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I use the left stick to walk and I use the mouse for everything else=really good controlls:)
left shoulder on my controller is jump button but is easy to hit space while using controller and mouse at same time:)
in local splitscreen coop with 2 xbox controllers cant use mouse:)
also remember to plug controller in to usb before starting vcd as sometimes if plug it in while vcd is running it can screw up the controls?
maybe something broken?
However, if the bindings are somehow setup wrongly, they can be changed in the UDKInput.ini
Most of the controller keys can be changed in the Options menu, but the axis ones can only be changed in the file.
Find the file by navigating in windows explorer to you steam install folder:
"\Steam\SteamApps\Common\Viscera\UDKGame\Config\"
Open the UDKInput.ini file using a simple text editor, like Notepad.
(1): Search for [RSGCore.RSPlayerInput]
(2): In the large list of "Bindings=", look for the "XboxTypeS_" entries.
(3): Now follow these instructions:
Change the entries you see there to this:
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad"
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad"
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad"
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad"
Make sure to match the Name with the correct Command.
I don't know what form your binding list is going to appear in, but this is what it should look like.
Also be sure to keep the other info already present on those lines. ONLY rearrange the Name and Command values until they match what you want.
XboxTypeS_LeftX is the left stick's left + right movement.
XboxTypeS_LeftY is the left stick's up + down movement.
XboxTypeS_RightX is the right stick's left + right movement.
XboxTypeS_RightY is the right stick's up + down movement.
GBA_StrafeLeft_Gamepad will move the player left and right.
GBA_MoveForward_Gamepad will move the player forward and backward.
GBA_TurnLeft_Gamepad will rotate your view left and right.
GBA_Look_Gamepad will pitch your view up and down.
There, I hope this helps.
If however it does not, just copy the entire contents of your UDKInput.ini file and post it here for me to view.
It says comment must be less than 18000 characters in length should I send It In two comments? or...
Maybe I should reinstall the game?
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=400
LookUpScale=-400
MouseSensitivity=50.000000
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="Pause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="NextWeapon",Command="NextWeapon")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="T",Command="Talk")
Bindings=(Name="Y",Command="TeamTalk")
Bindings=(Name="LeftShift",Command="Walking")
Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True)
Bindings=(Name="F4",Command="viewmode detaillighting")
Bindings=(Name="F5",Command="viewmode shadercomplexity")
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
Bindings=(Name="F9",Command="shot")
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="XboxTypeS_X",Command="Use")
Bindings=(Name="XboxTypeS_A",Command="Jump")
Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig")
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig")
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig")
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05")
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15")
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15")
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire")
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
Bindings=(Name="MOBILE_Jump",Command="Jump")
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
bInvertMouse=False
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire")
Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire")
Bindings=(Name="GBA_Use",Command="use")
Bindings=(Name="GBA_FeignDeath",Command="FeignDeath")
Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon true")
Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon")
Bindings=(Name="GBA_NextWeapon",Command="NextWeapon")
Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1")
Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2")
Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3")
Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4")
Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5")
Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6")
Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7")
Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8")
Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9")
Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10")
Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator")
Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false")
Bindings=(Name="GBA_Talk",Command="talk")
Bindings=(Name="GBA_TeamTalk",Command="teamtalk")
Bindings=(Name="GBA_Taunt1",Command="taunt 1")
Bindings=(Name="GBA_Taunt2",Command="taunt 2")
Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn")
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu")
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false")
Bindings=(Name="GBA_ShowMap",Command="ShowMap")
Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap")
Bindings=(Name="GBA_GrowHud",Command="GrowHud")
Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud")
Bindings=(Name="GBA_ToggleMelee",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_WeaponPicker",Command="PrevWeapon")
Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=0.5 DeadZone=0.3")
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=0.5 DeadZone=0.3")
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.2")
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100")
Bindings=(Name="GBA_PainterToggle",Command="PainterToggle")
Bindings=(Name="GBA_PainterReset",Command="PainterReset")
Bindings=(Name="GBA_PainterMenu",Command="PainterMenu")
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu")
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad"
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad"
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad"
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad"
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_NextWeapon")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_WeaponPicker")
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad")
