Viscera Cleanup Detail

Viscera Cleanup Detail

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A JANITOR Jan 16, 2021 @ 6:25pm
REMOTE PLAY TOGETHER & REMOTE PLAY ANYWHERE INFO
https://steamcommunity.com/sharedfiles/filedetails/?id=2364412088

So who's gonna take it for a test drive?


I have the mobile phone side of it working so who's gonna play the PC to PC with steam friends in the steam overlay vs remote play together feature/invite to remote play button?
Remote Play Together

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1 Launch your game.
2 Make sure your friend is logged in to Steam from a supported device.
3 Open your Steam Overlay in-game (shift+tab). During splitcreen co-op
4 From your friends list, select 'Remote Play Together'.
5 Once your friend accepts the invite, they will be in-game with you.

For VCD on your phone look for the free steam link app in the iOS and Android stores
https://support.steampowered.com/kb_article.php?ref=3629-riav-1617
look at that link to see how to setup remote play together and remote play anywhere features

Avast One Antivirus blocking your connection?
Open the avast interface type Firewall in the search box
Press the Be Visible button
After the steam link app has paired to your PC you can set avast to PC not visible and it still works

Known issues STEAM
General:
There is currently no indication of whether Steam is able to bind the discovery port 27036, but if that fails no other computers will show up in the remote computer list in the Remote Play settings.

To fix that
What network ports does remote play use?
Streaming uses UDP ports 27031 and 27036 and TCP ports 27036 and 27037. Please make sure Steam can listen on these ports in your firewall software.
Add port both ports (UDP works) to Bugrosoft Bugrows 10 windows firewall with advanced settings inbound rules to fix what MICROSOFT BROKE!
Allow the connection

Cancelled connect attempt can eat my shirt cuz I know how to fix it:)

Then try it cuz that fixed my phone not connecting to my PC
And I didn't have to forward said ports in my router:)

For any technical difficulties please read the Link above that tells you how to setup REMOTE PLAY TOGETHER
Devs are super busy making a new game and may not have the time to reply to waaaa waaaaaa it doesn't work posts so include steam remote play logs and VCD log files in ones I really can't get it to work post along with ones specs and weather your using steam beta or not

I am not using steam beta remote play together doesn't work in steam beta so opt out of steam beta before you try remote play together



I can also play VCD on my Android Phone:)

Once you fix it if ya had problems with it or no problemo with it tell your friends how to fix it or use it=now everyone can enjoy decent multiplayer

The conventional way to do multiplayer also works fine on my phone and my PC too:)

Please=
Tell the Devs how it worked for you here!

Have a look at the games most resent news to read what devs said about the recent remote play together features

the client doesn't have to own or install the game streaming is all from the host through steam for pc to pc in splitscreen co-op and the steam link app if playing vcd on a mobile phone
host must have bought vcd
Last edited by A JANITOR; Jul 31, 2021 @ 2:57am
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Showing 1-15 of 15 comments
BlackEagle  [developer] Jan 17, 2021 @ 10:31pm 
Good stuff.

Indeed, anyone who wants to test it out, or just simply use it, can opt in to the beta.

And if you're willing, I'd like to try and connect to a few games in this way, get a feel for its performance.

