Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Firetokens are hard to see on a large computer and often don't get seen by players so i can only imagine how bad it is on an android..
In the regions-clockwise is towards the ending space, counter clockwise is back to the entrance
Yes, but its really a issue on small screens, a more deep red colour could fix it, or a much bigger token.
I simply can't play with Firelands on my phone. That and it's the weakest expansion released in DE by far because of how it changes the difficulty and nature of the game. Really don't like it at all.
Looking forward to the Dragon's Tower and of course perhaps the most sought after expansion, the Woodlands!
Are there any other small annoyances which may simply be the correct rule as written but are nonetheless quite frustrating? Talisman has always had ambiguities also. They're part of the charm of the game some would say. But in the black and white realm of computers they can be controversial.
There are many frustrating issues, the latest big issue is the game breaking patch released last Monday.
Updates that bring more problems, then they migh fix are one of the reason why this game is that buggy.
If a simple Werwolf encounter was not encountered during a beta test, then you have to ask who the ♥♥♥♥ was testing this build. No offense, but its a joke that issues like that are happening over and over again.
Talisman is certainly playable and looks great on an iPhone 7 Plus, which has a 1080p screen. But even at 1080 and with my good eyesight I'm squinting to try and see Fireland tokens.
Thanks so much for this. I should manage to remember that. Anti for out!
I'm with you here, spaces that have a fire token should be a reddish color all the time to indicate at an easy glance that they have a token on them.
Though this is yet another somewhat ambiguous card, I believe DE either chose the wrong interpretation or their implementation is bugged. If a player has 3 gold and they have the Crooked Scales and want to buy something costing 4 gold I would let them, but DE doesn't.
Is this yet another example of Talisman ambiguity where traditionally players of the tabletop version would form an interpretation and stick with it, or jovially argue about the rules (which I think the designer intended as part of the game)? Is it a particularly controversial rule because it kind of annoys me.
I added this to my list as point 6 in the first post.
The thread title also graduated from "Couple of" annoyances to "Some" annoyances with this sixth point. Let's hope I don't make it to "Many" annoyances!
1. If a character encounters the shop, he must follow the instructions on the space, such as purchasing a card or performing an action. - p.8, rulebook for the City expansion.[images-cdn.fantasyflightgames.com]
Buy any, if available - Armoury space instruction.[www.talismanwiki.com]
Repairing the Broken Sword/Armour card is an action of the card and not the space so if you land on the space you have to follow the instructions of the space.
2. The rule of the manuals is clockwise = forward, anti = backwards. I have put forward your suggestion of different highlights to match the buttons to the spaces.
3. The next patch should introduce a red glow for spaces with Fireland tokens on them.
4. The AI is a work in progress and we have open conversation across the forums addressing our current development with the AI (I'm sure there will be more to come as well).
5. players of the tabletop version would form an interpretation and stick with it, or jovially argue about the rules - a lot of these kind of conversations do happen in office when doing initial implementation of a deck. They also happen when QA get their hands on a new expansion, through the beta period and through threads like these. Rules can be changed under new points supporting opposing interpretations (we've just updated the 'in addition to' rule to take effect even if you prevent yourself from losing a life) and we'll discuss the Hermit a bit further as the current implementation goes by 'He will give the first character to visit him there a Talisman, if available, and then vanish to the discard pile.' - if there are no Talismans available then he unable to deliver and unable to fulfill this outcome and therefore doesn't disappear.
6. Whenever you encounter a card or space and pay a total of 2 or more gold, you may pay 1 gold less. The implemented rule is similar to the City rulebook on entering a shop - to get in the shop you have to have the gold to deal with the shop space. Similarly, to get the discount you have to be able to afford the product to begin with.
The issue with the hermit-and its only the highland hermit by the way-isn't that it discards even if it doesn't give a talisman-that is actually correct. It is when highland hermit is encountered and placed. As per the rules-cards that get placed elsewhere occur first regardless of their encounter number when they are first drawn. This occurs correctly with hermit, ghost, blight haunt and cerebus-but not with the highland hermit-you dont roll to place him till his encounter number so if there is an enemy on the space and you lose he stays in the same spot until someone defeats the enemy and encounters him. That is incorrect-he should be rolled and placed in his space before the enemy encounters take place.
I don't agree with this. The primal principle of Talisman is preserved - a character moves to a space and does something - the exchange is a form of purchase, but the character gives a "discount coupon" and pays 1 gold. The necessity to buy another item is simply stupid and makes Broken Sword/Armor the most obsolete cards atm. Maybe with the only exception that you have to have only 1 gold and then make the exchange, because the turn simply ends if you don't have any gold left on the Armory space.