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Terrain Cards
Under the influence of the Ifrit, the land irrevocably shifts and changes. Certain game effects instruct players to place a Terrain Card on a space on the game board. While a Terrain Card is on a space, the text and name of that space is ignored and the text and Terrain Card name of the Terrain Card is used instead. If an effect refers to a space that is no longer on the board because that space contains a Terrain Card, that effect is ignored. For example, if the "Temple" space contains a "Ruins" Terrain Card and a "6" is rolled at the Tavern, the effect of moving to the Temple is ignored. Terrain Cards can only be removed by effects that specifically remove Terrain Cards.
Players cannot place Terrain Cards on spaces in the Inner Region. If an effect instructs a player to place a Terrain Card where he cannot, he ignores that effect.
If an effect causes a player to place a Terrain Card on a space and there are no cards of the required type left in the Terrain deck, he must choose a Terrain Card on the board of that type and move it to that space. If a player places a Terrain Card on a space that already contains a Terrain Card, he removes the original Terrain Card from that space and returns it to the Terrain deck.
If a player places a new character on the game board, he ignores any Terrain Cards when placing that character.
Terrain Cards and Movement
If the Sentinel space contains a Terrain Card, characters may cross freely from the Outer Region to the Middle Region; they do not have to defeat the Sentinel. Likewise, if the Portal of Power space contains a Terrain Card, characters may cross freely from the Middle Region to the Inner Region; they do not have to pick or force the lock, nor are they stopped by the Warlock if they have an uncompleted warlock quest.
Terrain Cards and Other Expansions
When using an expansion board, if a Terrain Card is on a space that allows movement between boards, characters can still move to and from the expansion board following the normal movement rules of that expansion.
When using The Firelands with The City expansion, Terrain Cards cannot be placed on the "Jail" or "Town Square" spaces of The City expansion board.
It's brutal. If you hit the Sultan/Sultana early on you'll spend 50 - 75 rounds in survival mode unless you luck out.
I like "hard" games. I did play Dark Souls a little.
EDIT: There is a typo in polish version. It's written "Bez Wilkołak", it should be "Bez Wilkołaka" (also I'm curious how this house rule is gonna work, as there are some cards that are connected to him).
Is there a specific place that it's written that way or is that throughout the game?
All cards that are exclusive to the Werewolf (like Peasant Mob) will be removed if you choose the 'No Werewolf' option.
It's in the house rules options. Also, at the start of the game enemy Magus AI cast Invoke Favour on me. How nice of him :->