Viscera Cleanup Detail

Viscera Cleanup Detail

Out of video memory
Since the two new updates yesterday and today, the game constantly gives me/friends crashing issues with "Ran out of video memory". Need a hotfix or something please...
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1630/43 megjegyzés mutatása
ShadowBlade  [Fejlesztő] 2015. aug. 10., 1:33 
We'll be checking this out this week. Wonder what the heck happened.. :(
BlackEagle  [Fejlesztő] 2015. aug. 10., 4:28 
Can you folks tell me which exe of the game you were running. 32bt(normal) or 64bit?

Also, if you're feeling adventurous and don't mind really long waits(over an hour maybe), you can try removing the game's shadercache. This will force it to rebuild them all again which takes a long time, but can cure some such issues.

If you want to do so, follow these steps.

(1): Using windows explorer, navigate to your "\Steam\SteamApps\Common\Viscera\UDKGame\Content" folder.

(2): Cut the files that start with "RefShaderCache-", then past them in a previous folder, like plain "Viscera\". This will serve as a backup you can then move back into the "\UDKGame\Content\" folder if you desire to return things to normal, or something worse happens.

(3): Launch the game and prepare to wait a long time for levels and the main menu to load. The game will only need to do this once for each level though.

(4): If this does not cure your memory crash problem, then move the backup shadercaches back into the folder they came from, replacing any newly created ones.
I was also running the 32-bit version.
I also feel like I'm going to need to reinstall VCD myself to get you guys that crash log. You guys have politely asked for it multiple times and apparently nobody can step up to the plate and just do it. I'll get back to this thread in about an hour or so with that log.

And Janitor? Your saying a heck of a lot of junk that isn't revelant and nobody cares about, not to mension that your posts are incredibely hard to read. It's nice that you want to help, but please, cut back on your life story because it doesn't help anyone here.
Will try to cut back on long post sorry for that but some of that info is helpful to people with older computer as I have same issue on older computer and fixed it! I would give my log file but my log prolly not useful as my VCD is fine as well as shadow blades last VCD update cured one of my steam friends issues as he has same issue:)
hope these users of vcd fix their issue:)
also hope one doesnt have to upgrade video card or ram if problem persists that might be ones solution=to upgrade?
will post my log if you want one?
64 bit windows 8.1 i run vcd in 32 bit and 64 bit=they both work fine for me=no problems:)
Legutóbb szerkesztette: A JANITOR; 2015. aug. 11., 3:18
This is a fresh install, set up my resolution, controls, and turned off some graphics settings turned on by default. Here is the contents of the Launch.log file after trying to run Gravity Drive.

