Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

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Pompeji Apr 26, 2014 @ 6:32am
New characters in the actual board game?
I just looked over the characters that you can buy and I must say I really like them! Then I realized that these are only for Talisman DE, they are not available in the board game. I like talisman DE, but nothing beats the actual board game. Is it the same people behind the board game and this? I'm hoping that these character will come up in the actual board game as well! :) What do you think?
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Showing 1-8 of 8 comments
Artaterxes Apr 26, 2014 @ 8:01am 
It's possible, but unlikely. Three companies are involved. Fantasy Flight makes the board game, Nomad makes the digital edition, and Games Workshop owns all the Talisman content that anyone creates. So, this means anything that appears in the board game can appear in the digital edition and vice versa as long as Games Workshop says so, but also as long as the developing company wants to make it.

That means Fantasy Flight probably has the rights to make any physical version of Nomad's content (just as Nomad is turning their content digital), but considering the expense of making physical miniatures it might be unlikely. It all depends if Fantasy Flight wants to release a character pack.!
Sarnath Apr 26, 2014 @ 9:45am 
My brother has all of the new characters for his game, he printed the characters cards from the internet before this game even came out.
Asbestos Cowboy Apr 26, 2014 @ 10:13am 
Actually. Alot of these characters were older promotional cards that came with a german magazine
Chojin Apr 26, 2014 @ 12:57pm 
Originally posted by Belenus:
Actually. Alot of these characters were older promotional cards that came with a german magazine

Yes, indeed!

http://www.talismanisland.com/se_abilities_mephisto45_large.jpg
http://www.talismanisland.com/se_abilities_mephisto46_large.jpg
http://www.talismanisland.com/se_abilities_mephisto47_large.jpg
Artaterxes Apr 26, 2014 @ 1:06pm 
It's too bad that the only way to get the character cards in English is to print them out yourself. I have tried multiple times to take PDFs of the Crown of Command and Danse Macabre endings to printing depots, but I can still easily tell them apart from the regular endings. The color is always off and the cutting doesn't match. I haven't been able to get it right.

Not having plastic miniatures aside, the same issue would arise with printing your own character cards. It's hard to randomize! It would be nice if Fantasy Flight did release a character pack, especially now that they have gotten exposure on the digital edition. But who knows! :)
Alpro Apr 27, 2014 @ 7:39am 
I wasn't aware there are more promo characters than what is available for DE, any chance we get the other ones as well? :)
Asbestos Cowboy Apr 27, 2014 @ 9:10am 
We're supposed to get like 12 total. I don't know if were getting all of them. Plus a few new ones. IT says what were getting in the season pass. I believe they do polls on which mephisto characters we see
Thels Apr 27, 2014 @ 11:07am 
The Mephisto set was 12 characters total. The Exorcist was included first, and then a poll was held to determine which of the remaining 11 characters was the most interesting. The remaining 11 characters are now all added one by one every few weeks in order of most popular to least popular.

Note that Nomad Games is cleaning up these additional characters a bit. Some of them were quite unbalanced, so Nomad Games has been shaping them into balance a bit before including them in the game.

The official homepage then lists the following characters as part of the seasonal pass:
- Ninja
- Pirate
- Barbarian
- Martial Artist
- Samurai
- Saracen
- Witch Doctor
- And many more!
Thise are not characters from the Mephisto set. They sound like 1st/2nd and 3rd edition sets. Nomad Games is likely reworking these characters to work with the 4th edition set. Googling gave me the following result, which is likely what the characters will be based on, but won't be their exact character. Remember that fate and variable starting health were only included during the revised 4th edition, so health and fate values are not included:

BARBARIAN
Strength: 5 Craft: 1
Alignment: NEUTRAL Start: FOREST
1: You need not roll the die in the Forest, Crags or Chasm; you are always safe there.
2: Whenever you attack (but not when you are attacked by) another player and you win, if you do not take a Life from them, you may then immediately attack them a second time that Turn.

NINJA
Strength: 3 Craft: 3
Alignment: EVIL Start: WOODS
1: You may never have followers. Even creatures such as the Hag and Poltergeist will not become your followers.
2: You may not own a mule or a horse and cart.
3: You may choose not to encounter any square you land on in the Outer and Middle regions of the board, but you must always draw a card where instructed.
4: You may evade any Enemies (not Characters) in any of the spaces in the Outer and Middle regions of the board.
5: You have the power to make a secret strike when you attack (but not when you are attacked by) any player or any Enemy that is already face up when you land on it. Combat takes place as normal except that you deduct your Craft from your opponent's total. If you win you may choose to take either one Life, one Gold or one Object from your victim.

SAMURAI
Strength: 4 Craft: 2
Alignment: NEUTRAL Start: VILLAGE
1: Instead of moving, you may fire your bow at a Character or face up Enemy card up to 3 spaces away in the same Region (not the Inner Region). The shot is resolved as Combat. If you lose, the shot missed. If you win, an Enemy is discarded (you cannot keep it towards Strength) or, if a Character, they must lose a Life.
2: You may use Karate when you attack (but not when you are attacked by) a Character. When you do so, you use your Craft against their Strength in Combat. If you win, the victim is Stunned and can cast no Spells until they have missed their next Turn. You may take no other reward.

WITCH DOCTOR
Strength: 2 Craft: 4
Alignment: EVIL Start GRAVEYARD
1: You begin the game with one spell.
2: For every ten Craft points worth of Spirits you defeat, you gain either one spell or one Craft (you choose).
3: You have the power of the Evil Eye. When you encounter another character you can choose to throw a curse on them rather than fight them (you cannot do both). If you choose to curse them they must proceed directly to the Chapel, by normal movement, before they can continue their quest. Evil characters you choose to curse must proceed directly to the Ruins to remove it. You evade the cursed character.

MARTIAL ARTIST
Strength: 3 Craft: 3
Alignment: NEUTRAL Start: VILLAGE
1. Whenever you are involved in combat, you may attempt a Killer Blow. In this case, neither you nor your opponent rolls as normal. Instead, you roll one die and if you roll a 5 or 6 you win the combat. If you roll 1-4, you lose.
2. You may make Heroic Leaps. If you land on the same space as another character, you may choose to Leap over it and land on the space beyond instead. You may only leap over one space at a time.

PIRATE
Strength: 4 Craft: 2
Alignment: EVIL Start: TAVERN
1. Whenever you are in the game any other character who pays the Doctor in the City, the Healer in the Village or the Royal Doctor in the Castle must leave the gold counters on the appropriate space. No player but you may pick up those counters. Whenever you land on the City, Village or Castle, you may "plunder" it and take any Gold which has been left there.
2. You may Capture any Stranger you land on except the Witch, Leper, Judge, Outlaw or Siren. The Capture stays with you like a Follower, but neither you nor any other player may make use of a Captive. When you free your Captive, leave the card behind, face up on the board. You may have only one Captive at a time.
3. You may build a raft in the Woods or Forest without needing an axe.
4. You may add one to your roll in the Tavern.

SARACEN
Strength: 3 Craft: 3
Alignment: EVIL Start: CRAGS
1. You do not lose a Life in the Desert.
2. Instead of attacking a character, you may attempt to Enslave one Follower. Roll one die: if the number you roll is less than or equal to the number of Followers the other player has, then you take one of your choice and make him your own Follower.
3. At the end of your turn, you may sell any of your followers into slavery. Discard the Follower, then roll one die and consult this table to see how much gold you get for him.
1-3 - 1 Gold
4-5 - 2 Gold
6 - 3 Gold
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Date Posted: Apr 26, 2014 @ 6:32am
Posts: 8