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They aren't one of the few characters with fixed alignment, which heavily implies not all Satyrs are evil even if the standard player archetype is.
Personally, I HATE answers that come back to "legacy" - if you are updating thins to the current edition, why stick with anything because of legacy? It's just lazy design, if you ask me. If the design brief was Evil Satyr, then fine, but if the design brief was Satyr, making it Evil just because earlier versions were Evil seems like a shortcut and a wasted opportunity...
45 neutral
and 26 good characters
also 1 druid
and there is
2 alignment locked character for each group
1 good\evil locked with Life drain from "change alignment events"
So - it's more like we need more non-neutral characters (good one especially)
You can argue that neutral is not set in stone (there is a very few ways to change alignment to neutral and muach more to evil\good) while it's the most versital alignment (you can both heal and replenish fate in outer region (without life lose on any titel) and most better items\event target non-evil\good characters not just evil\good), evil also... "good" (you can replenish fate in outer region and HP in middle region also evil items is mostly better)... maybe we will get new region with fate for good characters :(
So does the Minstrel, which is Good...