Log: Log file open, 08/10/15 12:15:50
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (32-bit): Jul 1 2013 15:00:14
Init: Changelist: 1715227
Init: Command line:
Init: Base directory: C:\Program Files\Steam\steamapps\common\Viscera\Binaries\win32\
[0000.49] Init: Computer: OBSIDIAN
[0000.49] Init: User: James
[0000.49] Init: CPU Page size=4096, Processors=4
[0000.49] Init: High frequency timer resolution =25.000000 MHz
[0000.49] Init: Memory total: Physical=3.0GB (3GB approx) Pagefile=8.9GB Virtual=2.0GB
[0000.65] Log: Steam Client API initialized 1
[0000.79] Log: Steam Game Server API initialized 1
[0000.82] Init: WinSock: I am Obsidian (192.168.0.101:0)
[0000.82] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.82] Init: Object subsystem initialized
[0000.93] Log: Shader platform (RHI): PC-D3D-SM3
[0000.98] Log: PhysX GPU Support: DISABLED
[0000.99] Init: Initializing FaceFX...
[0000.99] Init: FaceFX 1.7.4 initialized.
[0001.02] Init: XAudio2 using 'Headphones (Creative SB Audigy 4 (WDM))' : 2 channels at 44.1 kHz using 32 bits per sample (channel mask 0x3)
[0004.46] Warning: Warning, Failed to load 'UI_Fonts': Can't find file 'UI_Fonts'
[0004.48] Init: Finished loading startup packages in 3.17 seconds
[0004.48] Log: 48299 objects as part of root set at end of initial load.
[0004.48] Log: 0 out of 0 bytes used by permanent object pool.
[0004.48] Log: Initializing Engine...
[0009.82] Init: UEngine initialized
[0009.86] Init: XAudio2Device initialized.
[0010.09] Init: Client initialized
[0013.04] Log: Initializing Steamworks
[0013.05] Log: Logged in as 'Isaak'
[0013.20] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0013.20] Warning: Warning, Failed to find object 'Class None.'
[0013.20] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0013.20] Warning: Warning, Failed to find object 'Class None.'
[0013.20] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0013.20] Warning: Warning, Failed to find object 'Class None.'
[0013.20] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0013.20] Warning: Warning, Failed to find object 'Class None.'
[0013.26] Log: LoadMap: VC_FrontEnd?Name=Bob?Team=255
[0015.78] Log: Game class is 'VCEntryGame'
[0015.80] Log: Primary PhysX scene will be in software.
[0015.80] Log: Creating Primary PhysX Scene.
[0015.81] Log: No Cached Per-Tri StaticMesh Physics Data Found Or Out Of Date (S_Env_Wall01_Straight01) (Owner: StaticMeshActor_32) - Cooking Now.
[0015.82] Log: Bringing World vc_frontend.TheWorld up for play (0) at 2015.08.10-12.16.05
[0017.36] Log: WARNING: Cooking Convex For Actor: vc_frontend.TheWorld:PersistentLevel.VCDebrisPlaced_Deco_4 Component: VCGibStaticMeshComponent_4 StaticMesh: Env_Station01.Meshes.Deco.S_Env_Deco_Crate_01 (Scale: 0.800000 0.800000 0.800000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0017.39] Log: Bringing up level for play took: 1.601786
[0017.40] Error: StartLocalVoiceProcessing(): Device is currently owned by another user
[0017.40] Log: ########### Finished loading level: 4.140864 seconds
[0017.40] Init: Game engine initialized
[0017.40] Log: Initializing Engine Completed
[0017.42] Log: >>>>>>>>>>>>>> Initial startup: 17.42s <<<<<<<<<<<<<<<
[0017.53] Log: Current scalability system settings:
[0017.53] Log: StaticDecals = TRUE (Whether to allow static decals.)
[0017.53] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[0017.53] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[0017.53] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[0017.53] Log: DynamicShadows = TRUE (Whether to allow dynamic shadows.)
[0017.53] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[0017.53] Log: MotionBlur = TRUE (Whether to allow motion blur.)
[0017.53] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[0017.53] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.)
[0017.53] Log: Bloom = TRUE (Whether to allow bloom.)
[0017.53] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.)
[0017.53] Log: Distortion = TRUE (Whether to allow distortion.)
[0017.53] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[0017.53] Log: LensFlares = TRUE (Whether to allow rendering of LensFlares.)
[0017.53] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[0017.53] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[0017.53] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[0017.53] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[0017.53] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[0017.53] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[0017.53] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[0017.53] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[0017.53] Log: MaxAnisotropy = 4 (Maximum level of anisotropy used.)
[0017.53] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[0017.53] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[0017.53] Log: MinPreShadowResolution = 8 (min dimensions (in texels) allowed for rendering preshadow depths.)
