Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

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Simon Apr 16, 2017 @ 6:14am
Some annoyances
I don't think these are technically bugs and are possibly the intended rules but they are bugging me:

1. When you visit the armoury to repair a broken sword or armour you're forced to buy something else if you can afford to. What if I just want the repair job? Is that not buying something?

2. It's not clear which is clockwise or anticlockwise in any of the corner regions. I struggle to figure it out and never remember. For the misdirection spell, the options should help the player understand in which direction they're sending another character before selecting, by way of colour coding perhaps.

3. This relates to iOS but the Fireland tokens are almost impossible to see when playing on the iPhone. And I'm playing on a Plus phone too but I reckon they'd be hard to see on some spaces even on a desktop PC. Again I think this could be remedied with some colour effect on the space, similar to the way a pallid light is depicted at night. A red glow on a space with a Fireland token could indicate that it's in flames and therefore dangerous.

4. Numerous strange AI behaviour, but I know there are other threads discussing this.

5. When the hermit has no more Talismans left he(she?) permanently blocks access to the space rather than retreating to their own little hermit hovel (the discard pile).

6. When you have the Crooked Scales, you can't buy something for the discounted price but you have to pay full-price, then effectively get 1 coin in change. That's not how I interpret the card, which states for items costing 2 or more gold you may pay one gold less. Though this is yet another ambiguous card, I believe DE chose the wrong interpretation or their implementation is bugged.

I'm sure I've forgotten some annoyances but I've been meaning to bring these particular ones up for a while because they're some of the more common and annoying I experience while playing.

Points 1, 5 and 6 may be the correct rules but it doesn't stop them from being annoying. Talisman is of course not perfect and is perhaps famed for having many ambiguities. Some people like and others loath Talisman for it. I'm in the camp of tolerating them because other aspects of the game are fun.

Points 2 and 3 relate to possible UI improvements.
Last edited by Simon; Apr 19, 2017 @ 4:15am
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Showing 1-15 of 24 comments
vidal22 Apr 16, 2017 @ 7:38am 
5 is a definete bug if it is occurring-if no talisman's hermot should just discard. Armoury thing has been a issue with many fans for a long time-with disagreements on whether its per the ruls or not-they say it is, a lot of us say that doesn't make sense.
Firetokens are hard to see on a large computer and often don't get seen by players so i can only imagine how bad it is on an android..
In the regions-clockwise is towards the ending space, counter clockwise is back to the entrance
jamielatkinson Apr 16, 2017 @ 9:19am 
You can however see Firetokens in the tooltip if you hover your cursor over the space (although is there any way to do this on Android phones?)
Originally posted by jamielatkinson:
You can however see Firetokens in the tooltip if you hover your cursor over the space (although is there any way to do this on Android phones?)

Yes, but its really a issue on small screens, a more deep red colour could fix it, or a much bigger token.
Simon Apr 16, 2017 @ 11:02am 
Thanks for the feedback. Glad I'm not the only one who's noticed or been thinking about these.

I simply can't play with Firelands on my phone. That and it's the weakest expansion released in DE by far because of how it changes the difficulty and nature of the game. Really don't like it at all.

Looking forward to the Dragon's Tower and of course perhaps the most sought after expansion, the Woodlands!

Are there any other small annoyances which may simply be the correct rule as written but are nonetheless quite frustrating? Talisman has always had ambiguities also. They're part of the charm of the game some would say. But in the black and white realm of computers they can be controversial.
Last edited by Simon; Apr 16, 2017 @ 11:07am
Originally posted by Simon:
T
Are there any other small annoyances which may simply be the correct rule as written but are nonetheless quite frustrating? Talisman has always had ambiguities also. It's part of the charm of the game some would say. But in the black and white realm of computers they can be controversial.

There are many frustrating issues, the latest big issue is the game breaking patch released last Monday.

Updates that bring more problems, then they migh fix are one of the reason why this game is that buggy.

If a simple Werwolf encounter was not encountered during a beta test, then you have to ask who the ♥♥♥♥ was testing this build. No offense, but its a joke that issues like that are happening over and over again.
Simon Apr 16, 2017 @ 11:15am 
I'm perhaps immune to some of the development work going on for the PC because I no longer own a computer to play on Steam but I'm still as addicted on mobile. Mobile builds are a bit behind probably but that may be a good thing in some cases.

Talisman is certainly playable and looks great on an iPhone 7 Plus, which has a 1080p screen. But even at 1080 and with my good eyesight I'm squinting to try and see Fireland tokens.
We all love the game, thats why most of us are so upset when it comes to issues and bugs.
Simon Apr 16, 2017 @ 11:20am 
Originally posted by vidal22:
In the regions-clockwise is towards the ending space, counter clockwise is back to the entrance

Thanks so much for this. I should manage to remember that. Anti for out!
sanityismyvanity Apr 16, 2017 @ 4:25pm 
Originally posted by Gilga™:
Originally posted by jamielatkinson:
You can however see Firetokens in the tooltip if you hover your cursor over the space (although is there any way to do this on Android phones?)

Yes, but its really a issue on small screens, a more deep red colour could fix it, or a much bigger token.

I'm with you here, spaces that have a fire token should be a reddish color all the time to indicate at an easy glance that they have a token on them.
Simon Apr 17, 2017 @ 3:46am 
Another potential bug/mis-interpreted rule or annoyance is when you have the Crooked Scales, you can't buy something for the discounted price but you have to pay full-price, then effectively get 1 coin in change. That's not how I interpret the card, which states for items costing 2 or more gold you may pay one gold less.

