Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

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The Spell Queueing system in the game is completely, 100% broken
Love the game, hate the spell queueing system. It never works how you think it will, when you want it to, etc. It's absolutely awful and I actively avoid spell casting classes because of it. Please please please fix this.
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Showing 1-15 of 29 comments
It's perfectly fine if you know when and how to cast the Spells. Advanced players have no problem with spellcasting.
Xerxes Aragon Jan 2, 2016 @ 11:15am 
I'm an advanced player and I have problems with spellcasting. The timers are often too quick to get a spell off in response to some action being taken. Certain specific spells are nearly impossible to play as intended (Stasis, Black Ice, a few others that you need to read what another player has drawn or thrown on the die before deciding to cast).

No, parts of the spellcasting system are definitely in need of an overhaul.
DragonDai (Uey) Jan 2, 2016 @ 11:50am 
To use the spell system for cards that are "at the start of another players turn" or "before combat begins" or the like, you MUST use the spell queueing system. You CANNOT possibly cast those spells manually in the alloted time, because the alloted time is literally 0.

This means that you have to constantly be switching your queued spell in anticipation of what you need. Sometimes that's not so bad. Wana steal Player 3's turn with a spell? Queue it up while player 2 is taking their turn. Know you need a Psychic Blast to help you defeat that face up monster you can move to with your dice roll? E-Z-P-Z.

On the other hand, need to cast a spell at the begining of someone's turn in responce to something? Yeah, that's not happening. Draw a monster you need that Psychic Blast for? HAHAHA! Take your damage hommie.

In short, the game needs to recognise that you have a spell that COULD be cast in a certain situation and, if you have NO queued spell, it should ALWAYS ask EVERY time (with maybe a check box to turn this behavior off for the brave/foolhardy). In other words, if you have something queued, works like it does now. If not, it goes "Oh hey, he has a spell that can be cast "at the start of any players turn. It's the start of a players turn! Maybe he wants to cast it?"

And BAM, problem solved.
Honestly, I understand both viewpoints here.

The spellcasting system does work fine, and I have no issues using it whatsoever. It *is* certainly unintuitive though, and back when I was a new player it was awkward as hell to use for me.
DragonDai (Uey) Jan 2, 2016 @ 11:58am 
It's an issue of timing and not being omniscient. If I knew with 100% certainty what was gana happen, it wouldn't be an issue. If I could freeze time, it also wouldn't be an issue. Sadly, I can't and I'm not. It's an issue and there's really no reason not to fix it.
Fulgur14 Jan 2, 2016 @ 1:31pm 
One thing I noticed is that spell timer for defeating Enemies or killed Followers ONLY appears when someone has a relevant spell (like Preservation).
Marcin Raelian Jan 3, 2016 @ 4:17am 
Yes Stasis at original board is much more powerfull spell than at DE because time for casting this spell is less than 1sec. now :steamsad:
Last edited by Marcin Raelian; Jan 3, 2016 @ 4:18am
DragonDai (Uey) Jan 3, 2016 @ 5:31am 
Yeah! Stasis is a GREAT example of a SUPER useful spell in the real life version of the game that is almost useless in the digital version cause there's not enough time to react and you can never be sure you want to use it, so you don't want to queue it.
Xerxes Aragon Jan 3, 2016 @ 9:45am 
The real problem is that Talisman is intended to be a turn-based board game. But the developers have implemented some real-time aspects in order to "move the game along." These real-time aspects don't exist in the physical game where any player is able to say, "Wait!" before an opponent takes an action so they can look at the current staus of things and decide if they want to cast a spell (Stasis, Counterspell, Black Ice, Misdirection) or use an object or an ability. It cripples the game when you can't get an effect off because "you're not fast enough" or "you're a newbie, advanced players don't have that problem."