[0017.53] Log: MaxShadowResolution = 256 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[0017.53] Log: MaxWholeSceneDominantShadowResolution = 512 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[0017.53] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[0017.53] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[0017.53] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[0017.53] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[0017.53] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[0017.53] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[0017.53] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[0017.53] Log: DumpAvailableResolutions
[0017.54] Log: 640x480
[0017.54] Log: 640x480
[0017.54] Log: 640x480
[0017.54] Log: 640x480
[0017.54] Log: 640x480
[0017.54] Log: 640x480
[0017.54] Log: 640x480
[0017.54] Log: 640x480
[0017.54] Log: 640x480
[0017.54] Log: 640x480
[0017.54] Log: 720x480
[0017.54] Log: 800x600
[0017.54] Log: 800x600
[0017.54] Log: 800x600
[0017.54] Log: 800x600
[0017.54] Log: 800x600
[0017.54] Log: 800x600
[0017.54] Log: 800x600
[0017.54] Log: 800x600
[0017.54] Log: 800x600
[0017.54] Log: 800x600
[0017.54] Log: 800x600
[0017.54] Log: 1024x768
[0017.54] Log: 1024x768
[0017.54] Log: 1024x768
[0017.54] Log: 1024x768
[0017.54] Log: 1024x768
[0017.54] Log: 1024x768
[0017.54] Log: 1024x768
[0017.54] Log: 1024x768
[0017.54] Log: 1024x768
[0017.54] Log: 1152x864
[0017.54] Log: 1152x864
[0017.54] Log: 1152x864
[0017.54] Log: 1152x864
[0017.54] Log: 1152x864
[0017.54] Log: 1152x864
[0017.54] Log: 1152x864
[0017.54] Log: 1280x720
[0017.54] Log: 1280x768
[0017.54] Log: 1280x768
[0017.54] Log: 1280x768
[0017.54] Log: 1280x768
[0017.54] Log: 1280x768
[0017.54] Log: 1280x768
[0017.54] Log: 1280x768
[0017.54] Log: 1280x768
[0017.54] Log: 1280x768
[0017.54] Log: 1280x800
[0017.54] Log: 1280x800
[0017.54] Log: 1280x800
[0017.54] Log: 1280x800
[0017.54] Log: 1280x800
[0017.54] Log: 1280x800
[0017.54] Log: 1280x800
[0017.54] Log: 1280x800
[0017.54] Log: 1280x960
[0017.54] Log: 1280x960
[0017.54] Log: 1280x960
[0017.54] Log: 1280x960
[0017.54] Log: 1280x960
[0017.54] Log: 1280x960
[0017.54] Log: 1280x1024
[0017.54] Log: 1280x1024
[0017.54] Log: 1280x1024
[0017.54] Log: 1280x1024
[0017.54] Log: 1280x1024
[0017.54] Log: 1280x1024
[0017.54] Log: 1360x768
[0017.54] Log: 1360x768
[0017.54] Log: 1360x768
[0017.54] Log: 1360x768
[0017.54] Log: 1360x768
[0017.54] Log: 1360x768
[0017.54] Log: 1360x768
[0017.54] Log: 1360x768
[0017.54] Log: 1360x768
[0017.54] Log: 1600x900
[0017.54] Log: 1600x900
[0017.54] Log: 1600x900
[0017.54] Log: 1600x900
[0017.54] Log: 1600x900
[0017.54] Log: 1600x900
[0017.54] Log: 1600x900
[0017.54] Log: 1600x1024
[0017.54] Log: 1600x1024
[0017.54] Log: 1600x1024
[0017.54] Log: 1600x1024
[0017.54] Log: 1600x1024
[0017.54] Log: 1600x1024
[0017.54] Log: 1600x1200
[0017.54] Log: 1600x1200
[0017.54] Log: 1600x1200
[0017.54] Log: 1600x1200
[0017.54] Log: 1600x1200
[0017.54] Log: 1680x1050
[0017.54] Log: 1680x1050
[0017.54] Log: 1920x1080
[0017.54] Log: 1920x1200
[0017.54] Log: 1920x1200
[0017.54] Log: 1920x1200
[0017.54] Log: 1920x1200
[0017.54] Log: 1920x1200
[0017.54] Log: 1920x1440
[0017.54] Log: 1920x1440
[0017.54] Log: 1920x1440
[0017.54] Log: 1920x1440
[0017.54] Log: 1792x1344
[0017.55] Log: FMaterialUniformExpressionTexture had invalid TextureIndex! (2/2)
[0022.02] Error: Failed to read file '..\..\Saves\SavedGameList.sav' error ()
[0022.02] Error: Failed to read file '..\..\Saves\Save0.sav' error ()
[0022.03] Error: Failed to read file '..\..\Saves\GlobalStatsData.sav' error ()
[0027.04] Log: LoadMap: VC_ZeroG_New?Name=Bob?Team=255?Game=VisceraGame.VCGame?LocalCoop=False
[0027.07] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0038.41] Log: Game class is 'VCGame'
[0038.50] Log: Primary PhysX scene will be in software.
[0038.50] Log: Creating Primary PhysX Scene.
[0038.66] Log: Bringing World VC_ZeroG_New.TheWorld up for play (0) at 2015.08.10-12.16.28
[0039.73] ScriptWarning: Accessed None 'Root'
VCUI_InteractiveUI_LiftConsole Transient.VCMachineUIInteraction_5:VCUI_InteractiveUI_LiftConsole_1
Function VisceraUI.VCUI_InteractiveUI_LiftConsole:SetUIState:0047
[0039.73] ScriptWarning: Accessed None
VCUI_InteractiveUI_LiftConsole Transient.VCMachineUIInteraction_5:VCUI_InteractiveUI_LiftConsole_1
Function VisceraUI.VCUI_InteractiveUI_LiftConsole:SetUIState:005B
[0039.73] ScriptWarning: Accessed None 'ShaftAnimMod'
VCUI_InteractiveUI_LiftConsole Transient.VCMachineUIInteraction_5:VCUI_InteractiveUI_LiftConsole_1
Function VisceraUI.VCUI_InteractiveUI_LiftConsole:SetUIState:00C9
[0039.73] ScriptWarning: Accessed None 'Root'
VCUI_InteractiveUI_LiftConsole Transient.VCMachineUIInteraction_4:VCUI_InteractiveUI_LiftConsole_0
Function VisceraUI.VCUI_InteractiveUI_LiftConsole:SetUIState:0047
[0039.73] ScriptWarning: Accessed None
VCUI_InteractiveUI_LiftConsole Transient.VCMachineUIInteraction_4:VCUI_InteractiveUI_LiftConsole_0
Function VisceraUI.VCUI_InteractiveUI_LiftConsole:SetUIState:005B
[0039.73] ScriptWarning: Accessed None 'ShaftAnimMod'
VCUI_InteractiveUI_LiftConsole Transient.VCMachineUIInteraction_4:VCUI_InteractiveUI_LiftConsole_0
Function VisceraUI.VCUI_InteractiveUI_LiftConsole:SetUIState:00C9
[0039.73] ScriptWarning: Ac
BlackEagle  [Fejlesztő] 2015. aug. 11., 3:04 
Heck, that's not nearly as informative as I thought it would be. I don't see anything out of the ordinary, and the log file is cut off again as it usually is when the engine crashes.

