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I'd say mess with your graphics settings/preferences to see if lowering the quality/turning extra things off (like bloom, mop drips, ect) help!
If you get good FPS on other maps, I would think it's just down to that map.
Can you list all ways only
https://www.youtube.com/watch?v=INmGSpvFM-k watch this video pls
Log: Log file open, 05/25/22 15:07:54
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (64-bit): Jul 1 2013 15:03:50
Init: Changelist: 1715227
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Viscera\Binaries\Win64\
[0000.57] Init: Computer: DIMA
[0000.57] Init: User:
[0000.57] Init: CPU Page size=4096, Processors=12
[0000.57] Init: High frequency timer resolution =10.000000 MHz
[0000.57] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=19.2GB Virtual=131072.0GB
[0000.88] Log: Steam Client API initialized 1
[0001.00] Log: Steam Game Server API initialized 1
[0001.04] Init: WinSock: I am Dima (192.168.1.37:0)
[0001.04] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0001.04] Init: Object subsystem initialized
[0001.13] Log: Found D3D11 adapter 0: Radeon RX 580 Series
[0001.13] Log: Adapter has 8170MB of dedicated video memory, 0MB of dedicated system memory, and 8167MB of shared system memory
[0001.16] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0001.16] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8167MB of shared system memory
[0001.22] Log: Shader platform (RHI): PC-D3D-SM3
[0001.25] Log: PhysX GPU Support: ENABLED
[0001.27] Init: Initializing FaceFX...
[0001.27] Init: FaceFX 1.7.4 initialized.
[0001.37] Init: XAudio2 using '8=0<8:8 (Realtek(R) Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
[0002.62] Init: Finished loading startup packages in 1.13 seconds
[0002.62] Log: 57887 objects as part of root set at end of initial load.
[0002.62] Log: 0 out of 0 bytes used by permanent object pool.
[0002.62] Log: Initializing Engine...
[0003.31] Init: UEngine initialized
[0003.32] Init: XAudio2Device initialized.
[0003.47] Init: Client initialized
[0005.28] Log: Initializing Steamworks
[0005.29] Log: Logged in as 'Dimach YT'
[0005.30] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0005.30] Warning: Warning, Failed to find object 'Class None.'
[0005.30] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0005.30] Warning: Warning, Failed to find object 'Class None.'
[0005.30] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0005.30] Warning: Warning, Failed to find object 'Class None.'
[0005.31] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0005.31] Warning: Warning, Failed to find object 'Class None.'
[0005.32] Log: LoadMap: VC_FrontEnd_New?Name=Bob?Team=255
[0006.33] Log: Game class is 'VCEntryGame'
[0006.35] Log: Primary PhysX scene will be in software.
[0006.35] Log: Creating Primary PhysX Scene.
[0006.36] Log: Bringing World vc_frontend_new.TheWorld up for play (0) at 2022.05.25-15.08.00
[0006.37] Log: WARNING: Cooking Convex For Actor: vc_frontend_new.TheWorld:PersistentLevel.VCDebris_Flare_0 Component: VCGibStaticMeshComponent_40 StaticMesh: GP_DigSite.Explosives.S_GP_Flare_01 (Scale: 0.750000 0.750000 0.750000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0006.38] Log: Bringing up level for play took: 0.039701
[0006.38] Error: StartLocalVoiceProcessing(): Device is currently owned by another user
[0006.38] Log: ########### Finished loading level: 1.063651 seconds
[0006.38] Init: Game engine initialized
[0006.38] Log: Initializing Engine Completed
[0006.71] Log: >>>>>>>>>>>>>> Initial startup: 6.71s <<<<<<<<<<<<<<<
[0006.96] Log: Current scalability system settings:
[0006.96] Log: StaticDecals = TRUE (Whether to allow static decals.)
[0006.96] Log: DynamicDecals = TRUE (Whether to allow dynamic decals.)
[0006.96] Log: UnbatchedDecals = TRUE (Whether to allow decals that have not been placed in static draw lists and have dynamic view relevance.)
[0006.96] Log: DecalCullDistanceScale = 1 (Scale factor for distance culling decals.)
[0006.96] Log: DynamicShadows = FALSE (Whether to allow dynamic shadows.)
