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Edit: It's right here in the FAQ "1.1 Q. My opponent is using the Poltergeist to move back and forth to a healer. I can't eliminate him with the Command Spell! Is the game a draw?
A. No, but it can drag on for a very long time. The "hopping" opponent can slowly get stronger while staying alive. Then, he can run for the Crown when he's ready, but the person on the Crown has to sit there casting Command Spells. This scenario is within the standard rules of the game and is not a "stalemate," but just doesn't give a lot for the person on the Crown to do. Select the "No More Lives" house rule to disable life gains when someone reaches the Crown if you don't want this scenario to happen. But, you will not be able to play with alternative endings when "No More Lives" is active."
Well, it would appear this game isn't all that great after all. Bummer.
If you're willing to spend the extra money to make it more fun (which is something I heartily endorse doing, having picked up the Season Pass). But in the base game, it seems like getting to the Crown means there's a decent chance you'll end up essentially spectating the game for the next 45 minutes or more :/
With your last statement there, you make it sound like this is a thing that always happens - that is wrong. it CAN happen, yes, but rarely does. You were unlucky. Claiming it's not a great game afterall due to your bad luck with a thing that happens so rarely is not really fair.
Take it as an experience really and don't punch the game cause of that.
That's how I got out of a similar predicament with an enemy spellcaster on the outer board; I got two commands in a row and he got hit by the 1-2 punch of a dragon and pestilence in the same turn; was immensely gratifying to watch the stalling game backfire so spectacularly lol.
Not true. In my game the thief was moving between Castle and a healer on Portal of Power in an endless loop. He was not required to draw an adventure card, ever.
I can see what you're saying about the probability being so low that it isn't an issue, though. I should have made a run for the Crown sooner. I've also started playing with different rules as per Lucas' suggestion. I like the idea of either Race to the Crown, no healing once Crown is reached, and Talisman Bloodbath.
There's quite a good solution Mollusk. Buy the Frostmarch and Reaper supplments that give you different endings, and either: -
1) Choose "hidden Ending" and "Disable Standard Ending", or
2) Choose "Open Ending" and keep restarting until you get the Quest version.
S.x.
P.S. In addition to the extra endings you get over a hundred extra adventure cards and a couple of dozen extra spells, and half a dozen extra characters. And the Reaper. Don't fear the Reaper. Except in the game where he kills you...