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Thank you for bigs comments i will wait for devs and fun fact when i setting max fps 144 in engine.ini my fps in main menu 300 but when i launch this map my fps drops to 30(
if i have dx12 i need to launch with dx11?
when i launching with dx11 it lags much more
Runs very good! But... other big maps lagging too
Thank you for helping for this map!
When i launching with dx11 in main menu i have 62 fps and 18 in original map when i launching with dx12 i have 60 fps in main menu and 30 in game
Have you discord? if yes you can help me with low fps
Ok thank you :( i will wait
I have new issue when i launching vcd with -dx11 FPS on orig. tiny rooms III is 18 but when i launching with -dx9, -dx10 my FPS 27-30 strange... maybe directx problem?
Hmm, this is disturbing and looks rather hopeless. I see that A Janitor, 4KANT and others have already exhausted all the possible suspects.
Seeing as how making changes to the map gave the best results, and you've not been experiencing this in official levels, I presume? Only in very large maps?
Given that, I would guess that it likely has to do with a very large number of actors.
Now, not every system or hardware behaves the same with the same level. Unreal Engine 3 definitely has optimization issues with too many actors(objects).
The biggest sources of low FPS are often:
If any of these are taking place where you are in a given level, it's possible you'll see this major reduction in performance. Given VCD's heavy reliance on many objects, and the fact that it's easy for player to dramatically shift the balance by adding or removing mess, or piling objects together, good optimization of unpredictable player-made situations is extremely challenging.
That's why we usually try to limit the number of actors in official levels to a certain amount, so there is at least some breathing room for players before things go horribly wrong and the engine starts breaking down.
But Workshop levels can obviously do things differently and try new and exciting things that official levels don't. That's what makes them so interesting. So you're bound to run into some situations where not every system behaves the same.
It certainly seems like your system should have no problem with it, but clearly it does, and that likely comes down to the engine and particular situations that aren't so favorable for it.
Lags only on big workshop maps. Original maps runs fine 62+ fps
Can it be fixed?
As A Janitor says, yeah it's most likely something with the level itself and that'd need to change slightly to fix the issue. I'm not sure which part is causing the slow-down, but it's most likely a combination. Testing would have to be done there.
Your best bet is to simply just avoid those levels or try and play them as best as you can with the slow down. Not everyone who plays those levels will experience it, so its up to the creator to balance the vision for their level with the capabilities and compatibilities of the engine and players' systems.
That being said, some overall optimizations to the engine and some gameplay elements could certainly improve things. We'd have to look into more ways to do so, though I don't hold my breath for the engine changes, sadly...
Thank you! Sadly.. why my pc cant run work. maps fine(. And thank you Janitor for helping.