Fera: The Sundered Tribes

Fera: The Sundered Tribes

ModMax [Massive Damage]  [developer] Sep 17, 2024 @ 8:04am
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Your feedback is important to us
Welcome to all our new players!

We’re excited to work with you our community to improve the game experience!

A lot of us are working with 3 hours of sleep but we’re super stoked and we’ll try to address your concerns as fast as we can.

Thank you in advance for your patience and understanding!
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Showing 1-15 of 72 comments
Hagger Sep 17, 2024 @ 8:07am 
Hello, I read the reviews and I can see a lot of complains about optimization. When do you plan to address this in your roadmap ? The game looks pretty good.
Lukas Sep 17, 2024 @ 9:03am 
Well my current is my friend and i can't play together. WE cam both connect to other peoples public games but i can't even see his server and he gets kicked to the menu every time he tries to get on mine.
Glasiconas Sep 17, 2024 @ 9:15am 
Why was there a complete radio silence in the weeks preceding launch? Apart from the release date announcement, I can't find any public news from the last 2/3 months either.

This coupled with how poor the reviews are so far really gives a poor impression of your plans for this game, and you as a development studio in general. Could you please explain?
ModMax [Massive Damage]  [developer] Sep 17, 2024 @ 9:19am 
Originally posted by PepperHomie:
please add family sharing

Hello, family sharing is Enabled, I see it on the Steam store page. Are you using a press/creator key? Apparently steam doesn't allow those keys to use Family Sharing.
ModMax [Massive Damage]  [developer] Sep 17, 2024 @ 9:21am 
Originally posted by Glasiconas:
Why was there a complete radio silence in the weeks preceding launch? Apart from the release date announcement, I can't find any public news from the last 2/3 months either.

This coupled with how poor the reviews are so far really gives a poor impression of your plans for this game, and you as a development studio in general. Could you please explain?

We've been at Summer Games Fest, Awesome Indies streams and at Gamescom, but we don't control the press and what they publish. We've put out press releases and we've seen coverage of the game from kotakue, PC Gamer, and some others.
ModMax [Massive Damage]  [developer] Sep 17, 2024 @ 9:23am 
Originally posted by Hagger:
Hello, I read the reviews and I can see a lot of complains about optimization. When do you plan to address this in your roadmap ? The game looks pretty good.

We're continually optimizing but it's a slow process as content gets added all the time. Our game is resource heavy because of the big open world. As for people saying it's "unplayable", I can't tell if it's due to their hardware or they're annoyed that we don't have key rebind yet (it's been prioritized and working on it now).
Glasiconas Sep 17, 2024 @ 9:32am 
Originally posted by ModMax Massive Damage:
Originally posted by Glasiconas:
Why was there a complete radio silence in the weeks preceding launch? Apart from the release date announcement, I can't find any public news from the last 2/3 months either.

This coupled with how poor the reviews are so far really gives a poor impression of your plans for this game, and you as a development studio in general. Could you please explain?

We've been at Summer Games Fest, Awesome Indies streams and at Gamescom, but we don't control the press and what they publish. We've put out press releases and we've seen coverage of the game from kotakue, PC Gamer, and some others.

But your Youtube channel and Steam page (your direct points of contact with your main customer bases) have been sparse at best? Your Twitter meanwhile is mostly a circle of reposting other outlets reposting you? I don't think this was handled well at all.

A couple of showcases the week before launch, or giving keys to reviewers ahead of launch would have changed everything. Instead we were left to decide based on demo footage that is several months old.
Last edited by Glasiconas; Sep 17, 2024 @ 9:33am
Aardzol Sep 17, 2024 @ 10:00am 
Devs, would you consider putting up a demo? I play on Steam Deck but considering some comments to date, I can’t justify a purchase even with Steam’s refund policy. If you stand by your game, putting up a demo may lead to more positive experiences which lead to purchases.
Last edited by Aardzol; Sep 17, 2024 @ 10:00am
ModMax [Massive Damage]  [developer] Sep 17, 2024 @ 10:06am 
Originally posted by Aardzol:
Devs, would you consider putting up a demo? I play on Steam Deck but considering some comments to date, I can’t justify a purchase even with Steam’s refund policy. If you stand by your game, putting up a demo may lead to more positive experiences which lead to purchases.