What version of windows are you all running?
Does this happen in every map, even smaller ones?
Did it start after the Revolutionary Robotics update, or the next one, or before?

The only suggestion I can make at the time is to try the Shadercache thing, but if you're not comfortable doing that then wait for some sort of fix.
Legutóbb szerkesztette: BlackEagle; 2015. aug. 11., 3:05
I'm using Windows Vista 32-bit.

It does not happen on every map, but I have not tried them all to find out which ones cause the issue. I can play Waste Disposal, Paintenance Tunnels, and Athena's Wrath, but as soon as I go lower down the list with Caduceus and Gravity Drive I run into this issue. I have yet to go further down the list to see if there are any other maps I can play, but I I have a guess that it might be linked to map size, since the three I can run so far are all small.

Someone else will have to answer that third question, as I never tried those maps before those updates, and have no idea if I could have played them previously.

I can try the ShaderCache thing, but I have my doubts it will work after multiple fresh installations.

Hello! I have same problem, but can't post the logfile now (only next week). As for me, this bug appear after update with new UI (v.0.47 it seems). I have Windows 7 32-bit.
A JANITOR eredeti hozzászólása:
was the Viscera folder empty when you reinstalled vcd?
I deleted the folder after uninstalling, it didn't exist anymore at that time.
ok just thought Ide try n help rule a few things out maybe it narrow down ones issue I doupt my log files would be helpfull as nothing wrong with my vcd/works fine:)
at least there is the answer on how to fix 2 strange errors above:)
on a side note steam beta seems to make my vcd run alot smoother than normal steam
steam beta lots of fixes:)
Legutóbb szerkesztette: A JANITOR; 2015. aug. 11., 18:19
BlackEagle  [Fejlesztő] 2015. aug. 12., 2:13 
Isaak eredeti hozzászólása:
It does not happen on every map, but I have not tried them all to find out which ones cause the issue. I can play Waste Disposal, Paintenance Tunnels, and Athena's Wrath, but as soon as I go lower down the list with Caduceus and Gravity Drive I run into this issue. I have yet to go further down the list to see if there are any other maps I can play, but I I have a guess that it might be linked to map size, since the three I can run so far are all small.

