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There are som many bugs in this expansion...
I tried to restart the game, but it worked the same (bugged). Then I reverted to a save which I archived before entering the Lord of Darkness chamber in dungeon, but it still was not-working the same. So I reverted the save once again, went to the Crown of Command normally, revealed another hidden ending - which was to defeat the Lord of Darkness... And I did that, after too many adventures.
yeah-which by the way is another bug-the hidden ending not set and that it changes sometimes when you quit and reenter
I was surprised that hidden ending is not really hidden, but just not determined. It seems the game just saves a seed for RNG algorithm or something, so this can be exploited for better or worse.
I think this might be to prevent the AI knowing what the ending actually is (not that the current AI seems to have much desire to win a game at the moment), so long as there isn't any bugs with the endgame this is normally not an issue but becomes one when the ending develops a bug.
true-there is one card on the woodland's that changes the ending to a random hidden ending which the player who draws the card is allowed to peak at. And yeah, discovered the not random hidden ending by accident(supposidly) when an op in a multiplayer game supposedly dc'd after encountering the eagle king and lost and when sent to the crags-dc'd. ai went in and the ending changed to crown of flame. Happily that op ended up losing anyway-but now i suspect he might have been cheating-hoping to get the ai to draw a different ending
You may do like some strategy games do, and use more than one pseudorandom series, for different purposes different series (or just a reinitiliaised one). Then if the game crashes (or freezes, as it's more prone to), and the player needs to reload, he won't be able to utilise his prophetic knowledge, unconsciously or not. Though the example in the link would need determined outcome, indeed.
RIGHT?
:D
:D