安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Did you create any fires with the welder? Those sometimes have a habit of causing scorch marks out of reach on the underside of geometry.
Other than that, I'm not sure. As you say, it doesn't look like there's anything there.
You could try using the "KillNearestMess" cheat in the console(~) to get rid of it.
Well, I completed the entire map twice to find that the same spot was going off. It may be a bug. As for the area on the second playthrough, I think you're right when you say that it was soot that's outside of reachable geometry.
Anyways, will try that. Thank you.
Nothing is wrong there.
Perhaps you missed some bullet holes nearby?
(One of Unrefinery challenge: Camouflage bullet holes.) (Yes, some of them are in that corridor.)
First one might be on the other side of the door frame or on the left side of the wall.
Second one might be the bullet holes near the ceiling behind you.
And as for the area around the fenced wall...
I was sure I was about to go insane.
When you use the welder, shoot in around 3 second bursts giving a little time for it to cool down.
It's actually a scorch mark that's INSIDE the ceiling. And that's not visible nor cleanable from below at all.