I shall send you a friend invite, Janitor. :vcdsign:
Message me when it's a good time for you.
Gravity Cat Jan 18, 2021 @ 11:05pm 
I'm willing to help test it out too if you need it
Gravity Cat Jan 18, 2021 @ 11:22pm 
The game froze and I had to close it via the 'program not responding' prompt
cannonf0dder Jan 19, 2021 @ 7:09am 
Just a quick glitch, should be good now
cannonf0dder Jan 20, 2021 @ 8:54am 
So without any workarounds, we're looking at player 1=KB+mouse, player 2=controller.
Without the client on controller it's not gunna properly work as VCD's local-coop is built like this. Or am I reading something wrong here?
I'd give it a shot but I have no controller to play as client.
Last edited by cannonf0dder; Jan 20, 2021 @ 8:55am
cannonf0dder Jan 20, 2021 @ 9:54am 
OK, so after testing with AJ, we had 0 issues with crashing etc, however host was still able to be controlled via client via KB or Controller.
The plan next is to try and setup the game to already be in splitscreen mode before inviting another player, that way there is a 2nd pawn to be controlled.
cannonf0dder Jan 20, 2021 @ 2:19pm 
Tough break, I got x360ce to work on my ps3 and 4 controllers, so I can emulate them both into 360 ones, just have to test it out in game.
cannonf0dder Jan 20, 2021 @ 3:42pm 
Ok again, so 2nd test with AJ. First time was a success, AJ had two controllers and his keyboard, started the game already in split screen, when I joined with my controller it added a 3rd player (me) on the screen, see AJ's pic above.
We did the reverse, I hosted 2 controllers and KB, started split screen and again when AJ joined in it was 3 player, him adding the 3rd.
We tried again, me hosting, two controllers plugged in and KB, but this time, I didn't split screen, and when AJ joined he joined as player 2, starting the split. (Him using controller me on KB/M)
So it seems to be working, took me a little work setting up my controllers in steam setup but got there in the end.
Zero crashes or any issues of that sort. Lag was pretty noticeable, but me and AJ are literally half a world away from each other, Uk to AUS.
The only thing I noticed, and it may have been the lag, is when AJ brought up the pda tool (5) I could no longer move, I can only assume this part of the game being in coop therefore the game thinks p1 and 2 are the same and pauses for both players.
Hopefully that's some help to you guys.
Last edited by cannonf0dder; Jan 20, 2021 @ 3:44pm
BlackEagle  [developer] Jan 20, 2021 @ 9:24pm 
Ah, some very positive stuff, guys.
Nice work!

Unfortunately, if I'm reading this right. No one was able to setup a 2-player splitscreen game without having multiple controllers on the host side?

You weren't able to get both client and host to have a single controller each, but control different characters?
You also weren't able to get one player to have a keyboard and mouse, the other a single controller and be able to control two different characters?

If I added a keyboard key to activate splitscreen, it might help.
Did you try dragging the icons on the Remote Play screen?
Apparently if you drag the input icons around, you can re-order what player they respond to.
Otherwise, I guess steam doesn't have a way to selectively send input from one device to a given player's input stream, and instead just automatically assumes an order.

Doesn't help that the UDK allows one no way to manipulate input before it's automatically assigned a player index.
Last edited by BlackEagle; Jan 20, 2021 @ 9:27pm
cannonf0dder Jan 21, 2021 @ 12:59am 
@BlackEagle
The last test we did was a 2player split screen instead of 3.
I think at that point I only had one controller plugged in. Honestly I was rushing around at the time, sorting kids and cooking, so it's a bit of a blur.
I hosted with the 1 controller as p1 and I think AJ joined via controller and caused the game to go into splitscreen. Will have to try that one out again.
But for me at least, despite having to setup my controller in steam, everything worked outtta the box, no need for any tweaks or workarounds.
As for controls, I didn't know they could be moved. I did test enabling and disabling controllers, but that was when p2 was controlling p1.
If we get another chance to play together, I'll get some more tests in with AJ but 12hr time difference is hard to work with. One of us has to be up at a silly time.
A button to force split screen might help if just 1 controller doesn't work correctly.
The other option would be to change the control systems so that kb/m and controller 1 don't share the same pawn, if that's possible with this version of udk.

So in summary
Originally posted by BlackEagle:
Unfortunately, if I'm reading this right. No one was able to setup a 2-player splitscreen game without having multiple controllers on the host side?

You weren't able to get both client and host to have a single controller each, but control different characters?
You also weren't able to get one player to have a keyboard and mouse, the other a single controller and be able to control two different characters?.

1)At the time of testing we both had 2 pads plugged in however...
2)Possibly, I need to re-test this one. At one point I'm sure I had only 1 controller active, and AJ joined as p2, (no 3 way split)
3)Not at all, the 1st controller added ALWAYS takes control of P1 pawn and shares control with kb/m
Last edited by cannonf0dder; Jan 21, 2021 @ 5:52am
cannonf0dder Jan 21, 2021 @ 12:11pm 
OK, new test new findings!