[0006.96] Log: LightEnvironmentShadows = TRUE (Whether to allow dynamic light environments to cast shadows.)
[0006.96] Log: MotionBlur = FALSE (Whether to allow motion blur.)
[0006.96] Log: DepthOfField = TRUE (Whether to allow depth of field.)
[0006.96] Log: AmbientOcclusion = FALSE (Whether to allow ambient occlusion.)
[0006.96] Log: Bloom = FALSE (Whether to allow bloom.)
[0006.96] Log: bAllowLightShafts = FALSE (Whether to allow light shafts.)
[0006.96] Log: Distortion = TRUE (Whether to allow distortion.)
[0006.96] Log: DropParticleDistortion = FALSE (Whether to allow dropping distortion on particles based on WorldInfo::bDropDetail.)
[0006.96] Log: LensFlares = FALSE (Whether to allow rendering of LensFlares.)
[0006.96] Log: AllowRadialBlur = TRUE (Whether to allow radial blur effects to render.)
[0006.96] Log: bAllowSeparateTranslucency = FALSE (Whether to keep separate translucency (for better Depth of Field), experimental.)
[0006.96] Log: bAllowPostprocessMLAA = FALSE (Whether to allow post process MLAA to render. requires extra memory.)
[0006.96] Log: bAllowHighQualityMaterials = TRUE (Whether to use high quality materials when low quality exist.)
[0006.96] Log: MaxFilterBlurSampleCount = 16 (Max filter sample count.)
[0006.96] Log: SkeletalMeshLODBias = 0 (LOD bias for skeletal meshes.)
[0006.96] Log: DetailMode = 2 (Current detail mode; determines whether components of actors should be updated/ ticked.)
[0006.96] Log: MaxDrawDistanceScale = 1 (Scale applied to primitive's MaxDrawDistance.)
[0006.96] Log: MaxAnisotropy = 1 (Maximum level of anisotropy used.)
[0006.96] Log: bAllowD3D9MSAA = FALSE (UKNOWN)
[0006.96] Log: MinShadowResolution = 64 (min dimensions (in texels) allowed for rendering shadow subject depths.)
[0006.96] Log: MinPreShadowResolution = 16 (min dimensions (in texels) allowed for rendering preshadow depths.)
[0006.96] Log: MaxShadowResolution = 256 (max square dimensions (in texels) allowed for rendering shadow subject depths.)
[0006.96] Log: MaxWholeSceneDominantShadowResolution = 512 (max square dimensions (in texels) allowed for rendering whole scene shadow depths.)
[0006.96] Log: ShadowTexelsPerPixel = 1.3 (The ratio of subject pixels to shadow texels.)
[0006.96] Log: bEnableBranchingPCFShadows = FALSE (Toggle Branching PCF implementation for projected shadows.)
[0006.96] Log: bAllowWholeSceneDominantShadows = TRUE (Whether to allow whole scene dominant shadows.)
[0006.96] Log: bUseConservativeShadowBounds = FALSE (Whether to use safe and conservative shadow frustum creation that wastes some shadowmap space.)
[0006.96] Log: bAllowFracturedDamage = TRUE (Whether to allow fractured meshes to take damage.)
[0006.96] Log: FractureCullDistanceScale = 1 (Distance scale for whether a fractured static mesh should actually fracture when damaged.)
[0006.96] Log: bApexClothingAsyncFetchResults = FALSE (If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.)
[0006.96] Log: 1
[0006.96] Log: DumpAvailableResolutions
[0006.96] Log: 640x480
[0006.96] Log: 640x480
[0006.96] Log: 640x480
[0006.96] Log: 640x480
[0006.96] Log: 640x480
[0006.96] Log: 720x400
[0006.96] Log: 720x400
[0006.96] Log: 720x400
[0006.96] Log: 720x480
[0006.96] Log: 720x480
[0006.96] Log: 720x576
[0006.96] Log: 720x576
[0006.96] Log: 720x576
[0006.96] Log: 720x576
[0006.96] Log: 800x600
[0006.96] Log: 800x600
[0006.96] Log: 800x600
[0006.96] Log: 800x600
[0006.96] Log: 832x624
[0006.96] Log: 832x624
[0006.96] Log: 832x624
[0006.96] Log: 1024x768
[0006.96] Log: 1024x768
[0006.96] Log: 1024x768
[0006.96] Log: 1128x634
[0006.96] Log: 1128x634
[0006.96] Log: 1128x634
[0006.96] Log: 1152x864
[0006.96] Log: 1152x864
[0006.96] Log: 1152x864
[0006.96] Log: 1152x872
[0006.96] Log: 1152x872
[0006.96] Log: 1152x872
[0006.96] Log: 1280x720
[0006.96] Log: 1280x720
[0006.96] Log: 1280x800
[0006.96] Log: 1280x1024
[0006.96] Log: 1280x1024
[0006.96] Log: 1366x768
[0006.96] Log: 1440x900
[0006.96] Log: 1600x900
[0006.96] Log: 1680x1050
[0006.96] Log: 1760x990
[0006.96] Log: 1760x990
[0006.96] Log: 1920x1080
[0006.96] Log: 1920x1080
[0006.96] ScriptLog: Reloading Trophy Data...