Bindings=(Name="XboxTypeS_B",Command="GBA_AltFire")
Bindings=(Name="XboxTypeS_X",Command="GBA_Fire")
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire")
Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_ToggleSpeaking")
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores")
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_SwitchWeapon1")
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_SwitchWeapon2")
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_SwitchWeapon4")
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_SwitchWeapon3")
Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad")
Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad")
Bindings=(Name="Up",Command="GBA_MoveForward")
Bindings=(Name="Down",Command="GBA_Backward")
Bindings=(Name="Left",Command="GBA_TurnLeft")
Bindings=(Name="Right",Command="GBA_TurnRight")
Bindings=(Name="LeftControl",Command="GBA_Jump")
Bindings=(Name="F10",Command="ToggleInventory")
Bindings=(Name="SpaceBar",Command="GBA_Jump")
Bindings=(Name="W",Command="GBA_MoveForward")
Bindings=(Name="S",Command="GBA_Backward")
Bindings=(Name="A",Command="GBA_StrafeLeft")
Bindings=(Name="D",Command="GBA_StrafeRight")
Bindings=(Name="LeftMouseButton",Command="GBA_Fire")
Bindings=(Name="RightMouseButton",Command="GBA_AltFire")
Bindings=(Name="C",Command="GBA_Duck")
Bindings=(Name="Escape",Command="GBA_ShowMenu")
Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon")
Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon")
Bindings=(Name="one",Command="GBA_SwitchWeapon1")
Bindings=(Name="two",Command="GBA_SwitchWeapon2")
Bindings=(Name="three",Command="GBA_SwitchWeapon3")
Bindings=(Name="four",Command="GBA_SwitchWeapon4")
Bindings=(Name="five",Command="GBA_SwitchWeapon5")
Bindings=(Name="six",Command="GBA_SwitchWeapon6")
Bindings=(Name="seven",Command="GBA_SwitchWeapon7")
Bindings=(Name="eight",Command="GBA_SwitchWeapon8")
Bindings=(Name="nine",Command="GBA_SwitchWeapon9")
Bindings=(Name="zero",Command="GBA_SwitchWeapon10")
Bindings=(Name="T",Command="GBA_Talk")
Bindings=(Name="Y",Command="GBA_TeamTalk")
Bindings=(Name="J",Command="GBA_Taunt1")
Bindings=(Name="K",Command="GBA_Taunt2")
Bindings=(Name="L",Command="GBA_Horn")
Bindings=(Name="Tab",Command="GBA_ShowScores", bIgnoreShift=True)
Bindings=(Name="F2",Command="GBA_ShowMap")
Bindings=(Name="F3",Command="GBA_ToggleMinimap")
Bindings=(Name="F6",Command="stat net")
Bindings=(Name="G",Command="GBA_SwitchToBestWeapon")
Bindings=(Name="F",Command="GBA_FeignDeath")
Bindings=(Name="Equals",Command="GBA_GrowHud")
Bindings=(Name="Minus",Command="GBA_ShrinkHud")
Bindings=(Name="V",Command="GBA_ShowCommandMenu")
Bindings=(Name="B",Command="GBA_ToggleSpeaking")
Bindings=(Name="P",Command="GBA_PainterToggle")
Bindings=(Name="R",Command="GBA_PainterReset")
Bindings=(Name="Q",Command="GBA_PainterMenu")
Bindings=(Name="F4",Command="Playersonly")
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False)")
Bindings=(Name="F7",Command="NextViewMode",bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode")
Bindings=(Name="M",Command="BasePath 0")
Bindings=(Name="N",Command="BasePath 1")
bInvertTurn=False
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")
[UnrealEd.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Bindings=(Command="ACTOR SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True)
Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True)
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True)
Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True, Control=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
ConsoleKey=Tilde
TypeKey=F1
MaxScrollbackSize=1024
HistoryBot=-1
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
ManualAutoCompleteList=(Command="memleakcheck",Desc="")
ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")
[GameFramework.DebugCameraController]
PrimaryKey=LeftMouseButton
SecondaryKey=RightMouseButton
UnselectKey=Escape
bShowSelectedInfo=true
InputAliases=(AliasName="Generic_A",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
InputAliases=(AliasName="Generic_B",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
InputAliases=(AliasName="Generic_X",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Square>"))
InputAliases=(AliasName="Generic_Y",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Y>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Triangle>"))
InputAliases=(AliasName="Generic_LT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L2>"))
InputAliases=(AliasName="Generic_RT",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R2>"))
InputAliases=(AliasName="Generic_LB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_L1>"))
InputAliases=(AliasName="Generic_RB",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_R1>"))
InputAliases=(AliasName="Generic_Start",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Start>"))
InputAliases=(AliasName="Generic_Back",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Select>"))
InputAliases=(AliasName="Generic_DPad_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadUp>"))
InputAliases=(AliasName="Generic_DPad_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadDown>"))
InputAliases=(AliasName="Generic_DPad_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadLeft>"))
InputAliases=(AliasName="Generic_DPad_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_DPad_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_DPadRight>"))
InputAliases=(AliasName="Gamepad_LeftStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadUp>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadDown>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_LeftStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_LeftStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Up",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Up"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Down",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Down"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Left",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Left"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Gamepad_RightStick_Right",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStick>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="Gamepad_RightStick_Right"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStick>"))
InputAliases=(AliasName="Generic_LeftStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_LeftStickButton>"))
