Viscera Cleanup Detail

Viscera Cleanup Detail

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Ranky Danky Jun 26, 2014 @ 5:32pm
Warning: Server meeting net actor saturation
While playing on Waste Disposal and Cryrogenic, me and a friend have been harassed by a glitch accompanied by the message in the title. Buckets turn invisible, along with stains and other things,for the guest, though the hostremains unaffected. Why is is this?
Last edited by Ranky Danky; Jun 26, 2014 @ 5:33pm
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Showing 1-3 of 3 comments
Icky Thump Jun 29, 2014 @ 12:44am 
I've experienced this as well. Prob has something to do with the memory limit; i.e. too much blood and items generated into the map. This is more than likely caused by the default game launching into 32bit. However when trying to play 64 bit, i get an insane FPS (into 5 digits easy) and it is unstable and causing my GPUs too run a bit hotter. So, def need some polishing lol
BlackEagle  [developer] Jul 4, 2014 @ 2:36am 
The main problem is that the Unreal Engine has an actor networking limit. VCD tends to hit this limit quickly because so much data and separate actors have to be synced.

The easiest way to avoid this is to keep the floors as clear of footsteps as possible.
Ranky Danky Jul 4, 2014 @ 9:13am 
Originally posted by BlackEagle:
The main problem is that the Unreal Engine has an actor networking limit. VCD tends to hit this limit quickly because so much data and separate actors have to be synced.

The easiest way to avoid this is to keep the floors as clear of footsteps as possible.
Thank you!
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Date Posted: Jun 26, 2014 @ 5:32pm
Posts: 3