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This!
Otherwise this thread will get buried soon or later.
i think the sentinel is str 9, not 12.
since you mention the spell book, you might also want to give a shout out to the flail.
you could give a general evaluation of each zone (since you mentioned the city already). for example the highlands is good for low power characters and its a good place to get your gold value up. the dungeon is for stronger characters but has a potential shortcut to the crown of command.
a mule (or some other means of carrying extra objects) is highly desireable. perhaps a breakdown of all the cards that allow you to carry more and where to find them.
While a Warhorse can be useful it has the limitation that if a character with a Warhorse loses a Life in a fight then the Warhorse will also die. So it is sometimes better if one's character is low in Strength or Craft to avoid buying a Warhorse and instead save the Gold to Heal Lives or Replenish Fate or spend the Gold on something else. So sometimes I prefer the Horse to the Warhorse as the Horse cannot normally be killed if a character loses a LIfe in a fight and thus it can be kept and used repeatedly. The Horse is useful because it can move a character a great distance sometimes which can be valuable, especially to get a character away from a part of the board where the character is being threatened or if the character wants to get somewhere in a hurry and cannot Teleport there.
In Talisman it is not always the more powerful that wins. While becoming more powerful is certainly useful a weaker character can sometimes still win over the more powerful characters. So what is the most important thing is not gaining power as such but winning the game by whatever means possible, within the rules of course.
I think that the Full Plate is very useful sometimes and it has helped some of my characters get out of some otherwise lost Battles. The Full Plate is especially useful for the Bounty Hunter.
As for the way the game zooms in and out that is OK if it was totally in a player's control but that is unfortunately not always true because when a player has to move the Grim Reaper or the Werewolf the game has this annoying habit of first zooming the game in to allow the Grim Reaper to move, then zooming the game out to allow the player to then select the Werewolf only to then zoom the game in again to move the Werewolf, or vica versa if one moves the Werewolf before the Grim Reaper. Plus the game will still occasionally zoom the game right to the lowest zoom level when a character gets moved to some space such as the Temple space by some means other than moving, even when the player doesn't want this zooming to happen. This is a left over of the past when this digital game did a lot of this forced zooming everytime certain things happened in the game.
And like he said above-i use the horse constantly-not if there are good cards close-but to traverse the highlands or dungeon quickly when i just want to get to the end and encounter few cards-and of course to chase down other players-which is critical if you get the crown of fire ending-you need to be able to stay as far away from the crown player as you can but you also need to be able to quickly get to another player as fast as you can if you recieve it.