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For the sake of completion, I've also included a breakdown of each material's gameplay effects, though that doesn't concern roleplaying. I've categorized them by type of effect rather than by material so it's easier to find the effect you're looking for. The order of combination makes no difference here; the effects are the same regardless of all of the above cosmetic elements.
- Item types
- Objects (the invention will be an Object if all three components are from this list)
- Adamantite, Blackpowder, Bone, Bronze, Geode, Gold, Ivory, Leather, Resonant Quartz, Tanglethorn, Venom, Void Rock, Wood
- Magic Objects (the invention will be a Magic Object if one or more of its components is from this list)
- Cold Iron, Crystal, Dark Steel, Demonic Hide, Draconic Steel, Ent Wood, Faerie Dust, Glimmer Cloth, Holy Blood, Mythril, Nymph Hair, Parchment, Pegasus Feather, Rune Stone, Soul Stone, Storm Core
- Followers (the invention will be a Follower if one or more of its components is from this list)
- Soul Stone
- Trinket (the invention will function as a Trinket if one or more of its components is from this list)
- Faerie Dust
- Armour (the invention will function as Armour if one or more of its components is from this list)
- Demonic Hide (unless in Harmony with Holy Blood)
- Draconic Scale (if in Harmony with Leather or Mythril)
- Leather
- Mythril
- Weapons (the invention will function as a Weapon if one or more of its components is from this list)
- Bronze
- Cold Iron
- Dark Steel
- Ent Wood
- Holy Blood
- Rune Stone (unless in Harmony with another Rune Stone)
- Combat effects – stats (many, perhaps all, of these are stackable when combined with identical or similar effects)
- +1 to Strength in battle
- Bronze
- Cold Iron
- +2 to Strength in battle
- Dark Steel (unless in Harmony with Bronze or Cold Iron)
- +4 to Strength in battle
- Dark Steel (if in Harmony with Bronze or Cold Iron)
- +1 to Craft in psychic combat
- Ent Wood (unless in Harmony with Wood)
- Parchment (unless in Harmony with Crystal or Rune Stone)
- Rune Stone (unless in Harmony with another Rune Stone)
- +3 to Craft in psychic combat
- Ent Wood (if in Harmony with Wood)
- +3 to Strength or Craft in (either type of) combat against Demons, Dragons, Spirits, and Undead
- Holy Blood (unless in Harmony with Demonic Hide)
- +3 to attack roll in (either type of) combat
- Tanglethorn (if in Harmony with Blackpowder) – usable once per battle; requires dismantling
- Soul Stone (if in Harmony with Demonic Hide)
- +5 to attack roll in (either type of) combat
- Blackpowder (unless in Harmony with Eternal Fire) – usable once per battle; requires dismantling
- Combat effects – victory
- If you win in psychic combat with this equipped, you may take a Spell card
- Rune Stone (unless in Harmony with another Rune Stone)
- If you defeat another character in battle or psychic combat, they must miss their next turn
- Cold Iron
- If you defeat another character in battle or psychic combat and cause them to lose a Life, you may force them to lose 1 additional Life
- Venom (unless in Harmony with Tanglethorn)
- Combat effects – defeat
- If you are defeated in battle and lost a Life, roll 1 die; on a 6+ roll, you do not lose a life, but you still lose the battle
- Leather
- If you are defeated in battle and lost a Life, roll 1 die; on a 4+ roll, you do not lose a life, but you still lose the battle
- Draconic Scale (if in Harmony with Leather or Mythril)
- Mythril
- If you are defeated in psychic combat and lost a Life, roll 1 die; on a 5+ roll, you do not lose a life, but you still lose the battle
- Demonic Hide (unless in Harmony with Holy Blood)
- If you are defeated by another character in battle and would lose a Life, they must lose 1 Life as well
- Venom (if in Harmony with Tanglethorn)
- If you lose an attack against another character, they must take this invention instead of their normal reward
- Gold
- Combat effects – other
- You may evade in battle or psychic combat
- Glimmer Cloth (unless in Harmony with Mythril)
- When you engage another character in battle, you may roll 1 die; if the result is 6, they lose 1 Life
- Draconic Scale (unless in Harmony with Leather or Mythril)