1) One controller each works 100%. Both me and AJ took turns hosting, starting with just one player (no split). Once connected to the 2nd player, pressing start as usual split the screen into 2 player coop mode.
2)More than one controller can be used by host or client. In the testing AJ had 3 controllers going (3 way split) when I joined split it again making it 4 player split.
This brings 4 player local coop into the frame. 4 friends, one controller each will work fine.
3)Big picture mode or not makes no difference to playing ( connection wise or other ), AJ was using BP mode, I didn't. The only difference being I could see everything AJ did, chatting etc.
4)Thanks to Steam, all pads work fine. Ps3,4,xbox and even phone link, all worked fine.

So in conclusion, I'd say everything is running 100% as intended. No crashes, no workarounds, no fuss.
The only thing I might suggest, if it's possible, is to allow 1st player to be keyboard only. So then only one player would need a controller. It's not a big deal and it works fine without, but would just make it more accessible for those without controllers to be a host to someone who does.

I believe AJ is setting up some logs to post for you to peruse, so that's all I can do on my end for now, unless anything else pops up.
Good work guys.
ps. Just a thought, how will dlc work? if you join a hosted dlc map will you need the dlc, or will it be bypassed due to the way remote works?
Last edited by cannonf0dder; Jan 21, 2021 @ 12:22pm
BlackEagle  [developer] Jan 21, 2021 @ 10:48pm 
Originally posted by cannonf0dder:
OK, new test new findings!

1) One controller each works 100%. Both me and AJ took turns hosting, starting with just one player (no split). Once connected to the 2nd player, pressing start as usual split the screen into 2 player coop mode.
2)More than one controller can be used by host or client. In the testing AJ had 3 controllers going (3 way split) when I joined split it again making it 4 player split.
This brings 4 player local coop into the frame. 4 friends, one controller each will work fine.
3)Big picture mode or not makes no difference to playing ( connection wise or other ), AJ was using BP mode, I didn't. The only difference being I could see everything AJ did, chatting etc.
4)Thanks to Steam, all pads work fine. Ps3,4,xbox and even phone link, all worked fine.

So in conclusion, I'd say everything is running 100% as intended. No crashes, no workarounds, no fuss.

Oh nice, that's good to hear.

Originally posted by cannonf0dder:
The only thing I might suggest, if it's possible, is to allow 1st player to be keyboard only. So then only one player would need a controller. It's not a big deal and it works fine without, but would just make it more accessible for those without controllers to be a host to someone who does.

Yeah, definitely. I had hoped that maybe Steam input could be used to assign the first controller to player 2, instead of player 1. This is something we can't do in the UDK, annoyingly. So one always needs at least 2 controllers.
I'll need to do more testing myself, see what can be done.

Originally posted by cannonf0dder:
ps. Just a thought, how will dlc work? if you join a hosted dlc map will you need the dlc, or will it be bypassed due to the way remote works?

Yeah, you won't need the DLC, or even the game to join a remote session I believe.

Great work, guys.
I know it's tough juggling time. It is very much appreciated.
And thanks for the logs, Janitor. :steamthumbsup:
Last edited by BlackEagle; Jan 21, 2021 @ 10:48pm
cannonf0dder Jan 22, 2021 @ 12:38am 
With regards to the controller and keyboard problem, what we didn't test was to simply disable kb/m sharing. I've read this can work on some games that suffer the same problem, soul calibre being one.
That would allow for p1 to not need a controller.
May be worth looking into.
Last edited by cannonf0dder; Jan 22, 2021 @ 12:39am
cannonf0dder Jan 22, 2021 @ 5:56am 
OK my hopefully final test, and good news all round!!!

So I hosted a game, just on my KB/m, I had no controller plugged in at all.
I joined on a 2nd pc using a controller, at 1st the controller controlled player 1. However in the control settings of Remote play I dragged the controller, currently labelled (1) across one section until it became (2). At which point pressing [start] split the screen and 2 player coop with one controller was done.

So now we know, if only one person has a controller, you can still play 2 player coop if you drag the controller over to become (2) in the remote play control setting screen.

No need to add a split screen button, no need to seperate kb/m from the player 1 controller bindings.

Works 100% of the time, everytime. At least on my 2 computers.
BlackEagle  [developer] Jan 22, 2021 @ 9:47pm 
Excellent stuff, guys!

Good to see it does in-fact do what I wanted it to.
I'll be doing a couple more tests myself and the like, then gather some info to put in a post.

Thanks for the assist.
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Date Posted: Jan 16, 2021 @ 6:25pm
Posts: 15