Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

THE DICE ARE WEIGHTED IN FAVOUR OF A.I.
Its not posible to consistantly loose and have crap roles!!! over a three hour game! its BS the code needs looking at!!!
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Played 3 games of Talisman with friends. In all 3 games, the same friend drew the Basilisk. And all 3 times he encountered it, the Basilisk rolled doubles (instant character death). Clearly someone is working behind the scenes to affect the rolls.

The thing is, all 3 of those games were played on my dining room table.

So yeah. It can happen in real life.
DDCupsFan eredeti hozzászólása:
I really would like to give the devs the benefit of the doubt when they say their random number generator for die rolls is fair, but DAMN! I have seen some highly questionable stuff happen.

I've often kept track of my success rate on the Crown with the standard ending. I've regularly had a success rate of casting the Command Spell in the 25-33% range, not 50% as you would expect.

I've seen cases where an AI appears to be clairvoyant - knowing exactly what the next die roll will be and playing accordingly. Things like rerolling an attack roll when a 5 had caused a standoff and the reroll pulls up a 6 for the win. Normally the AI won't reroll a standoff if a 5 or 6 is needed to win. Or knowing that rerolling a move throw will give them what they need to land on that stash of objects the Toad just dropped.

I know, I know. I'm just imagining things based upon runs of poor luck, but SO MANY runs of poor luck. Can't a guy get a good break now and then? Thankfully the AIs are, as Jenna Grey has put it, "dumb as a stump" else I wouldn't seem to have a chance at all of winning the occasional game.

Regarding the AI "clairvoyance" issue, I hated that for a while until I figured out why it happens. The AI will take incredibly stupid risks a lot (which is one of the reasons it's bad at the game). Statistically, those longshot odds will pay off on occasion; because the AI consistently takes foolish chances, they get a fair number of successes. Now add in some confirmation bias, and voila, cheating AI.
Captain Char eredeti hozzászólása:
Played 3 games of Talisman with friends. In all 3 games, the same friend drew the Basilisk. And all 3 times he encountered it, the Basilisk rolled doubles (instant character death). Clearly someone is working behind the scenes to affect the rolls.

The thing is, all 3 of those games were played on my dining room table.
http://steamcommunity.com/sharedfiles/filedetails/?id=321274181
Captain Char eredeti hozzászólása:
Played 3 games of Talisman with friends. In all 3 games, the same friend drew the Basilisk. And all 3 times he encountered it, the Basilisk rolled doubles (instant character death). Clearly someone is working behind the scenes to affect the rolls.

The thing is, all 3 of those games were played on my dining room table.

So yeah. It can happen in real life.

there is definitly a bug in this world xD and the devs of RL are cheating xD
limruc eredeti hozzászólása:
I made it to the CoC where I rolled six times* before winning, and all six times I rolled a 6.

* It took six times because a player cast the healing spell

Six rolls of the die to win with the standard ending is nothing; paltry. With the standard ending in play I've rolled 30, 40, even 50+ times (including using Fate for rerolls) before finally eliminating the other players and winning the game. In those cases I just sit back, crack open a beer and enjoy watching them squirm. :-{)
DDCupsFan eredeti hozzászólása:
Six rolls of the die to win with the standard ending is nothing; paltry. With the standard ending in play I've rolled 30, 40, even 50+ times (including using Fate for rerolls) before finally eliminating the other players and winning the game.

I clarified because players usually have only 4 lives so rolling a 6 every time would usually end the game in 4 turns.
Ya seems like the AI cheats, because I've had duplicate games before. Exact cards and exact rolls. Weird stuff. It got to the point where everything could be predicted. Has happened a few times.

Sometimes I know which way the AI is leading me and i'll fight it and find a way around it, then the game crashes.

I think the dev's probably did intend random, but what they got was possibly something else. Who knows a monster maybe? Roll 1 die to find out..on a 5 or 6 it's a monster and you must use 6 strength and the sword of light to defeat it, good luck
Legutóbb szerkesztette: PinkEyeSteve; 2014. okt. 9., 13:13
PinkEyeSteve eredeti hozzászólása:
Ya seems like the AI cheats, because I've had duplicate games before. Exact cards and exact rolls. Weird stuff. It got to the point where everything could be predicted. Has happened a few times.

I can attest to this. I've been in a game where we had to restart half way through and got the same exact cards in the same exact order in the new game. One of the players rememebered the exact order and would "predict" them before they were pulled, and we were all trying to make sure we got the good cards we knew were coming while avoiding the bad ones. Spells were exactly the same too. Dice rolls might have been the same but I didn't pay attention to them on the first game.
Utter bollocks and complete disrespect to the developers who have put so much time and effort into the game, the game is random, the die are random, maybe if you restarted a match it "might" have started the same game but cut out the crap about the A.I having an advantage, it's not true and makes you look like bad players crying about it, I have played games where everytime I went to the Tavern (10+ in a tournament game) I rolled a 1, did I cry and ♥♥♥♥♥? No I kept going and won the game, grow a pair and either play and shut up or go somewhere else
limruc eredeti hozzászólása:
PinkEyeSteve eredeti hozzászólása:
Ya seems like the AI cheats, because I've had duplicate games before. Exact cards and exact rolls. Weird stuff. It got to the point where everything could be predicted. Has happened a few times.

I can attest to this. I've been in a game where we had to restart half way through and got the same exact cards in the same exact order in the new game. One of the players rememebered the exact order and would "predict" them before they were pulled, and we were all trying to make sure we got the good cards we knew were coming while avoiding the bad ones. Spells were exactly the same too. Dice rolls might have been the same but I didn't pay attention to them on the first game.

Thats weird. Possibly debug code that was left in by accident, for testing purposes it would be useful to have a game play out in a largely known way to see if the AI performs better regarding certain cards.
This is very annoying. I'm playing against 3 AI's, one of them is a pirate with 23 strength at this point (I have no idea how he got it that high...), but I managed to reach the crown of command and killed all of them except for that dadgum pirate.

I kid you not, that Pirate has been annoying me for the past few days, as he isnt even trying to come get me. He keeps getting exactly the right roles to get him between points of the map that allow him to replenish his life indefinitely. THE EXACT ROLLS NEEDED 95% of the time!
loldude974 eredeti hozzászólása:
This is very annoying.
To necro thread dead >1,5 years ago - that's what I call annoying. To whine about "cheating AI" was bad taste even then, not to mention now.
I am almost certain that there is no RNG in the game. How the game works is at the start of the game the CPU generates all the dice rolls for that game in a particular order so what you are left with are dice rolls that follow that sequence regardless of who is throwing it. I have seen evidence of this from when people get kicked from games and have to rejoin just to redo a round where the same exact cards and rolls occur. I believe there are many other threads that state this is how it works also.
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Közzétéve: 2014. márc. 2., 15:09
Hozzászólások: 76