City! It's possible that the new FAQ will give an errata to the Alchemist's abilities, but if not, then looks like it's just meant to be.
Pothocket Nov 6, 2014 @ 11:25am 
Would they need to house rule it though? You can only visit any given shop once per a turn. So if you buy a potion, and complete the sale, you can't visit the shop again. Right?
Artaterxes Nov 6, 2014 @ 11:54am 
I believe so, yeah. The Alchemist can buy a maximum of 3 Scrolls (1G) and 2 Psychic Crystals (2G) and alchemise them for 15G, a profit of 8 gold. But that's maximum.

And as you say, he will need to loop around the entire City to visit the shop again, so he'll make 8 gold per City loop. It's a lot of gold, but it's time consuming. The City deck also doesn't have many Enemies or other ways to increase Strength or Craft, so it's a lot of turns spent gaining gold and not really advancing to the Crown.
sanityismyvanity Nov 6, 2014 @ 1:02pm 
Nevermind me, I was forgetting the Apothecary limits you to only 3 potions at a time, so bad example.

The question has been raised before dealt with if say you buy a Scroll for 1g, do you get the Scroll while still purchasing more Objects? If you do, then you could alchemize it for 3g, buy another Scroll for 1g, alchemize, buy, until you had all available gold since the discarded Scrolls just went back to the Magic Emporium deck. If you don't, then yes, you cannot make any further purchases and must track back around the board to do it again.

DE already doesn't give you any Objects/Followers being purchased until you have completed it, so as I said before it shouldn't be something that is abusable here. In the physical game, people can argue that nothing says it works exactly like that, so they can attempt to cycle all of the gold to themselves in a single turn. It's an unfortunate gray area.

I also think it would make sense that the Alchemist couldn't alchemize any Trinkets, but that is definitely in House Rule territory.
Artaterxes Nov 6, 2014 @ 2:46pm 
A few months ago I asked Sam Bailey about re-encountering your space. His response was in line with how the Digital Edition currently plays. You have to complete all your purchases in a single transaction; you can't "go back," or else that would be considered encountering your space twice.

So you're right; you can't "re-buy" things over and over! The DE is also right.
tarasis Nov 8, 2014 @ 12:55pm 
I'm another who preferred the 2nd Ed version of the Raiders. I struggle to imagine them coming to you, demanding your money, and leaving with nothing when you don't have any gold. They really wouldn't make off with your Holy Lance strapped to the side of your Donkey, or the Rune Sword strapped to your back?
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Date Posted: Nov 5, 2014 @ 2:50pm
Posts: 10