Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

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Barundar Feb 6, 2014 @ 2:11pm
Destroy Magic and the Crown..
Have a question for you all...

I had a game where I was on the last square before the sea of fire before the crown of command, believe it was the werewolf den. Another player cast a destroy magic, which keeps anyone from casting or using a magic object till that players next turn.

Since the Talisman is considered a Magic Object, I was forced to GO BACK to the beginning by the portal of power then start all over again..

Should this be??? This makes the destroy magic card a must have to stop anyone from going in. Even though you beat the last challenge and only have 2 steps to go, that card forces you to move backwards, and since you have to continue in one direction, you wind up going all the way back to the beginning.

Perhaps there should be an option to either encounter the space again if you stay there or at least let you lose a turn instead of going back.

If you cast it just before the sea of fire, like the werewolf den, the player will have to move back 3 squares and then proceed forward. SO that gives you an extra 7 turns before they even reach the crown. Seems a bit unbalanced...

What do you all think about this? Anyone else encounter this issue?
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Showing 1-15 of 18 comments
teasel Feb 6, 2014 @ 2:25pm 
yeah i heard someone else mentioning this, i think it's actualy an errata problem... i don't know much about the actual talisman board game but a quick FAQ search showed me this

Q2: If the Destroy Magic Spell is in effect, can a character
with a Talisman still enter the Valley of Fire?
A: Yes

that said i think that in reaper game you can pull off the same thing with the shatter spell
Barundar Feb 6, 2014 @ 5:46pm 
Yeah you can shatter. I started using Acquision to steal a Talisman just before they hit the Valley, but everyone started getting 2 talismans or using the pouch..lol..

Sounds like it's not supposed to happen like that with that spell.
The answer in the FAQ is actually at variance with the rules. All other questions in the FAQ are either in accordance with the rules, agree with wording on cards, or are FFG's decision on things not covered by rules or cards.

From Page 16 of the Rulebook:

Having and Using Cards

Characters are considered to have anything in their possession, such as Objects, gold, fate, Followers, and Spells.

When a character implements the ability of a card’s text box, he is considered to be using the card. Using cards is optional, and a character may always choose when to use a card he has. For example, the Cross allows a character to automatically destroy Spirits without resorting to psychic combat. The character may choose not to use the Cross and may attack a given Spirit instead.

From the Destroy Magic Spell:

Cast at the start or end of your turn. No character, including yourself, may cast a Spell or use any Magic Object until the start of your next turn.

This proves beyond any shadow of doubt that a player cannot use a Talisman if Destroy Magic is in effect, as he cannot implement the wording on the Talisman Card.

Therefore the player cannot enter the Valley of Fire. Instead he must move back one space towards the Plain of Peril without encountering the space (this is not considered turning back). The Character may continue advancing toward the Crown of Command on his following turn as normal. (Destroy Magic would no longer be in effect and the Talisman may be used by that character.)
Last edited by ToothlessNightFury; Feb 7, 2014 @ 5:36am
Moving back one space in the Inner Region is covered by this question in the FAQ:

Misdirection

Q: Can a character cast the Misdirection Spell on a character in the Inner Region?

A: Yes, but Misdirection may not be cast on a character on the Crown of Command or a character who is turning back. The player who cast Misdirection on a character in the Inner Region can either move his opponent forward to the next space or back one space towards the Plain of Peril.

If the player chooses to move his opponent back one space towards the Plain of Peril, the character does not encounter the space and this is not considered to be turning back. In this case, the character may continue advancing toward the Crown of Command on his following turn as normal.
Barundar Feb 7, 2014 @ 8:21pm 
I was not able to turn back my following turn. It only lit up going back to the portal of power. I should have been able to continue next turn, but wasn't.
Psychic Kitty Feb 7, 2014 @ 11:48pm 
Actualy the character doesnt use the Talisman they simply must have it....no where on the space for the valley does it say they use it....it simply says they have to have it.

If the digital version is allowing that spell to interfere with the talisman in that way....the programmer messed up.

Storywise the concept is the same as the usual classical fantasy stories if someone doesnt understand. The Talisman itself isnt actualy magical in any way or maybe it is....but its magic isnt as important as its symbol...it is simply a symbol no less no more....a symbol that is detected by whatever forces are there. Thats why there are mutiple talismans and you can get them many differing ways. Is there a real Talisman....who knows....they could all just be counterfeits created over time. But they all now simply represent the right of the character to be the typical high king or high ruler.

Thus the reason the valley says the character only has to have the talisman.

