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However, I would support a "legacy" mode. Rather than just focus on one card, the game can use the old rules for the Monk, Assassin, Raiders, Prophetess, Warlock's Cave, etc. It would be just the base game, but include all the old rules. And no fate, of course.
I'm not sure it's a good idea to pick just one aspect of the 2nd edition to re-implement (e.g. Raiders), as a number of people would want it (or not) and others would want other things too (or not). But if they were willing to give the entire second edition base game experience, it might be cool. R4E base is nearly identical to 2E base apart from some rules anyway.
Isn't there an event or stranger card from the dragon or blood moon expansion that takes all your objects now?
Earthquake used to effect the whole realm instead of just region I believe as well.
But now ragnarok and another event card take care of the realm, while earthquake does region.
Old rules revamped, made new again by deleting/changing something and making it into its own card in a later expansion
That being said, if it stays true to the table, no worries. It's just going to be lots of games with everyone moving around in the city circuit but eh. I can live with it. If the Alchemist starts to see too much play you can always roll the Rogue ;)
As for Raiders i've been ♥♥♥♥♥♥ by it's current implimentation pleanty of times as is. Today I had a Warlock opponent down to his last life with the Black Witch. I had 4 Gold, he had none. I pull Raiders, he grabs the Gold, heals back to 4 Life :X
I don't know if the Alchemist will be as abusable in DE, since it usually prevents you from interrupting purchase transactions with abilities. I don't think they'll allow the cycling of buy potion/alchemize to 3 gold/buy potion/alchemize to 3 gold/buy potion/infinity. Maybe they will allow it, I don't know.
I'm less concerned with Luna and the Scribe, due to them being random draws. There is no surefire way to get them every time. The Magic Emprorium and Armoury on the other hand...
Since you can land on those spaces basically every time you go to the City due to how movement is done, and always buy exactly what you want without any random factor, they are rather abusable. I wouldn't mind a House Rule that could make the City less of a certainty in gaining certain Objects and Followers (Warhorses).
An easy to do House Rule would be to force movement to be the same as other Regions, ie you must move the full distance of your movement roll. If the Armoury is 3 spaces away, and you roll a 6 for movement, tough luck, you are moving 6 spaces. Go around again.
Another House Rule I wouldn't mind seeing to dilute the chances of getting the Scribe and simultaneously making the City Street spaces more dangerous would be to include additional copies of Enemies and Strangers/Places/Events that have a negative effect. The City Deck is rather small, but being a digital copy, you really don't have to be limited by number of cards and can put extra Grumpy Wizards and Beggar Kings and Air Elementals to deal with.
And as you say, he will need to loop around the entire City to visit the shop again, so he'll make 8 gold per City loop. It's a lot of gold, but it's time consuming. The City deck also doesn't have many Enemies or other ways to increase Strength or Craft, so it's a lot of turns spent gaining gold and not really advancing to the Crown.
The question has been raised before dealt with if say you buy a Scroll for 1g, do you get the Scroll while still purchasing more Objects? If you do, then you could alchemize it for 3g, buy another Scroll for 1g, alchemize, buy, until you had all available gold since the discarded Scrolls just went back to the Magic Emporium deck. If you don't, then yes, you cannot make any further purchases and must track back around the board to do it again.
DE already doesn't give you any Objects/Followers being purchased until you have completed it, so as I said before it shouldn't be something that is abusable here. In the physical game, people can argue that nothing says it works exactly like that, so they can attempt to cycle all of the gold to themselves in a single turn. It's an unfortunate gray area.
I also think it would make sense that the Alchemist couldn't alchemize any Trinkets, but that is definitely in House Rule territory.
So you're right; you can't "re-buy" things over and over! The DE is also right.