InputAliases=(AliasName="Generic_RightStickButton",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_RightStickButton>"))
InputAliases=(AliasName="CycleLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadLeft>"))
InputAliases=(AliasName="CycleRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_DPadRight>"))
InputAliases=(AliasName="AnyKey",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="<Strings:UDKGameUI.Generic.Fire>"))
InputAliases=(AliasName="Accept",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_A>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_A"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_X>"))
InputAliases=(AliasName="Cancel",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_B>"),PlatformInputKeys[2]=(InputKeyData=(InputKeyName="XboxTypeS_B"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.PS3_Circle>"))
InputAliases=(AliasName="SpecialLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_X>"))
InputAliases=(AliasName="SpecialTop",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="<Color:R=1,G=1,B=1,A=1><Fonts:UI_Fonts.Fonts.UI_Fonts_Xbox18>Y<Fonts:/><Color:/>"))
InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Start>"))
InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_Back>"))
InputAliases=(AliasName="ShiftUp",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftBumper>"))
InputAliases=(AliasName="ShiftDown",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightBumper>"))
InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
InputAliases=(AliasName="ShiftBoth",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger+XboxTypeS_RightTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger><Strings:UDKGameUI.ButtonFont.Xenon_RightTrigger>"))
InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftTrigger>"))
InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE"))
InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE"))
InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_LeftStickButton>"))
InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="<Strings:UDKGameUI.ButtonFont.Xenon_RightStickButton>"))
[Scaleform.KeyMap]
FullKeyboard=1
XboxTypeS_DPad_Left=Left
XboxTypeS_DPad_Right=Right
XboxTypeS_DPad_Up=Up
XboxTypeS_DPad_Down=Down
Gamepad_RightStick_Left=GAMEPAD_RS_Left
Gamepad_RightStick_Right=GAMEPAD_RS_Right
Gamepad_RightStick_Up=GAMEPAD_RS_Up
Gamepad_RightStick_Down=GAMEPAD_RS_Down
Gamepad_LeftStick_Left=Left
Gamepad_LeftStick_Right=Right
Gamepad_LeftStick_Up=Up
Gamepad_LeftStick_Down=Down
XboxTypeS_A=GAMEPAD_A
XboxTypeS_B=GAMEPAD_B
XboxTypeS_X=GAMEPAD_X
XboxTypeS_Y=GAMEPAD_Y
XboxTypeS_LeftShoulder=GAMEPAD_L1
XboxTypeS_LeftTrigger=GAMEPAD_L2
XboxTypeS_LeftThumbStick=GAMEPAD_L3
XboxTypeS_RightShoulder=GAMEPAD_R1
XboxTypeS_RightTrigger=GAMEPAD_R2
XboxTypeS_RightThumbStick=GAMEPAD_R3
XboxTypeS_Start=START
XboxTypeS_Back=BACK
X=None
Y=None
[Configuration]
[RSGCore.RSPlayerInput]
bInvertYLook=False
bGamepadViewAcceleration=False
MoveForwardSpeed=1200.000000
MoveStrafeSpeed=1200.000000
LookRightScale=513.744507
LookUpScale=-508.332886
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Pause",Command="Pause",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Walking",Command="Button bRun",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="C",Command="DoDuck",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="P",Command="TogglePhysicsMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="T",Command="Talk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Y",Command="TeamTalk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="LeftShift",Command="Walking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F1",Command="ShowMouseCursor",Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F1",Command="viewmode wireframe",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=False)
Bindings=(Name="F4",Command="viewmode detaillighting",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F5",Command="viewmode shadercomplexity",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F9",Command="shot",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Period",Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Delete",Command="Camera Default",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="End",Command="Camera FirstPerson",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_X",Command="Use",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_A",Command="Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_B",Command="ChangePosture",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_Jump",Command="Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="R",Command="STARTMOVIECAPTURE",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="R",Command="STOPMOVIECAPTURE",Control=False,Shift=True,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_Duck",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_Fire",Command="StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_AltFire",Command="StartAltFire | OnRelease StopAltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_Use",Command="use",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_FeignDeath",Command="FeignDeath",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchToBestWeapon",Command="SwitchToBestWeapon true",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_PrevWeapon",Command="PrevWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchWeapon1",Command="switchweapon 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchWeapon2",Command="switchweapon 2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchWeapon3",Command="switchweapon 3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchWeapon4",Command="switchweapon 4",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchWeapon5",Command="switchweapon 5",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchWeapon6",Command="switchweapon 6",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchWeapon7",Command="switchweapon 7",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchWeapon8",Command="switchweapon 8",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchWeapon9",Command="switchweapon 9",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchWeapon10",Command="switchweapon 