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My page is here, I would like to hope that people use the page to build little groups and arranged games. As Talisman gets bigger, games will get longer and that will be another obstacle in the future....a 7 hour Talisman fest with beers and mates around a table is very different to an online game!
https://www.facebook.com/talismangamingcommunity
I have no plans to try online again until I hear that it's very stable.
game engine can easily check if it was internet issue and player got disconnected or player just left (hate it, no respect at all for other players because he was losing or angry and if I wanted to play with AI I would play single player which is ridiculous and waste of my time)
there should be penalty using some points in global ranking for every quit (and maybe a little of ranking points for every properly finished game as a reward encouraging to play till the end of the game - also when these players aren't winners, of course winner gets much more)
every player should have QUITTING COUNTER (maybe beside to total games counter) that is presented as extra information in the lobby so host can decide whether to kick such player before game starts or let him play
here it is another very important feature that NEEDS TO BE ADD: in the lobby host needs to have kicking option and once the game started player can be kicked only by voting of all players (by majority of votes)
you devs really should consider adding this options to make it more flexible and playable
I was able to back to my game, but some people may need to permanently leave the game. I don't think they should be punished. Real life issues always take priority over some games.
I would opt for such system, quitting once won't affect much your ranking position but quitting all the time should and it will