Indeed. Smaller maps will require less memory.
I know for a fact that Revolutionary Robotics is especially hungry with the cameras turned on.

If it only happens on the larger levels, then the problem is likely not caused by shadercaches, or by any strange materials we have in the game, but rather that the amount of stuff your computer has to load is just too much for it.

We can try and find ways to optimize the memory usage, because by the sounds of it there is no fix or solution, or quick cure.

The only things that will help are:

1: Users having more video memory and RAM.
2: Game requiring less memory.

Needless to say the second option is the actual solution, although it'll take a lot of time and work to improve, so there won't be a quick fix for you guys anytime soon.
BlackEagle eredeti hozzászólása:
1: Users having more video memory and RAM.
2: Game requiring less memory.

Needless to say the second option is the actual solution, although it'll take a lot of time and work to improve, so there won't be a quick fix for you guys anytime soon.
And I'm okay with that, I think the fact that your here and talking with us is just super awesome, and I've already had so much fun on the bit of the game I can play, that I'm more than happy to wait for a fix or for myself to get a newer PC, whichever happens first. :happy_creep:

Otherwise I'm sure you guys will find a solution that works for VCD the best.
even "Caduceus" map is not stable, i dont know what is causing this leak but it is not permanent . it happens sometime. I tried reveal it with command from console "memleakcheck"(several times during playthrough) but it doesn't indicate increase in memory usage
(this vmem leak also presents in 0.45-0.53 v )

log also non informative
------- (log last string)
[0352.65] ScriptLog: UpdateAchievement() Achi
-------- (end of file)

my specs W7 32 bit, 4 GB RAM , 2 GB VRAM
Legutóbb szerkesztette: Viento Solar; 2015. aug. 14., 15:42
A JANITOR eredeti hozzászólása:
your specs W7 32 bit, 4 GB RAM , 2 GB VRAM
thats exactly what my old pc had exept it had a 512mb video card=not all levels would load esp hydroponic hell
same in goat sim it exit with same error/goat city bay exit with out of video memory/vcd exit with same error too= I got sick of it bought new pc works good now:)
my new specs 1gb video card 64bit win 8.1 8gb ram 10gb page file 4gb total shared video memory=no issues every map work fine=60fps:)
if only I could burn my old pc in the incinerator:)
I use 32 bit vcd athough both of them work fine on new pc
64bit the text to speech not talk is why I use 32bit to hear the voice
goat game and vcd udk3 engine build number is the same/identical
I also installed same build number default udk3/unreal tournament udk=that used to crash and exit with out of video memory on old pc=works fine on new pc

I use AMD video card and AMD cpu=no problems only game that doesnt work is microsoft train sim 2010/need nvidia video card for that to work
6 levels that didnt work on freinds pc before last update his vcd now works after last vcd update I played multiplayer on one of those levels it worked:)
he was happy to get janicide chucking tnt at me for weeks to get it:)

The OP had a GTX nine eighty with 4gb which is a beyond enough as cards go and stated ISSUES.

That card is far from old and underpowered.

Going out and buying NEW pcs or parts is not always pratical advice in regards to FIXING issues.

And one person having a good run of the game since getting something NEWER does not mean the others are having PC issues and not it rather being a game engine issue that needs work.

I have see my own game perform well and then have times where it goes to hell and i have a pc that goes beyond requirments and is far from old.

just use this reasoning and find some PEACE...

which is if you have met whats been asked and even gone beyond
and tried so many soulotions besides understanding this and still came up short...

Its a game engine issue so give it time and relax because when the devs are good they will eventually FIX this so just have patience.

very true hope ones problem is fixed soon:)
Legutóbb szerkesztette: A JANITOR; 2015. aug. 14., 22:20
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1630/43 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2015. jún. 14., 6:40
Hozzászólások: 43