10",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_ToggleTranslocator",Command="ToggleTranslocator",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_ToggleSpeaking",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_Talk",Command="talk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_TeamTalk",Command="teamtalk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_Taunt2",Command="taunt 2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_Horn",Command="PlayVehicleHorn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_ShowCommandMenu",Command="ShowCommandMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_ShowMap",Command="ShowMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_ToggleMinimap",Command="ToggleMinimap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_GrowHud",Command="GrowHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_ShrinkHud",Command="ShrinkHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_ToggleMelee",Command="Duck | onrelease UnDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_WeaponPicker",Command="PrevWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_Jump_Gamepad",Command="SmartJump | Axis aUp Speed=1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_StrafeLeft_Gamepad",Command="Axis aStrafe Speed=0.5 DeadZone=0.3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_MoveForward_Gamepad",Command="Axis aBaseY Speed=0.5 DeadZone=0.3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_TurnLeft_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=0.65 DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_SwitchToBestWeapon_Gamepad",Command="SwitchToBestWeapon | Axis aUp Speed=-1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_PainterToggle",Command="PainterToggle",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_PainterReset",Command="PainterReset",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="GBA_PainterMenu",Command="PainterMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_Start",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftX",Command="GBA_StrafeLeft_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftY",Command="GBA_MoveForward_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_WeaponPicker",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_A",Command="GBA_Jump_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_B",Command="GBA_AltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_X",Command="GBA_Fire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_AltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_RightThumbStick",Command="GBA_ToggleSpeaking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_Back",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Up",Command="GBA_SwitchWeapon1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Down",Command="GBA_SwitchWeapon2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Left",Command="GBA_SwitchWeapon4",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="XboxTypeS_DPad_Right",Command="GBA_SwitchWeapon3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="SIXAXIS_AccelX",Command="GBA_TurnLeft_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="SIXAXIS_AccelZ",Command="GBA_Look_Gamepad",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Up",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Down",Command="GBA_Backward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Left",Command="GBA_TurnLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Right",Command="GBA_TurnRight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="LeftControl",Command="GBA_Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F10",Command="ToggleInventory",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="SpaceBar",Command="GBA_Jump",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="W",Command="GBA_MoveForward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="S",Command="GBA_Backward",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="A",Command="GBA_StrafeLeft",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="D",Command="GBA_StrafeRight",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="LeftMouseButton",Command="GBA_Fire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="RightMouseButton",Command="GBA_AltFire",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="C",Command="GBA_Duck",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Escape",Command="GBA_ShowMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseScrollUp",Command="GBA_PrevWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="MouseScrollDown",Command="GBA_NextWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="one",Command="GBA_SwitchWeapon1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="two",Command="GBA_SwitchWeapon2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="three",Command="GBA_SwitchWeapon3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="four",Command="GBA_SwitchWeapon4",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="five",Command="GBA_SwitchWeapon5",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="six",Command="GBA_SwitchWeapon6",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="seven",Command="GBA_SwitchWeapon7",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="eight",Command="GBA_SwitchWeapon8",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="nine",Command="GBA_SwitchWeapon9",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="zero",Command="GBA_SwitchWeapon10",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="T",Command="GBA_Talk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Y",Command="GBA_TeamTalk",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="J",Command="GBA_Taunt1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="K",Command="GBA_Taunt2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="L",Command="GBA_Horn",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Tab",Command="GBA_ShowScores",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=True,bIgnoreAlt=False)
