Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because of this reason alone, I have to desactivate Sacred Pool even though I love this ending.
Unless bloodbath is on and you kill all opponents.
Being stuck with a quest that you can't possibly forfill kills the game for you very fast and takes away a lot enjoyment!
I thought of a very roundabout way to complete the quest in that case: Transform into another character by drawing the Transformed event from the Woodland expansion.
Yes that can work, you have a small window of 3 turns then to forfil the quest! Very creative way!
But for years we didn't have Woodlands and then there was absolutely no way for the Ninja to forfill that quest.
You could just land on Warlock to replace your quest.
Problem is when terraforming starts to come into play.. But it's a problem regardless of Sacred Pool ending
Right, That's what I want, to replace quests on the Warlock/Lake of Visions etc. Which is how it should be in my opinion unless I missed something in the rules