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It's inline with the original physical boardgame expansions.
Well apart from that new exorciost character and the runestones you can earn anyway.
But yes, fixing online play should be considered a matter of urgency.
thanks
bins
As to locations. I'm not sure. I did ask in some games about locations, but got no answers.
I'm playing from Australia.
It seems to mostly be in games with more like 4 players) players.
I'm playing a game right now. a Public game with 1 other player and no lag at all.
So perhaps the number of players has an impact.
I suspect if someone has a bad connection to the internet it may have an impact sometimes.
Still I played a 4 player game earlier where it seemed to be lagging on random players, sometimes me.
However I have a highly specced PC (only a few months old, windows 7 , 64 bit, SSD Drive, 6 core AMD 3.5 ghz RAM, 8gb RAM, Geoforce GTX660 etc).
The PC is clean and well maintained, virus free etc.
I'm a computer programmer by trade actually, although I don't write games. I work with Mainframes. I have built many gaming PCs over the years though.
I've noticed a few strange crashes about a a player making an "invalid online selection" or something like that.
That completely kills the session and the game has to be restarted.
I'd be happy to send logs if there are any logs files I can copy and send.
It didn't make much of a difference either way.
It was pretty consistently an issue with 3 + players.
A 2 player game I just hosted went fine.
Strange though, as yesterday It was playing very well online multiplayer.
It was the first game I joined. I did notice ONE player took ages to respond and I assumed at the time he was just taking ages to reply rather than a network issue.
I wasn't aware of ther actually being network issues with the game at the time.
How dependent on the Steam servers is the network play?
Is all game interaction handled by Steam servers or something?
Perhaps if it is and the Steam servers are under heavy load, this game is particularly vulnerable to heavy traffic.
I don't see why though, seeing as this is a turn based game I wouldn't have though it would need lots of data being passed around.
UK
Czech Republic
and myself in Australia and no lag at all.
Again, public game, not friend invite etc.
Interesting I don't get any requests for permission to allow access to ports from windows firewall.
What ports do the game use?
I wonder if there's porting issues OR for some people the port you're using is already configured in a bad way.
I'm running a system monitor and noticed during a big lag spike in the game the CPU monitor picked up the Talisman EXE hitting the CPU usage really hard.
It basically spiked on one core to the top of the CPU usage chart.
When it went down again about 30 seconds later, the lag disappeared.
Is there some process that loops really fast if it fails for some reason? Like something that polls the client PCs?
No offence but isn't that your problem? I've been plaing all sorts of multiplayer games online over the years and the Aussies always seem to have a hard time of it, connection wise.
You have my sympathy btw, I'm in the wilds of Scotland and it can be crap here too.
No offense but I was asked specific questions by the DEVs, so I'm just taking the trouble to help them out.
It's not like this is a bandwidth heaving game (as already discussed), it might be some issue with the game itself rather than distance.
So just throwing your hands up in the air and saying "Bummer too far away, nothing to be done" is kind of unconstructive.
FWIW I play games regularly with people from all over the world with different games (such as bordelands and various RPGs) and the majority of the time it's fine and they're way more sensitive to internet connections as games go than Talisman.