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And the best part is that i dont even remember this game updating, so i guess this is something that can be changed "on the fly" directly on steam platform
It was enable by default upon Steam's release of Remote Play Together support, but VCD does not officially support it, since given the way input in the unreal engine works, it requires two controllers on either side. So the host would need to have two controllers, one for themselves, another to just "enable" input for player two. Player two, across the internet would also need two controllers, the first one as a dummy just to get the number of to 2, which will be input for player 2.
It's rather dumb, since you can't use keyboard/mouse input as a separate channel from the controller.
However, we've not dug all the way with this one, so there might be something we can do to hack the engine(Unreal Engine 3, which is what VCD is built on) or find some other way of splitting the input.
For now, it's safer to not deceive players with false advertisement into thinking it works.
OK, reasonable.
Does the other player need two controllers as well though? I mean, if the host has two controllers and therefor is able to choose which player he is going to be/player 2, one controller should be enough for the other player, shouldn't it?
This can be funny to test too. Cause the other player by defaut is gonna be on input number 1, so if player 1 (with 2 controllers) just leave input 1 for the other player, and plays with the other controller it can work too.
But nevermind, it was pretty weird actually hahaha.
We had the idea of testing it with emulated Xbox controllers.
Still messy, but yeah I believe that might work.
Admittedly I've not yet had a chance to do much testing with Remote Play Together. Connection speeds in SA being what they are.
Greetings all. We're looking into adding proper support for Remote Play Together, and could use a bunch of people willing to test its limits. We're mainly wondering if the input scheme is up to par.
Ideally we'd like, in a Split-screen game:
One player to be able to play with a keyboard and the other with a single controller, able to control two separate characters.
Both players to play with their own single controller, but be able to control two separate characters.
Additional players to be able to join and control a third or fourth character with either their single controller, or their keyboard.
Given the way the Unreal Engine handles input, this seems like a recipe for disaster. So hopefully we can leverage the Steam Input API to make up for some of the shortcomings if needed.
If you're interested in working together, let me know. And of right now, the feature is enabled
on the Beta build. You can opt into this with the following code: ZeTrollPatch
_____________________
The above was posted by Devs
I opted into the VCD beta today
I got it working on my android phone
With the steam link app
(remote play anywhere) and played a map this morning on my phone and I also hosted and joined a server the conventional way and used the level editor on my phone!
but haven't tried the remote play together feature yet cuz nobody else has seen the above mentioned Dev post today but me I guess
but I think it will work
Try it out and tell us how it worked
I posted how I got it working on my phone in the Dev thread
I have yet to try remote Play together with my Steam friends
https://steamcommunity.com/sharedfiles/filedetails/?id=2364412088