Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No, parts of the spellcasting system are definitely in need of an overhaul.
This means that you have to constantly be switching your queued spell in anticipation of what you need. Sometimes that's not so bad. Wana steal Player 3's turn with a spell? Queue it up while player 2 is taking their turn. Know you need a Psychic Blast to help you defeat that face up monster you can move to with your dice roll? E-Z-P-Z.
On the other hand, need to cast a spell at the begining of someone's turn in responce to something? Yeah, that's not happening. Draw a monster you need that Psychic Blast for? HAHAHA! Take your damage hommie.
In short, the game needs to recognise that you have a spell that COULD be cast in a certain situation and, if you have NO queued spell, it should ALWAYS ask EVERY time (with maybe a check box to turn this behavior off for the brave/foolhardy). In other words, if you have something queued, works like it does now. If not, it goes "Oh hey, he has a spell that can be cast "at the start of any players turn. It's the start of a players turn! Maybe he wants to cast it?"
And BAM, problem solved.
The spellcasting system does work fine, and I have no issues using it whatsoever. It *is* certainly unintuitive though, and back when I was a new player it was awkward as hell to use for me.
I've mentioned it in the past and I'll say it again: Talisman as implemented is nearly unplayable for anybody with a physical handicap or neurological problem. They won't be able to play the game due to not being able to move the mouse and pointer accurately within the very short times allowed for certain responses. And that's just very, very sad because Talisman is such a great boardgame in the physical world.
This is exactly it. And in a randomly matched public game, I totally understand why the devs might feel that they need to help push the game along. But if you're playing with your friends or, even more importantly, if you're playing against all AI, there is absolutely no reason the game can't be programed in such a way as to pause the game every single time you could theoretically do something as a reaction. It should obviously be an option you can turn on and off, and yeah, I understand that programing something like that isn't something that'd be simple or quick. But it would VASTLY improve the game for a LOT of people and make the game a LOT more accessable. It's a VERY badly needed feature.
Also some more "stop/continue" points would be nice, eg. when someone has a Stasis spell after drawing adventure cards - even though this might slow down the game for as long as Stasis is held by any player. Still, it's better than not being able to use the Spell at all, I think.
I've got ALS, and while I won't say the game is "unplayable" I'll agree in general terms that it ain't so friendly to people like me. My reaction times aren't so great anymore and aren't going to improve, and on top of that I'll occasionally experience a muscle twitch or the like at a terrible moment, like when I'm trying to click just *once* on a card that lies on the board or on a square itself, to see the effect of it, but accidentally click twice and suddenly I've moved somewhere I didn't necessarily wish to move.
It's frustrating to read from the developers that they're keeping the PC version of the game somewhat "dumbed down", for lack of a better description, so that it works better for tablet users. Just put in the effort to give the PC a *little* more love, yeah? Some settings options, etc.
Anyway, it's "playable", just not very enjoyable at times, imo.
I demand a Pause feature in multiplayer to queue my actions! i paid alot for the season pack and i start to regret it since its clearly broken unless i completly missed something. its unplayable online!