Bindings=(Name="F2",Command="GBA_ShowMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F3",Command="GBA_ToggleMinimap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F6",Command="stat net",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="G",Command="GBA_SwitchToBestWeapon",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F",Command="GBA_FeignDeath",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Equals",Command="GBA_GrowHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Minus",Command="GBA_ShrinkHud",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="V",Command="GBA_ShowCommandMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="B",Command="GBA_ToggleSpeaking",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="P",Command="GBA_PainterToggle",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="R",Command="GBA_PainterReset",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Q",Command="GBA_PainterMenu",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F4",Command="Playersonly",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F5",Command="set D3DRenderDevice UsePostProcessEffects False",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F6",Command="set D3DRenderDevice UsePostProcessEffects True",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F7",Command="NextViewMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=True)
Bindings=(Name="F8",Command="PrevViewMode",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="M",Command="BasePath 0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="N",Command="BasePath 1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
0=1439322064.000000
1=1439321993.000000
[RSCore.RSConsole]
HistoryTop=1
HistoryBot=0
HistoryCur=1
History[0]=Ghost
History[1]=
History[2]=
History[3]=
History[4]=
History[5]=
History[6]=
History[7]=
History[8]=
History[9]=
History[10]=
History[11]=
History[12]=
History[13]=
History[14]=
History[15]=
bEnableUI=False
bRequireCtrlToNavigateAutoComplete=False
ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)")
ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc=)
ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.")
ManualAutoCompleteList=(Command="SSSwapControllers",Desc=)
ManualAutoCompleteList=(Command="Open",Desc="Open <MapName> (Opens the specified map)")
ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)")
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName> (Display state names for all instances of classname)")
ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)")
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)")
ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll <ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances of classname)")
ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState <ClassName> (Log state names for all instances of classname)")
ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>")
ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>")
ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)")
ManualAutoCompleteList=(Command="Obj Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object")
ManualAutoCompleteList=(Command="EditActor",Desc="EditActor <Class=ClassName> or <Name=ObjectName> or TRACE")
ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault <Class=ClassName>")
ManualAutoCompleteList=(Command="EditObject",Desc="EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>")
ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)")
ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)")
ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)")
ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)")
ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)")
ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)")
ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)")
ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)")
ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)")
ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)")
ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)")
ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)")
ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)")
ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)")
ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)")
ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)")
ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag to enable it")
ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show flag to disable it")
ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)")
ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)")
ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)")
ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)")
ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)")
ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)")
ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)")
ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)")
ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION")
ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES")
ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)")
ManualAutoCompleteList=(Command="Stat splitscreen",Desc=)
ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)")
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)")
ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)")
ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)")
ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)")
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)")
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)")
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)")
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode <ModeName>")
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)")
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass <SoundClassName> Vol=<new volume>")
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages")
ManualAutoCompleteList=(Command="ShowDebug NET",Desc=)
ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc=)
ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc=)
ManualAutoCompleteList=(Command="ShowDebug AI",Desc=)
ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc=
ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc=)
ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc=)
ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc=)
ManualAutoCompleteList=(Command="memleakcheck",Desc=)
ManualAutoCompleteList=(Command="togglehdwarning",Desc=)
ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat SOUNDWAVES (Shows active SoundWaves)")
ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat SOUNDCUES (Shows active SoundCues)")
ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS <?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues and SoundWaves)")
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets a timer to do a MemLeakCheck every N seconds")
ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops the periodic MemLeakCheck that was started via DoMemLeakChecking")