[0011.72] ScriptLog: RUST: [Initializing Workshop Client]
[0011.72] ScriptLog: RUST: DLLVersionInt(): 268435457
[0011.72] ScriptLog: RUST: DLLBuildString(): RUSTClient - 1.0.0.1 - Release - win64
[0011.75] ScriptLog: RUST: StartClient(): True
[0011.75] ScriptLog: RUST: SetConfigPath(): True
[0011.75] ScriptLog: RUST: UpdateUGCInstall(): OK
[0014.73] ScriptLog: RUST: [Checking Initial Status]
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 2668330142 Claustrophobic Storage II
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 2668328112 Claustrophobic Storage I
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 2620924654 Tiny Rooms IV
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 2620918714 The Sewer
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 2566472829 Tiny Rooms III
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 2566465201 Tiny Rooms II
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 2563133752 Tiny Rooms I
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 2445537802 Medical Sandbox
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 2111235526 Medical Mishap REDUX
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 1387847171 WaterWorks
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 722685135 Hi Ping's
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 394209663 Medical Rust
[0014.73] ScriptLog: RUST: ReadMessage(): mod_sub 379572043 Underground Research Facility
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 2668330142 Claustrophobic Storage II
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 2668328112 Claustrophobic Storage I
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 2620924654 Tiny Rooms IV
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 2620918714 The Sewer
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 2566472829 Tiny Rooms III
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 2566465201 Tiny Rooms II
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 2563133752 Tiny Rooms I
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 2445537802 Medical Sandbox
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 2111235526 Medical Mishap REDUX
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 1387847171 WaterWorks
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 722685135 Hi Ping's
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 394209663 Medical Rust
[0014.73] ScriptLog: RUST: ReadMessage(): mod_ready 379572043 Underground Research Facility
[0014.73] ScriptLog: RUST: ReadMessage(): mods_alldone
[0014.73] ScriptLog: RUST: [All Done]
[0014.73] ScriptLog: RUST: [Shutting Down]
[0015.80] Log: LoadMap: TinyRoomsIII?Name=Bob?Team=255?Game=VisceraGame.VCGame?bDisableSniffer=False?LocalCoop=False
[0015.82] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0017.27] Log: Game class is 'VCGame'
[0017.31] Log: Primary PhysX scene will be in software.
[0017.31] Log: Creating Primary PhysX Scene.
[0017.37] Log: Bringing World TinyRoomsIII.TheWorld up for play (0) at 2022.05.25-15.08.11
[0017.85] Warning: Warning, Failed to load 'VCDebris None.None': Failed to find object 'VCDebris None.None'
[0017.89] Log: Bringing up level for play took: 0.619643
[0017.89] ScriptWarning: Accessed None 'AccessControl'
VCGame TinyRoomsIII.TheWorld:PersistentLevel.VCGame_0
Function VisceraGame.VCGameBase:Login:0045
[0017.96] Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user
[0017.96] Log: ########### Finished loading level: 2.154940 seconds
[0018.22] Log: WARNING: Cooking Convex For Actor: TinyRoomsIII.TheWorld:PersistentLevel.VCDebris_Flare_0 Component: VCGibStaticMeshComponent_721 StaticMesh: GP_DigSite.Explosives.S_GP_Flare_01 (Scale: 0.750000 0.750000 0.750000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0018.37] Log: WARNING: Cooking Convex For Actor: TinyRoomsIII.TheWorld:PersistentLevel.VCDebrisPlaced_Deco_1054 Component: VCGibStaticMeshComponent_1522 StaticMesh: TinyRoomsIII.models.TRIII_MetalShelf (Scale: 1.000000 1.000000 1.000000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0018.40] Error: Can't start an online game that hasn't been created
[0018.44] ScriptLog: Accessing data from save file: Save0.sav
[0018.51] ScriptLog: Reloading Trophy Data...
