Talisman: Digital Classic Edition

Talisman: Digital Classic Edition

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Fomalhaut Feb 1, 2017 @ 7:04am
The Firelands Released!
The Firelands expansion has been added. Those who forged the Crown have returned! This expansion adds 81 new Adventure Cards, 19 new Spell Cards, 19 Terrain Cards, 3 Alternative Ending Cards, 4 new character cards and 34 firelands tokens representing the expanding conquest of the Ifrit across the land.

http://store.steampowered.com/app/525520/

There's a few new features and tweaks added;

- New house rule added - 'No Werewolf' allows you to switch the Werewolf NPC from The Blood moon off.
- Two new levels of zoom added - extreme close-up and far out. Woah!
- Changed how cards on a space are presented, making it easier to see each card when there are lots of cards on a space.

We’ll be publishing a blog describing The Firelands expansion and its new rules on our website[nomadgames.co.uk] in the next few days.

EDIT: For those who are unaware, typically updates render older saves redundant as the code that those old saves ran on has been updated/deleted/replaced and so the latest version of the game will be unable to run them. If you wish to see any of the old saves through then you will have to complete them before you update.
Last edited by Fomalhaut; Feb 8, 2017 @ 1:22am
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Showing 1-15 of 80 comments
WingedKagouti Feb 1, 2017 @ 7:08am 
Originally posted by Fomalhaut:
- New house rule added - 'No Werewolf' allows you to switch the Werewolf NPC from The Blood moon off.
Yay!
Just a heads up on probably the most important rule from the Firelands Expansion!

Terrain Cards

Under the influence of the Ifrit, the land irrevocably shifts and changes. Certain game effects instruct players to place a Terrain Card on a space on the game board. While a Terrain Card is on a space, the text and name of that space is ignored and the text and Terrain Card name of the Terrain Card is used instead. If an effect refers to a space that is no longer on the board because that space contains a Terrain Card, that effect is ignored. For example, if the "Temple" space contains a "Ruins" Terrain Card and a "6" is rolled at the Tavern, the effect of moving to the Temple is ignored. Terrain Cards can only be removed by effects that specifically remove Terrain Cards.

Players cannot place Terrain Cards on spaces in the Inner Region. If an effect instructs a player to place a Terrain Card where he cannot, he ignores that effect.

If an effect causes a player to place a Terrain Card on a space and there are no cards of the required type left in the Terrain deck, he must choose a Terrain Card on the board of that type and move it to that space. If a player places a Terrain Card on a space that already contains a Terrain Card, he removes the original Terrain Card from that space and returns it to the Terrain deck.

If a player places a new character on the game board, he ignores any Terrain Cards when placing that character.

Terrain Cards and Movement

If the Sentinel space contains a Terrain Card, characters may cross freely from the Outer Region to the Middle Region; they do not have to defeat the Sentinel. Likewise, if the Portal of Power space contains a Terrain Card, characters may cross freely from the Middle Region to the Inner Region; they do not have to pick or force the lock, nor are they stopped by the Warlock if they have an uncompleted warlock quest.

Terrain Cards and Other Expansions

When using an expansion board, if a Terrain Card is on a space that allows movement between boards, characters can still move to and from the expansion board following the normal movement rules of that expansion.

When using The Firelands with The City expansion, Terrain Cards cannot be placed on the "Jail" or "Town Square" spaces of The City expansion board.
The Rotten Feb 1, 2017 @ 8:04am 
Don't know why, but I was hyped for thix expansion. Thanks!
Fomalhaut Feb 1, 2017 @ 8:06am 
Originally posted by optiores:
Don't know why, but I was hyped for thix expansion. Thanks!

It's brutal. If you hit the Sultan/Sultana early on you'll spend 50 - 75 rounds in survival mode unless you luck out.
The Rotten Feb 1, 2017 @ 8:18am 
It's brutal. If you hit the Sultan/Sultana early on you'll spend 50 - 75 rounds in survival mode unless you luck out.

I like "hard" games. I did play Dark Souls a little.

EDIT: There is a typo in polish version. It's written "Bez Wilkołak", it should be "Bez Wilkołaka" (also I'm curious how this house rule is gonna work, as there are some cards that are connected to him).
Last edited by The Rotten; Feb 1, 2017 @ 8:21am
Batman Feb 1, 2017 @ 8:23am 
Can we have the higher res version of each square been shown all the time instead the one clicked/highlighted? And been able to watch and ai only game?
Last edited by Batman; Feb 1, 2017 @ 8:23am
=Jb's= Feb 1, 2017 @ 8:23am 
Thank you for this expansion and this patch with new features:)
Fomalhaut Feb 1, 2017 @ 8:24am 
Originally posted by optiores:
There is a typo in polish version. It's written "Bez Wilkołak", it should be "Bez Wilkołaka" (also I'm curious how this house rule is gonna work, as there are some cards that are connected to him).

Is there a specific place that it's written that way or is that throughout the game?

All cards that are exclusive to the Werewolf (like Peasant Mob) will be removed if you choose the 'No Werewolf' option.
The Rotten Feb 1, 2017 @ 8:32am 
Is there a specific place that it's written that way or is that throughout the game?

All cards that are exclusive to the Werewolf (like Peasant Mob) will be removed if you choose the 'No Werewolf' option.

It's in the house rules options. Also, at the start of the game enemy Magus AI cast Invoke Favour on me. How nice of him :->
So many grammar mistakes in the German version, i doubt that anybody checked the German version before you released this DLC.....
majkel2111 Feb 1, 2017 @ 9:35am 
Mistakes also in Polish version of the game.
The Rotten Feb 1, 2017 @ 9:50am 
On many Firelands enemy cards that have the "Ifrit" prefix it is written (in polish) "Siła / Zręczność". Should be "Siła / Moc".
Farcast Feb 1, 2017 @ 10:41am 
Great!
KDR Feb 1, 2017 @ 12:56pm 
Small bug found. With the warlord, when I converted the Bound ifrit follower, I still had the possibility to burn the adventure card as if the text was not replaced by "+1 strength"
Last edited by KDR; Feb 1, 2017 @ 12:57pm
vixmurphy Feb 1, 2017 @ 2:13pm 
Any improvements to the AI ? i've passed on the last 2 expansions while waiting for some improvements to it. Any news ?
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Date Posted: Feb 1, 2017 @ 7:04am
Posts: 80