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- Dragon expansion
- Harbinger expansion
- Reaper (figure, not the expansion)
- Werewolf (figure)
Then, to eliminate the (possibly game ending) trauma that being toaded can have, and to give the AI and myself more power to weather the randomness of the game and enact long term strategies, I play with these runestones on all characters:
+ Cannot be toaded
+ Start with +3 Luck
I find that this setup not only "evens out" the randomness, but also lowers the probability of many events that can truely gimp or eliminate a player. There's still plenty of that in the game, but this feels much more manageable, and the AI can often take off and do really well. I find that I get many long, deep, and interesting games; and very few short ones.
Yep, I feel the same way.
It introduces the chance of everyone losing, it puts a "time limit" on the game (and I don't like playing against the clock), and the AI seems to behave as these things don't exist (i.e. the AI doesn't seem to be programmed to understand that they have to play differently to survive, and to make things worse, when they play dumb, they are shortening the timer for you too!)
So, in other words, you have a much greater chance of losing the game, even if you are playing very well and have the game all-but-won, because the AI doesn't know they shouldn't be hanging around the Harbinger drawing events all day long.
(At least this was the case when the expansion was released - I haven't tried it since).
It also brings with it a notable increase to the difficulty and randomness of the game (much more so than any other expansion besides the Dragon expansion).
However, if you want the game to much more intense and chaotic (and don't mind the AI screwing you over and losing the game for you) you may very well love it!
It can be an interesting twist and it has some neat elements, but if combined with too many other expansions it just turns into a very chaotic mess that doesn't let you appreciate any of the expansions including the Harbinger expansion itself. The expansions that works best with Harbinger are the 4 corner board ones (Dungeon, Highland, City & Woodland) while Blood Moon's special Event mechanics and Lunar Events can make for a rather tedious and/or chaotic session.
The Dragon expansion has a similar effect, though it is less extreme and doesn't mess up the special rules from other expansions as much (if at all).
All the other expansions fit together much more smoothly.
Actually, I think the game is quite manageable with all expansions. When you know the content. ;)