I've mentioned it in the past and I'll say it again: Talisman as implemented is nearly unplayable for anybody with a physical handicap or neurological problem. They won't be able to play the game due to not being able to move the mouse and pointer accurately within the very short times allowed for certain responses. And that's just very, very sad because Talisman is such a great boardgame in the physical world.
DragonDai (Uey) Jan 3, 2016 @ 10:23am 
Originally posted by Xerxes Aragon:
I've mentioned it in the past and I'll say it again: Talisman as implemented is nearly unplayable for anybody with a physical handicap or neurological problem. They won't be able to play the game due to not being able to move the mouse and pointer accurately within the very short times allowed for certain responses. And that's just very, very sad because Talisman is such a great boardgame in the physical world.

This is exactly it. And in a randomly matched public game, I totally understand why the devs might feel that they need to help push the game along. But if you're playing with your friends or, even more importantly, if you're playing against all AI, there is absolutely no reason the game can't be programed in such a way as to pause the game every single time you could theoretically do something as a reaction. It should obviously be an option you can turn on and off, and yeah, I understand that programing something like that isn't something that'd be simple or quick. But it would VASTLY improve the game for a LOT of people and make the game a LOT more accessable. It's a VERY badly needed feature.
Xerxes Aragon Jan 3, 2016 @ 3:28pm 
IIRC, and it's been over 2 years now so my memory may be wrong, the early versions of DE didn't have these various timers. There was a Continue button or something to that effect. The timers were implemented during some later update or DLC release, and they've been a PITA ever since.
Don Julio Jan 4, 2016 @ 2:24am 
Yes, an option to switch between Continue buttons and Timers would be nice.

Also some more "stop/continue" points would be nice, eg. when someone has a Stasis spell after drawing adventure cards - even though this might slow down the game for as long as Stasis is held by any player. Still, it's better than not being able to use the Spell at all, I think.
Last edited by Don Julio; Jan 4, 2016 @ 3:33am
Don Julio Jan 4, 2016 @ 3:34am 
Originally posted by Don Julio:
Also some more "stop/continue" points would be nice, eg. when someone has a Stasis spell after drawing adventure cards - even though this might slow down the game for as long as Stasis is held by any player. Still, it's better than not being able to use the Spell at all, I think.
On second thoughts, a Continue button instead of a timer might even speed the game up because you don't have to wait for the timer to finish.
Originally posted by Xerxes Aragon:
I've mentioned it in the past and I'll say it again: Talisman as implemented is nearly unplayable for anybody with a physical handicap or neurological problem. They won't be able to play the game due to not being able to move the mouse and pointer accurately within the very short times allowed for certain responses. And that's just very, very sad because Talisman is such a great boardgame in the physical world.

I've got ALS, and while I won't say the game is "unplayable" I'll agree in general terms that it ain't so friendly to people like me. My reaction times aren't so great anymore and aren't going to improve, and on top of that I'll occasionally experience a muscle twitch or the like at a terrible moment, like when I'm trying to click just *once* on a card that lies on the board or on a square itself, to see the effect of it, but accidentally click twice and suddenly I've moved somewhere I didn't necessarily wish to move.

It's frustrating to read from the developers that they're keeping the PC version of the game somewhat "dumbed down", for lack of a better description, so that it works better for tablet users. Just put in the effort to give the PC a *little* more love, yeah? Some settings options, etc.

Anyway, it's "playable", just not very enjoyable at times, imo.
Nicol Bolas Jan 4, 2016 @ 10:38am 
I had a big issue too in online multiplayer. the AI was attacking me and i had a ring to save my life. The time run out so fast that i couldnt even use it. u got only like 3-4 seconds to click on your portrait click on your spell/item search your spell/item click on it again and then click the button too que it. the simple fuction of "press space to hold the game" or "give you an adittional 30 sec" would fix it. but its simply not possible in Online MP to play like this.

I demand a Pause feature in multiplayer to queue my actions! i paid alot for the season pack and i start to regret it since its clearly broken unless i completly missed something. its unplayable online!
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Date Posted: Jan 2, 2016 @ 9:50am
Posts: 29