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Possibly also a Steam guide for making VCD levels with the editor.
For my part, so far today(and for a couple of days prior) I've been doing the achievement graphics for Rooks Keep. Those will be done today, so I will then continue onto the Robotics map.
This'll involve a lot of fun repetition, and some of these achievements are hard to get.
If all goes according to plan, Rooks Keep should soon be released good and proper. ] :)
Once that's done, it'll be VCD full time once more.
However, today I'll announce our intent to increase the price of VCD a small amount, and get back to finishing the new map. Our new update will probably be out next week. Other than that, I'll see if I can get some pics of the new map improving as I go *nods*
It won't feature anything related to standard Unreal Engine 3 level creation, only the VCD side of things.
Let me know if there is anything you'd specifically like to know how to put in a VCD level.
Hope to get in lights, flares and those kinds of things for the map as well.
And finally, made a list of sounds I want to add for a general audio pass of VCD. This includes mostly impacts for various props. Diversify!
http://steamcommunity.com/sharedfiles/filedetails/?id=323918819
Let me know if it needs something else.
The new map is starting to come together nicely, but there are still a bunch of smaller details that need to be done. Things like chairs, computers, screens signage and so forth.
Hope to have that working and releasable ASAP.
Just thought it'd be worth noting.
Today I'll be doing various fixes and improvements to bring VCD closer to its final feel.
This will mostly include adding small things that make the world feel more alive, or smooth out things that seem too slapped together or unexplored.