Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

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Ghini Jun 22, 2015 @ 3:36pm
Formula for scoring (need help)
I'd like some opinions on weight/value of these items
Strength
Craft
Health
Fate
Gold
Spells
Equipment
Followers
Trophies
Talisman (In Bloodbath)

Any scoring system 1-10, weighted, anything to help me get more feedback. I'm looking for a way to judge who is leading at various points in the game and a way to score their overall success/ "loot haul" beyond just winning the game.

If this matters, using these House Rules-
Revealed Ending, Exclude Standard, Bloodbath, Replacing Quests, Random Teasures, Grim Reaper
Last edited by Ghini; Jun 22, 2015 @ 4:13pm
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Showing 1-9 of 9 comments
I don't understand what you're trying to do with this. Are you trying to rank each of these items in order of importance? Or are you trying to come up with a point scoring system to determine who's winning or who's in the lead?
Ghini Jun 22, 2015 @ 3:44pm 
The latter. I editted the post just before you posted adding some clarification of my goal.
Ultimately I'm adding a layer on top of the game where characters are members of alignment guilds (7 in total) and their success or failure determines gold in the coffers of the guilds.
Last edited by Ghini; Jun 22, 2015 @ 3:50pm
Strength - 1 point each (including base stat)
Craft - 1 point each (including base stat)
Health (Lives) - 1 point each
Fate - 1 point each
Gold - 1 point each
Spells - 3 points each
Equipment (Objects) - 1 point each for Objects, 2 points each for Magic Objects
Followers - 1 point each
Trophies - no score
Talisman (In Bloodbath) - 5 points

How's that?
Ghini Jun 22, 2015 @ 6:23pm 
Awesome and interesting. I would love a few more peoples input.
Last edited by Ghini; Jun 22, 2015 @ 8:08pm
Ianbyrne76 Jun 23, 2015 @ 12:27am 
Interesting Premise, not sure where you get 7 different guilds from or are you just making them up? Umbrella's layout is not bad but I don't see why Spells should be so far out ahead! The Troll against the Warlock for example would be very one sided there, and I think more points equals more fun!

Strength - 1 Point per point (Including base)
Craft - 1 Point per point (Including base)
Health - 2 Points per life, it is bloodbath afterall!
Fate - 2 points for fate, makes you think about using it for nothing
Gold - 2 points per gold
Spells - 3 points
Objects - 1 for normal, 2 for Magic objects, Again Umbrella's reasoning is sound
Followers - 1 point (Sorry Ninja!)
Trophies - 1 point per value of the Trophy - E.g. A dragon gives you 7 points
Talisman - 5 points

I realise the Trophy one may be a bit hard to monitor easily, but if you have to go in and look at a character's objects to see which ones are magic and which are normal, you could do the same with Trophies
Originally posted by Ianbyrne76:
Interesting Premise, not sure where you get 7 different guilds from or are you just making them up? Umbrella's layout is not bad but I don't see why Spells should be so far out ahead! The Troll against the Warlock for example would be very one sided there, and I think more points equals more fun!

Strength - 1 Point per point (Including base)
Craft - 1 Point per point (Including base)
Health - 2 Points per life, it is bloodbath afterall!
Fate - 2 points for fate, makes you think about using it for nothing
Gold - 2 points per gold
Spells - 3 points
Objects - 1 for normal, 2 for Magic objects, Again Umbrella's reasoning is sound
Followers - 1 point (Sorry Ninja!)
Trophies - 1 point per value of the Trophy - E.g. A dragon gives you 7 points
Talisman - 5 points

I realise the Trophy one may be a bit hard to monitor easily, but if you have to go in and look at a character's objects to see which ones are magic and which are normal, you could do the same with Trophies
I put a higher point cost on Spells because they're extremely valueable. Yes the Warlock will get a major boost, but the Troll's base Strength almost negates that.
Lives are easy to gain and lose, so 1 point each.
I can deal with 2 points per Fate.
Gold isn't a very big deal, remember how easy it is for the Leprechan and Alchemist to get Gold.
No points for trophies because they're meant to be turned in for stat boosts.
Ianbyrne76 Jun 23, 2015 @ 3:03am 
Originally posted by Umbrella Incorporated:
No points for trophies because they're meant to be turned in for stat boosts.

Fully agree that trophies should be turned in but sometimes you get caught with 5 points of trophies unclaimed if you have to make a run to the crown etc.
Lives can be easy to gain and lose, but, and this is just for me, I feel that they should be protected and therefore would award them 2, just to make things interesting!
Gold is easy for the Leprechan and Alchemist to gain, but do they horde or spend?!
And I agree with you over the Spell points of 3, my only point was they should not be so far ahead of all the other stats so that is why I upped Health, Fate and Gold in my list, just for balance, ♥♥♥♥♥ and giggles!
Ghini Jun 23, 2015 @ 9:31am 
7 Guilds works out perfectly with the number of characters and alignments. 2 Good, 3 Neutral , 2 Evil. Exactly seven members per guild. Only the winner adds his "loot" to the guild's bank along with 1 random runestone to add to his future quests. Losers are dead unless resurrected with gold or a runestone. There is a slow bleed of gold so guilds will die out. I'll post a screenshoot of my project. Thanks for answering.

https://flic.kr/p/v68dhkTalisman Excel[flic.kr]
Last edited by Ghini; Jun 23, 2015 @ 9:39am
Ghini Jun 23, 2015 @ 9:51am 
After seeing your thoughts I actually think I'm going to have 2 scoring, 1 for current game score and 1 for surviving and loot haul. As an example Loot Haul would place a higher value on remaining gold over Strength and Craft but during the game those would be rated higher. These sorts of changes would encourage cutting it close on equipment and items in order to have more gold at the end.
Last edited by Ghini; Jun 23, 2015 @ 9:53am
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Date Posted: Jun 22, 2015 @ 3:36pm
Posts: 9