- When you attack another character or creature in battle, they may not roll a die to add to their Strength
- Glimmer Cloth (if in Harmony with Mythril)
- Immunity to Dragons' breath attacks
- Draconic Scale (if in Harmony with Leather or Mythril)
- Spell effects
- Spell limit is increased by 1
- Crystal
- You may gain 1 Spell at the start of your turn, Craft allowing
- Rune Stone (if in Harmony with another Rune Stone)
- Whenever you draw a Spell you do not wish to keep, you may discard it and draw another one to replace it, which you must keep
- Parchment (if in Harmony with Crystal or Rune Stone)
- If you win in psychic combat with this equipped, you may take a Spell card
- Rune Stone (unless in Harmony with another Rune Stone)
- Immunity to Spells (other than the Command Spell)
- Void Rock (if in Harmony with Crystal, Ent Wood, or Rune Stone)
- Immunity to Spells (other than the Command Spell) and inability to cast Spells
- Void Rock (unless in Harmony with Crystal, Ent Wood, or Rune Stone)
- Dismantle effects
- The invention cannot be dismantled
- Adamantite
- You must immediately dismantle the invention
- Holy Blood (if in Harmony with Demonic Hide)
- You must immediately dismantle the invention and lose 1 Life
- Blackpowder (if in Harmony with Eternal Fire)
- Other
- Acts as a Talisman (allows the bearer to enter the Valley of Fire)
- Eternal Fire
- At the start of your turn, you may cross the Storm River instead of your normal move
- Pegasus Feather
- Gain an additional Fate whenever gaining Fate
- Nymph Hair
- Replenish 1 Fate when landing on the Woods or Forest
- Faerie Dust (if in Harmony with Nymph Hair)
- While visiting the Alchemist, you may discard to gain 4 Gold
- Geode
- You may dismantle to immediately end your turn and take an additional turn after this one
- Storm Core (if in Harmony with Cold Iron)
- You may dismantle to take an additional turn after this one
- Storm Core (unless in Harmony with Cold Iron)
- You may discard a drawn Enemy and replace it with any other faceup Enemy on the board with higher Strength or Craft
- Ivory
- You may discard any Followers to add 1 to Strength and Craft until the end of the turn
- Demonic Hide (if in Harmony with Holy Blood) – you must dismantle immediately
- Triggers Harmonies on the other Materials used
- Resonant Quartz
- Null
- Bone
- Wood
Many of these effects are stackable, with powerful results. For example:- combining Dark Steel, Dark Steel, and Bronze produces a weapon with +9 to Strength in battle
- combining three Crystals together produces an item that raises your spell limit by 3
- combining Mythril, Draconic Scale, and Glimmer Cloth produces armour that saves you on a roll of 1+ (plus renders you immune to dragons' breath and prevents attacked enemies from rolling a die to add to their Strength)
There are even some undocumented synergies: combining Gold and Geode together raises the turn-in Gold amount from 4 to 11(!), despite this being mentioned nowhere in the descriptions of those materials. (Combining 2 Geodes with Gold raises the amount to 15, not the 8 you would expect from the documentation.) More bizarrely, and perhaps (probably?) the result of a glitch, combining Gold, Draconic Scale, and Cold Iron forces a character who rolls a 6 in battle to lose 6 life(!). I haven't tested the latter in play; I'm just going by what is printed on the invention.Right, so! Putting all of these roleplaying and gameplay mechanics together on a material-by-material basis produces the following:
- Adamantite (x1)
- game effect: prevents the invention from being dismantled
- chosen first in the combo: sets base item type to Rod
- chosen second in the combo:
- sets name prefix to "Indestructible _____"
- provides Adamantite's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Indestructibility"
- adds a blue-grey aura
- Blackpowder (x1)
- game effect: dismantle to add 5 to attack roll, once per battle; if Harmonized with Eternal Fire, the invention must be immediately dismantled with a loss of 1 Life
- chosen first in the combo: sets base item type to Bomb
- chosen second in the combo:
- sets name prefix to "Explosive _____"
- provides Blackpowder's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Destruction"