Everyone is 110% on fixing the major issues people are experiencing, there isn't any resources to make a demo build. Steam Deck will be looked at but we have not optimized for it at all yet.
MonoTonePerv Sep 17, 2024 @ 10:12am 
Hey just figure i'd chime in since launch seems to be going poorly but after a little over 3 hour of playing your game I can say I enjoy it and will continue to play it as it progresses. That being said npcs and monsters are really buggy rn, the hitboxes are a little too large and the doge could be improved slightly (it's not as bad as other make it out to be but it could use a little work). Combat also needs a bit of work as well it's also not bad especially as you level up the weapon tree but tbh like half or more of what's on the tree should just be base kit, the tree should be for more specialized moves and such. Idk if I just missed them or haven't unlocked them yet but consumables like health pots and other buff/interactive items would go a long way in improving combat as well. And lastly the obvious but I know their coming stuff like more monsters and weapons. Other than that I had fun with what I played and liked my time playing it and will play more after work and a nap, I really like the city sim stuff and how it interacts with the hunts and hope to see more stuff like this in the future of the game. Keep up the good work and don't let a poor launch bring you guys down it happens. :steamthumbsup:
ModMax [Massive Damage]  [developer] Sep 17, 2024 @ 10:25am 
Originally posted by MonoTonePerv:
Hey just figure i'd chime in since launch seems to be going poorly but after a little over 3 hour of playing your game I can say I enjoy it and will continue to play it as it progresses. That being said npcs and monsters are really buggy rn, the hitboxes are a little too large and the doge could be improved slightly (it's not as bad as other make it out to be but it could use a little work). Combat also needs a bit of work as well it's also not bad especially as you level up the weapon tree but tbh like half or more of what's on the tree should just be base kit, the tree should be for more specialized moves and such. Idk if I just missed them or haven't unlocked them yet but consumables like health pots and other buff/interactive items would go a long way in improving combat as well. And lastly the obvious but I know their coming stuff like more monsters and weapons. Other than that I had fun with what I played and liked my time playing it and will play more after work and a nap, I really like the city sim stuff and how it interacts with the hunts and hope to see more stuff like this in the future of the game. Keep up the good work and don't let a poor launch bring you guys down it happens. :steamthumbsup:

Thank you for the feedback! It's always tricky with making a good tutorial to help get people used to the game systems, sometimes we end up being too cautious and some people get impatient. The introduction of rapid traversal and aerial combat are relatively new to this genre and is admittedly take a bit longer to get used to.

Please post a review if you get a chance, thanks! :)

I'll pass on your feedback to the team!
Last edited by ModMax [Massive Damage]; Sep 17, 2024 @ 10:25am
I WANT TO BELIEVE Sep 17, 2024 @ 10:35am 
Hi!
We've been playing with my gf in co-op when suddenly after my character went to sleep - she loaded succesfully (she is hosting) and i was stuck on a black screen.
We tried the following:
1) she re-hosted server
2) she restarted game and re-hosted server
3) I restarted my game AND my PC
4) I created a new character and tried to connect
all these resulted in black screen on my side

I also tried to start my own single player world and was able to play with both my characters.

For today we sadly can't continue playing until it will be fixed :(
ModMax [Massive Damage]  [developer] Sep 17, 2024 @ 10:39am 
Originally posted by I WANT TO BELIEVE:
Hi!
We've been playing with my gf in co-op when suddenly after my character went to sleep - she loaded succesfully (she is hosting) and i was stuck on a black screen.
We tried the following:
1) she re-hosted server
2) she restarted game and re-hosted server
3) I restarted my game AND my PC
4) I created a new character and tried to connect
all these resulted in black screen on my side

I also tried to start my own single player world and was able to play with both my characters.

For today we sadly can't continue playing until it will be fixed :(

Really sorry you ran into this strange bug, we've seen it a couple of times are actively tracking it down.
GreyDev1l.TTV Sep 17, 2024 @ 10:40am 
played a bit thus far solo and eager to try later with friends.
biggest concern i see being how fast days move? sadly feels like i dont get much time to harvest, craft and build like i wish i could, would there possibly be a way to give players the ability to choose how fast time moves? cause as solo feels too fast.
that being said i havent gotten too far so i dunno if it gets easier as you go along.
Ary Sep 17, 2024 @ 11:59am 
I've played it for about 80 mins so far and apart from optimization and combat beeing a bit clunky (i told that to your guys at the gamescom too) i do like the game. Sure its EA so its a bit barebones and has the problems said above, but i do think it has great potential and will turn out to be a great game if you guys keep working on it!
(please sleep more if you can tho!)
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