The real interesting thing is.....in every story that i have read or watched a movie or show about where something like this happens, ie where a person obtains some symbol to prove they have the right to some power item left by some long ago ruler.
It usualy results in tragedy and death.

Thats why i find the alternate crown of command endings so interesting.
The Valley of Fire is full of flames and the magical properties of a Talisman prevents a character from being burned alive. Obviously the space wouldn't have the word "use" instead of the word "have". It is pretty clear that you must use the magic of the Talisman to safely enter the Valley of Fire. The text on a Talisman Card is totally disregarded when Destroy Magic is in effect and it cannot protect you against the flames in the Valley of Fire.
Psychic Kitty Feb 8, 2014 @ 1:45am 
Its interesting you bring that up

If it was truly a valley of flame, then any form of magic protection would easily alow anyone to bypass it. Thus it isnt a valley of flame...thus the reason the character only needs to have the talisman and never needs to use it.

And of course following with that story logic, thus the space clearly states you only need to have it...and in no way shape or form says you have to use it.

Thus the clear distinction between places that say the character must use something or not.

A spell must be cast and most items must be used....but that space and a few other places simply is a check to see if the character has the item or not. Is a character activaley using their alignement to be good or evil or neutral...as a druid yes they are...but on all other characters it is simply a symbol that cannot be actively used.

And Thus it follows the usual fantasy themed genre of the talisman simply being a symbol.

Notice how the Talisman in no way shape or form on its card says it protects the users from flames....if it did then the user could ignore dragon fire or fireballs or anything else. Thus it actualy isnt protecting the user from flames at all.

And when you see those facts you realize its following that typical genre of the character having but a mere symbol or some form of act of faith that is truly the thing allowing them to pass.

Going further with the examples of that in the idiana jones movie with the holy grail they had to make a leap of faith to cross that chasm.

I think the concept sometimes gets used alot....but its interesting inthe dynamics of when such an act happens.

In this game.....at least with the base game....there is no death and tragedy awaiting the character....unless the alternate ending rules are used. But in every single other literature or movie or even televison show....the character is always faced with tragedy. In that last one if you recall idiana jones passes the challenges gets to the grail...ends up getting that one person killed and later the woman not wanting to lose the grail falls into a crevass after it as well.

Last edited by Psychic Kitty; Feb 8, 2014 @ 1:46am
Psychic Kitty Feb 8, 2014 @ 1:51am 
In another game i have called star lord....the genre is followed again....as the characters each try to become the new high lord and get the stone of power....the first player that finally does everything to get the stone has to make a special roll.....if they fail they lose....the character they had is turned to dust like the others through history.
If they make it they get the stone of power then the other players either have to give up and join the new emporer or get crushed by the emporer and whom ever is on their side.

Like is said its a....sort of used alot genre.

<_<...and now that i think about it....i think they used it it also inthat show Legend of the Seeker......hmm...
Last edited by Psychic Kitty; Feb 8, 2014 @ 1:52am
We will have to agree to disagree on this issue. Yes a character with a Talisman is deemed to "have" that item, but to be able to implement the wording on the Talisman you have to "use" it. The magic which infuses the Talisman is what protects a character in the Valley of Fire, but if the magic is temporarily stopped a character should not be able to enter the space.
Last edited by ToothlessNightFury; Feb 8, 2014 @ 2:28am
Psychic Kitty Feb 8, 2014 @ 2:34am 
But the character doesnt ever use it.

Page 2 of the rule book clearly states having it permits the character to enter the area it doesnt say they use it other items say specifically the character uses it it. And the space for the valley of fire clearly says the character simply has to have the a talisman not that he/she uses it.

no disagreement here...just what the board and rule book says.

Also that the talisman in no way shape or form says it protects your character from fire.

but perhaps we disagree on the genre of what this game story is pushing the characters into....i can understand that.

For all we know....the talismans could simply be a compass or map with the valley a maze....or perhaps like i keep saying they are simply a symbol procaliming the character is worthy and nothing more.


CreakyCroaky Feb 13, 2014 @ 4:59pm 
There are two ways to argue (in the nicest possible sense of the word) about this:

First - pure rules/text.
The Valley of Fire space and the Talisman card itself are consistent with each other, in that they both state you have to "have" the Talisman. You don't "use" it.
Which means the Destroy Magic spell -- which says "No[one]... may cast a Spell or _use_ any Magic Object..." -- doesn't prevent the Talisman's effect, because, although it is a Magic Object, you don't "use" it to gain its effect.
Also, the FAQ explicitly states that the Talisman is not affected by Destroy Magic.
It seems pretty clear to me, on this basis, that Destroy Magic does _not_ prevent the Talisman allowing you to enter the Valley of Fire.