- adds a yellow-orange aura
- Bone (x3)
- game effect: none
- chosen first in the combo: sets base item type to Bone (a primitive club-like weapon)
- chosen second in the combo:
- sets name prefix to "Tribal _____"
- provides Bone's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Bones"
- adds a pale yellow aura
- Bronze (x5)
- game effect: adds +1 to Strength in battle (stackable); makes the item a Weapon
- chosen first in the combo: sets base item type to Axe
- chosen second in the combo:
- sets name prefix to "Bronze _____"
- provides Bronze's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Strength"
- adds a bright orange aura
- Cold Iron (x2)
- game effect: adds +1 to Strength in battle (stackable); when used to defeat another character in battle or psychic combat, they must miss the next turn; makes the item a Weapon and a Magic Object
- chosen first in the combo: sets base item type to Winter Sword
- chosen second in the combo:
- sets name prefix to "Frozen _____"
- provides Cold Iron's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Ice"
- adds a light blue aura
- Crystal (x3)
- game effect: raises Spell limit by 1 (stackable); makes the invention a Magic Object
- chosen first in the combo: sets base item type to Crystal
- chosen second in the combo:
- sets name prefix to "Crystalline _____"
- provides Crystal's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Clarity"
- adds a neon blue aura
- Dark Steel (x2)
- game effect: adds +2 to Strength in battle (+4 if Harmonized with Bronze or Cold Iron) (stackable); makes the item a Weapon and a Magic Object
- chosen first in the combo: sets base item type to Cutlass
- chosen second in the combo:
- sets name prefix to "Dark _____"
- provides Dark Steel's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Darkness"
- adds a blue aura
- Demonic Hide (x2)
- game effect: saves loss of Life in psychic combat defeat on a roll of 5+ (stackable) and makes the item Armour and a Magic Object, unless Harmonized with Holy Blood (in which case the item is immediately dismantled and Followers can be discarded to add +1 Strength and Craft until the end of the turn)
- chosen first in the combo: sets base item type to Grimoire
- chosen second in the combo:
- sets name prefix to "Demonic _____"
- provides Demonic Hide's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Evil"
- adds a blood-red aura
- Draconic Scale (x2)
- game effect: characters engaged in battle lose 1 Life on a roll of 6; instead, if Harmonized with Leather or Mythril, saves loss of Life in battle defeat on a roll of 4+ (stackable) and makes the item Armour; makes the item a Magic Object
- chosen first in the combo: sets base item type to Scale Shield
- chosen second in the combo:
- sets name prefix to "Draconic _____"
- provides Draconic Scale's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Fire"
- adds a green aura
- Ent Wood (x2)
- game effect: adds +1 to Craft in psychic combat (+3 if Harmonized with Wood) (stackable); makes the item a Weapon and a Magic Object
- chosen first in the combo: sets base item type to Wand
- chosen second in the combo:
- sets name prefix to "Engraved _____"
- provides Ent Wood's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Power"
- adds an orange aura
- Eternal Fire (x1)
- game effect: acts as a Talisman; makes the item a Magic Object
- chosen first in the combo: sets base item type to Talisman
- chosen second in the combo:
- sets name prefix to "Eternal _____"
- provides Eternal Fire's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of the Valley"
- adds a bright red aura
- Faerie Dust (x2)
- game effect: makes the item a Trinket and Magic Object; if Harmonized with Nymph Hair, it also allows you to replenish 1 Fate in the Woods and Forest
- chosen first in the combo: sets base item type to Tiara
- chosen second in the combo:
- sets name prefix to "Twinkling _____"
- provides Faerie Dust's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Grace"
- adds a pink aura
- Geode (x4)
- game effect: can be exchanged for 4 gold at the Alchemist's (stackable, and heightened when combined with Gold (undocumented))
- chosen first in the combo: sets base item type to Jewel
- chosen second in the combo:
- sets name prefix to "Shiny _____"
- provides Geode's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Beauty"
- adds a dull lavender aura
- Glimmer Cloth (x1)
- game effect: allows evasion from battle; instead, if Harmonized with Mythril, prevents characters and creatures from rolling a die to add to Strength in combat; makes the item a Magic Object
- chosen first in the combo: sets base item type to Hood
- chosen second in the combo:
- sets name prefix to "Cloaking _____"
- provides Glimmer Cloth's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Invisibility"
- adds a purple aura
- Gold (x1)
- game effect: when an attack is lost against another player, they must take this item instead of their normal reward; also increases the value of Geode's gold exchange (undocumented)
- chosen first in the combo: sets base item type to Treasure (a statuette)
- chosen second in the combo:
- sets name prefix to "Coveted _____"
- provides Gold's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Intrigue"
- adds a yellow-gold aura
- Holy Blood (x2)
- game effect: adds 3 to Strength or Craft when fighting Demons, Dragons, Spirits, and Undead (although if Harmonized with Demonic Hide, it must be immediately dismantled); makes the item a Weapon and a Magic Object
- chosen first in the combo: sets base item type to Lance
- chosen second in the combo:
- sets name prefix to "Holy _____"
- provides Holy Blood's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Purity"
- adds a lavender aura
- Ivory (x1)
- game effect: drawn Enemies may be discarded and replaced with another faceup Enemy of higher Strength or Craft
- chosen first in the combo: sets base item type to Horn (of the drinking/blowing variety)
- chosen second in the combo:
- sets name prefix to "Ivory _____"
- provides Ivory's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Summoning"
- adds a white aura
- Leather (x5)
- game effect: saves loss of Life in battle defeat on a roll of 6+ (stackable); makes the item Armour
- chosen first in the combo: sets base item type to Pauldrons (shoulder armor)
- chosen second in the combo:
- sets name prefix to "Leather _____"
- provides Leather's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Flexibility"
- adds a dull orange aura
- Mythril (x1)
- game effect: saves loss of Life in battle defeat on a roll of 4+ (stackable); makes the item Armour and a Magic Object
- chosen first in the combo: sets base item type to Armor (metallic breastplate and helmet)
- chosen second in the combo:
- sets name prefix to "Shimmering _____"
- provides Mythril's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Protection"
- adds a grey-blue aura
- Nymph Hair (x2)
- game effect: gain an additional Fate upon gaining Fate; makes the item a Magic Object
- chosen first in the combo: sets base item type to Weaving (a braid of hair with feathers)
- chosen second in the combo:
- sets name prefix to "Lucky _____"
- provides Nymph Hair's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Luck"
- adds a white-yellow aura
- Parchment (x4)
- game effect: adds +1 to Craft in psychic combat (stackable); instead, if Harmonized with Crystal or Rune Stone, allows you to discard a drawn Spell and choose a new one; makes the item a Magic Object
- chosen first in the combo: sets base item type to Scroll
- chosen second in the combo:
- sets name prefix to "Insightful _____"
- provides Parchment's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Insight"
- adds a cream aura
- Pegasus Feather (x1)
- game effect: permits crossing of the Storm River instead of a normal move; makes the item a Magic Object
- chosen first in the combo: sets base item type to Wings
- chosen second in the combo:
- sets name prefix to "Flying _____"
- provides Pegasus Feather's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Flight"
- adds a pale pink aura
- Resonant Quartz (x1)
- game effect: triggers Harmonies on other materials being combined
- chosen first in the combo: sets base item type to Timepiece (a pocket watch)
- chosen second in the combo:
- sets name prefix to "Harmonic _____"
- provides Resonant Quartz's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Harmony"
- adds a purple aura
- Rune Stone (x3)
