Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
Same goes for the warlock quest ending card.
The WQ ending also says "if a character is killed, he must keep all his warlock quests (both completed and uncompleted)". This means when a player is killed they can come back with the quests they died with.
Hope this helps :)
http://www.talisman-game.com/frostmarch-expansionuk/
If you scroll to the alternative ending section you'll see the bit about not encountering characters and perma-death activation.
From page 2 of the Frostmarch Rulesheet:
"All other rules regarding the Inner Region still apply when playing with Alternative Ending Cards:
- Once any character has reached the Crown of Command, any character who is killed automatically loses the game."
Not all rules are given on the individual Ending Card!This is perfectly in line with the base game rules:
If there is already another character on the Crown of Command space when a character lands on it, the character there must be encountered. Once two (or more) characters are on the Crown, those characters’ turns consist only of encountering one of the other characters.
Nothing in the text on the Ice Queen card negates this base game rule. If you arrive at the Crown where a previous player failed to kill her in a single turn you fight each other for the honor of taking her on. Whoever wins gets to continue fighting the queen for however many lives she still has left. She only heals back to full life if there are no characters on the Crown.
Again from page 2 of the Reaper Rulesheet:
"When using the Alternative Ending Cards, characters on the Crown of Command must encounter the Alternative Ending Card and follow the rules printed on the card – they cannot cast the Command Spell or encounter other characters on the Crown of Command unless the Alternative Ending Card specifically states otherwise."
Cards always trump Rules. It clearly states you must encounter the Ice Queen and attack using Strength or Craft. You have no choice or ability to encounter other characters also occupying the CoC space.
I interpreted that to mean you attack the Ice Queen IF there is no other character on the Crown to fight first, in accordance with the base rules. Apparently I was incorrect.
And let me say that I find this to be a flaw in the Alternative Ending rules. IMO two characters SHOULD fight it out until one is left before encountering any ending card. Bad game design by GW/FFG.
Maybe I need to go back to playing Civilization.
I'm just wondering if this will be a permanent change to the Digital Edition.
Because if I'm strong enough to take on the Ice Queen, yet some other character is there that I have no chance of beating, I have no chance in the Digital Edition...
I'll tell you what happened. I was the Prophetess (S5/C15) and I wanted to go to the Crown and take on the Ice Queen in psychic combat. But the Troll (S14/C3) was already there. As the Prophetess, I could take down the Ice Queen, but I would have no chance to take out the Troll first in battle, and then the Ice Queen.
The rules state that the winning condition rules of the base game are replaced by the rules on the alternate ending card that is elected (randomly). A character that lands or is on the Crown of Command CAN'T encounter another character on the Crown of Command if there is another ending in the game than the basic one, and he/she must encounter the alternate ending card instead, unless the alternate ending card in play states specifically otherwise.
Some alternate ending cards state that you must encounter another character on the Crown of Command first or instead (depending on the card) if there are two or more on that space. So in case of not being mentioned on the alternate ending card at all, you should always encounter the card.
More like inconsistency between expansions. In Reaper, Warlock Quests are optional. Technically, they're still optional in Frostmach, but some adventure cards depend on them.
Sometimes common sense should trump what the rules would parse to. For example, there's the question of the Knight as a lycanthrope needing to attack Good characters at night, when his character card says he cannot. My feeling is that when you're overcome with supernatural bloodlust, you're unable to tell who is which alignment.
Really? I haven't encountered this. I've been able to cast healing spells/use healing followers when someone is on the crown, but they have never had any effect.