The second way to argue is "thematically" - what makes sense given the genre, or "reality" within the game world.
An argument has been made that you should have to "use" the Talisman, despite what the current text says, and for this reason Destroy Magic stops it working for a turn. Another argument is it should work that way "for consistency".
However, I respectfully disagree with these arguments, for a couple of thematic reasons:
1. I'm happy with the concept of the Talisman being "passive". It works because you "have" it, you don't have to "use" it, like you do a spell or a weapon.
2. Even if you do have to "use" it, like any other Magic Object, I'm happy with the Talisman being different because it's the BIG thing. The most magical object of all. The whole point of the game is to get one of these things. I'm totally happy with the concept that the Talisman is, say, too _strong_ to be affected by the Destroy Magic spell. (In the same way that the Amulet can't prevent the Command spell.) (Actually, the Amulet isn't affected by Destroy Magic, either, so there's already a precedent for exceptions...)

However, what I'd really like to see is this concept implemented as a house rule!

If Destroy Magic stops the Talisman from working, then these things:

1. If you're on the Werewolf/Pit Fiends space, you can't go forward to the Valley of Fire, so you have to go back a space. Unless you can cast something on yourself to miss this turn. Except you can't cast anything, because Destroy Magic is in effect. So, you go back a space. You don't encounter that space. On the following turn, you can progress forward again - but you must REencounter the Werewolf/Pit Fiends, and do them again. Personally, I think this is hilarious, which is the main reason I'd like to see the house rule implemented.
2. If you're on the Valley of Fire already, you don't die. You progress to the CoC as normal.
3. The Amulet counters Destroy Magic, so your Talisman will still work if you have the Amulet.

Those are my thoughts. Many of my thoughts have been faulty, lately, so I'm happy to be wrong.
ToothlessNightFury Feb 14, 2014 @ 12:15am 
According to a Talisman and the Valley of Fire, a character needs to "have" a Talisman to enter the Valley of Fire. So if that's the way it's played then fair enough. The Amulet isn't affected by Destroy Magic after all! I was just trying to give the other way of looking at it.
rfisha Feb 14, 2014 @ 12:36am 
Originally posted by xigxagga:
There are two ways to argue (in the nicest possible sense of the word) about this:


However, what I'd really like to see is this concept implemented as a house rule!

If Destroy Magic stops the Talisman from working, then these things:

1. If you're on the Werewolf/Pit Fiends space, you can't go forward to the Valley of Fire, so you have to go back a space. Unless you can cast something on yourself to miss this turn. Except you can't cast anything, because Destroy Magic is in effect. So, you go back a space. You don't encounter that space. On the following turn, you can progress forward again - but you must REencounter the Werewolf/Pit Fiends, and do them again. Personally, I think this is hilarious, which is the main reason I'd like to see the house rule implemented.
2. If you're on the Valley of Fire already, you don't die. You progress to the CoC as normal.
3. The Amulet counters Destroy Magic, so your Talisman will still work if you have the Amulet.

Those are my thoughts. Many of my thoughts have been faulty, lately, so I'm happy to be wrong.

It would make Destroy Magic a pretty ordinary spell in its current form to be a real game turner. I love the idea of being able to screw up a players run for the crown!

I didn't even think of this until I read it on the old Yahoo Talisman forums and thought it was awesome back then. Upon trying it in a game wielded a similar debate to what guys are having now! I was outvoted in the end and we have played in the ways of the FAQ are now.
GrimGuvna Feb 14, 2014 @ 2:50am 
When a character implements the ability of a card’s text box,
he is considered to be using the card. Using cards is optional,
and a character may always choose when to use a card he
has. For example, the Cross allows a character to automatically
destroy Spirits without resorting to psychic combat. The
character may choose not to use the Cross and may attack a
given Spirit instead.

There is a difference between having and using. Having is merely having it in your possession, using is CHOOSING to use an ability in the cards text box.

This is the text on the Talisman card:

You may only enter the Valley of Fire if you HAVE one of the fabled Talismans.

The Talisman merely needs to be in your possession and there is no powers and such that you can CHOOSE to use.

Consider the text on the Destroy Magic Spell:

Cast at the start or end of your turn. No character, including yourself, may cast a Spell or USE any Magic Object until the start of your next turn.

In the context of the game Destroy Magic is supprssing the Optional Powers that you may CHOOSE to USE on a Magic Object, such as the cross. Therefore the Talisman being a passive magic Object is not affected by Destroy Magic. The FAQ is correct.

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Date Posted: Feb 6, 2014 @ 2:11pm
Posts: 18