- game effect: adds +1 to Craft in psychic combat (stackable), gives a Spell when used in a victory in psychic combat, and makes the item a Weapon; instead, if Harmonized with another Rune Stone, grants 1 Spell at the start of the turn (Craft allowing); makes the item a Magic Object
- chosen first in the combo: sets base item type to Power Stone (a rock with a carved rune)
- chosen second in the combo:
- sets name prefix to "Runic _____"
- provides Rune Stone's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Runes"
- adds a white/grey aura
- Soul Stone (x1)
- game effect: makes the invention a Follower; also, if Harmonized with Demonic Hide, adds +3 to attack roll (in battle and psychic combat)
- chosen first in the combo: sets base item type to Automaton (a simple robot)
- chosen second in the combo:
- sets name prefix to "Sentient _____"
- provides Soul Stone's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Wit"
- adds a green aura
- Storm Core (x2)
- game effect: dismantling the item provides an additional turn; also, if Harmonized with Cold Iron, immediately ends the current turn before the bonus turn; makes the item a Magic Object
- chosen first in the combo: sets base item type to Globe
- chosen second in the combo:
- sets name prefix to "Energised _____"
- provides Storm Core's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Lightning"
- adds a pale green aura
- Tanglethorn (x1)
- game effect: if Harmonized with Blackpowder, the item can be dismantled once per battle to add +3 to your attack roll
- chosen first in the combo: sets base item type to Wreath (crown of thorns)
- chosen second in the combo:
- sets name prefix to "Spiked _____"
- provides Tanglethorn's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Thorns"
- adds a yellow-orange aura
- Venom (x2)
- game effect: when your defeat of another character forces them to lose a Life, they must lose 1 additional Life; instead, if Harmonized with Tanglethorn, characters who defeat you and take a Life must also lose 1 Life
- chosen first in the combo: sets base item type to Arrow (with a vial of poison)
- chosen second in the combo:
- sets name prefix to "Toxic _____"
- provides Venom's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Poison"
- adds a green aura
- Void Rock (x1)
- game effect: grants immunity to Spells (except the Command Spell) but—unless Harmonized with Crystal, Ent Wood, or Rune Stone—prevents you from casting any Spells
- chosen first in the combo: sets base item type to Amulet
- chosen second in the combo:
- sets name prefix to "Anti-Magic _____"
- provides Void Rock's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Nullification"
- adds a neon green aura
- Wood (x4)
- game effect: none
- chosen first in the combo: sets base item type to Staff
- chosen second in the combo:
- sets name prefix to "Wooden _____"
- provides Wood's background color & texture
- chosen third in the combo:
- sets name suffix to "_____ of Dullness"
- adds an orange aura
Right! I hope this has been interesting, entertaining, and/or useful. Happy inventing and roleplaying! If anything here is incomplete, please let me know and I'll be happy to update it.imo you should publish this as a Steam guide rather than a simple thread, you will have a lot more visibility that way, and it will last longer too before it is forgotten :)
You would just need some picture (i guess you can take a screenshot of an invention you like), a description, and to cut it down into several sections.
https://steamcommunity.com/app/247000/guides/
And yes, please do as potterman suggests and post this as a guide.
I wouldn't mind seeing this pinned, at the very least. I never read it in full, but it looks amazing.
This has now been pinned!
Thanks, I'll look into that. I haven't messed around much with the guides, so the idea never crossed my mind, but now that you mention it...yeah, good idea.
Thanks! Certainly, I'm happy for it to be shared wherever it would help or amuse people.
Haha, nice! I recently crafted a nice Demonic Tiara of Wit, literally a devil sitting atop my head and giving me bad advice...and was promptly whisked away to the Warlock, having forgotten that I had an active "Deliver 1 Follower" quest. :/ Oops.
Great job ^_^