[0025.10] ScriptLog: StuckDetectionHit() destroying debris actor - VCDebrisPlaced_Deco_391
[0028.11] ScriptLog: StuckDetectionHit() destroying debris actor - VCDebrisPlaced_Deco_761
[0046.56] ScriptLog: StuckDetectionHit() destroying debris actor - VCDebrisPlaced_Deco_961
[0056.32] Log: WARNING: Cooking Convex For Actor: TinyRoomsIII.TheWorld:PersistentLevel.VCDebrisPlaced_Deco_1092 Component: VCGibStaticMeshComponent_1560 StaticMesh: GP_Objects.GooJar.S_GP_Vial01_Broken (Scale: 1.500000 1.500000 1.500000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0063.47] ScriptLog: StuckDetectionHit() destroying debris actor - VCDebrisPlaced_Deco_195
[0067.48] Log: WARNING: Cooking Convex For Actor: TinyRoomsIII.TheWorld:PersistentLevel.VCDebrisPlaced_23 Component: VCGibStaticMeshComponent_1562 StaticMesh: Env_Admin_01.Meshes.S_Env_Admin_BeerBottle_Broken01 (Scale: 0.350000 0.350000 0.350000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0067.48] Log: WARNING: Cooking Convex For Actor: TinyRoomsIII.TheWorld:PersistentLevel.VCDebrisPlaced_24 Component: VCGibStaticMeshComponent_1563 StaticMesh: Env_Admin_01.Meshes.S_Env_Admin_BeerBottle_Broken02 (Scale: 0.350000 0.350000 0.350000) Please go and set PreCachedPhysScale on the mesh to have this scale for RunTime spawned objects.
[0071.60] ScriptLog: StuckDetectionHit() destroying debris actor - VCDebrisPlaced_Deco_776
[0073.92] ScriptLog: StuckDetectionHit() destroying debris actor - VCDebrisPlaced_Deco_693
[0078.13] ScriptLog: ---Auto Saving---
[0078.13] ScriptLog: Commencing game save...Save0.sav
[0078.13] ScriptLog: Game Save version: v1.145
[0081.63] ScriptLog: Commiting save data to file: Save0.sav
[0092.42] ScriptLog: StuckDetectionHit() destroying debris actor - VCDebris_Flare_Green_10
[0141.11] ScriptLog: ---Auto Saving---
[0141.11] ScriptLog: Commencing game save...Save0.sav
[0141.11] ScriptLog: Game Save version: v1.145
[0144.58] ScriptLog: Commiting save data to file: Save0.sav
[0201.10] ScriptLog: ---Auto Saving---
[0201.10] ScriptLog: Commencing game save...Save0.sav
[0201.10] ScriptLog: Game Save version: v1.145
[0204.55] ScriptLog: Commiting save data to file: Save0.sav
[0218.67] Log: Closing by request
[0218.67] Log: appRequestExit(0)
[0218.82] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
[0219.11] Exit: Preparing to exit.
[0219.41] Exit: Game engine shut down
[0219.82] Exit: Windows client shut down
[0219.83] Exit: XAudio2 Device shut down.
[0219.90] Exit: Object subsystem successfully closed.
[0219.95] Log: Shutting down FaceFX...
[0219.95] Log: FaceFX shutdown.
[0219.99] Exit: Exiting.
[0219.99] Log: Log file closed, 05/25/22 15:11:33
Slower?? omg why my pc cant run this game curectly
20% 3.69 Ghz
I need to turn it to TRUE? Yes i trye/id launching with -dx9,10,11. Not working(
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Sound Tab 4: No problems found.
Sound Tab 5: No problems found.
Sound Tab 6: No problems found.
Input Tab: No problems found.
ehhhh :(
i watching anarki.gl he play tiny rooms III and he have 62 FPS