Though this is yet another somewhat ambiguous card, I believe DE either chose the wrong interpretation or their implementation is bugged. If a player has 3 gold and they have the Crooked Scales and want to buy something costing 4 gold I would let them, but DE doesn't.

Is this yet another example of Talisman ambiguity where traditionally players of the tabletop version would form an interpretation and stick with it, or jovially argue about the rules (which I think the designer intended as part of the game)? Is it a particularly controversial rule because it kind of annoys me.

I added this to my list as point 6 in the first post.

The thread title also graduated from "Couple of" annoyances to "Some" annoyances with this sixth point. Let's hope I don't make it to "Many" annoyances!
Last edited by Simon; Apr 17, 2017 @ 8:11am
Don Julio Apr 17, 2017 @ 8:11am 
About the Armoury & Crooked Scales issue I'm with you. IMHO Nomad should change their (mis-) implementation/interpretation of these rules.
Fomalhaut Apr 18, 2017 @ 5:25am 
Originally posted by Simon:
I don't think these are technically bugs and are possibly the intended rules but they are bugging me:

1. If a character encounters the shop, he must follow the instructions on the space, such as purchasing a card or performing an action. - p.8, rulebook for the City expansion.[images-cdn.fantasyflightgames.com]

Buy any, if available - Armoury space instruction.[www.talismanwiki.com]

Repairing the Broken Sword/Armour card is an action of the card and not the space so if you land on the space you have to follow the instructions of the space.

2. The rule of the manuals is clockwise = forward, anti = backwards. I have put forward your suggestion of different highlights to match the buttons to the spaces.

3. The next patch should introduce a red glow for spaces with Fireland tokens on them.

4. The AI is a work in progress and we have open conversation across the forums addressing our current development with the AI (I'm sure there will be more to come as well).

5. players of the tabletop version would form an interpretation and stick with it, or jovially argue about the rules - a lot of these kind of conversations do happen in office when doing initial implementation of a deck. They also happen when QA get their hands on a new expansion, through the beta period and through threads like these. Rules can be changed under new points supporting opposing interpretations (we've just updated the 'in addition to' rule to take effect even if you prevent yourself from losing a life) and we'll discuss the Hermit a bit further as the current implementation goes by 'He will give the first character to visit him there a Talisman, if available, and then vanish to the discard pile.' - if there are no Talismans available then he unable to deliver and unable to fulfill this outcome and therefore doesn't disappear.

6. Whenever you encounter a card or space and pay a total of 2 or more gold, you may pay 1 gold less. The implemented rule is similar to the City rulebook on entering a shop - to get in the shop you have to have the gold to deal with the shop space. Similarly, to get the discount you have to be able to afford the product to begin with.
Last edited by Fomalhaut; Apr 18, 2017 @ 5:29am
Ragic Apr 18, 2017 @ 9:56am 
red glow on fire spaces might clash with the red glow some spells use for targetting. Why not just have an animated fire effect? this is DE afterall. oh and animate the river already.
vidal22 Apr 18, 2017 @ 10:52am 
Originally posted by Fomalhaut:
Originally posted by Simon:
I don't think these are technically bugs and are possibly the intended rules but they are bugging me:



5. players of the tabletop version would form an interpretation and stick with it, or jovially argue about the rules - a lot of these kind of conversations do happen in office when doing initial implementation of a deck. They also happen when QA get their hands on a new expansion, through the beta period and through threads like these. Rules can be changed under new points supporting opposing interpretations (we've just updated the 'in addition to' rule to take effect even if you prevent yourself from losing a life) and we'll discuss the Hermit a bit further as the current implementation goes by 'He will give the first character to visit him there a Talisman, if available, and then vanish to the discard pile.' - if there are no Talismans available then he unable to deliver and unable to fulfill this outcome and therefore doesn't disappear.

The issue with the hermit-and its only the highland hermit by the way-isn't that it discards even if it doesn't give a talisman-that is actually correct. It is when highland hermit is encountered and placed. As per the rules-cards that get placed elsewhere occur first regardless of their encounter number when they are first drawn. This occurs correctly with hermit, ghost, blight haunt and cerebus-but not with the highland hermit-you dont roll to place him till his encounter number so if there is an enemy on the space and you lose he stays in the same spot until someone defeats the enemy and encounters him. That is incorrect-he should be rolled and placed in his space before the enemy encounters take place.
The Rotten Apr 19, 2017 @ 2:52am 
Originally posted by Fomalhaut:
Originally posted by Simon:
I don't think these are technically bugs and are possibly the intended rules but they are bugging me:

1. If a character encounters the shop, he must follow the instructions on the space, such as purchasing a card or performing an action. - p.8, rulebook for the City expansion.[images-cdn.fantasyflightgames.com]

Buy any, if available - Armoury space instruction.[www.talismanwiki.com]

Repairing the Broken Sword/Armour card is an action of the card and not the space so if you land on the space you have to follow the instructions of the space.

I don't agree with this. The primal principle of Talisman is preserved - a character moves to a space and does something - the exchange is a form of purchase, but the character gives a "discount coupon" and pays 1 gold. The necessity to buy another item is simply stupid and makes Broken Sword/Armor the most obsolete cards atm. Maybe with the only exception that you have to have only 1 gold and then make the exchange, because the turn simply ends if you don't have any gold left on the Armory space.
Last edited by The Rotten; Apr 19, 2017 @ 2:57am
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Date Posted: Apr 16, 2017 @ 6:14am
Posts: 23