Viscera Cleanup Detail

Viscera Cleanup Detail

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officer 2017 年 12 月 12 日 下午 4:20
Sniffer found something unorganic in the Unrefinery; nothing is there.
最后由 officer 编辑于; 2017 年 12 月 12 日 下午 7:30
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正在显示第 1 - 8 条,共 8 条留言
BlackEagle  [开发者] 2017 年 12 月 12 日 下午 11:22 
Hmm, that's rather odd.

Did you create any fires with the welder? Those sometimes have a habit of causing scorch marks out of reach on the underside of geometry.

Other than that, I'm not sure. As you say, it doesn't look like there's anything there.

You could try using the "KillNearestMess" cheat in the console(~) to get rid of it.
officer 2017 年 12 月 13 日 上午 9:14 
引用自 BlackEagle
Hmm, that's rather odd.

Did you create any fires with the welder? Those sometimes have a habit of causing scorch marks out of reach on the underside of geometry.

Other than that, I'm not sure. As you say, it doesn't look like there's anything there.

You could try using the "KillNearestMess" cheat in the console(~) to get rid of it.

Well, I completed the entire map twice to find that the same spot was going off. It may be a bug. As for the area on the second playthrough, I think you're right when you say that it was soot that's outside of reachable geometry.

Anyways, will try that. Thank you.
最后由 officer 编辑于; 2017 年 12 月 13 日 上午 9:16
Linzombie666 2017 年 12 月 14 日 上午 2:57 
I'll test the map later, see if there's anything wrong there.
Linzombie666 2017 年 12 月 14 日 上午 3:48 
Just roughly cleaned up that corridor. ("roughly" because I burned the crates, too.)
Nothing is wrong there.

Perhaps you missed some bullet holes nearby?
(One of Unrefinery challenge: Camouflage bullet holes.) (Yes, some of them are in that corridor.)
Linzombie666 2017 年 12 月 14 日 上午 3:52 
Also, the sniffer detects "nearby" mess, not "its pointed direction" mess.

First one might be on the other side of the door frame or on the left side of the wall.

Second one might be the bullet holes near the ceiling behind you.
最后由 Linzombie666 编辑于; 2017 年 12 月 14 日 上午 3:55
officer 2017 年 12 月 16 日 下午 1:42 
Well, I executed "killnearestmess" and the sniffer dialed back only a small amount. Absolutely confused with it, I found the "ghost" command and flew above the thick barrier that seperates the playable level area and the outer limits, and sure enough...

And as for the area around the fenced wall...

I was sure I was about to go insane.
最后由 officer 编辑于; 2017 年 12 月 16 日 下午 1:43
cannonf0dder 2017 年 12 月 17 日 上午 12:35 
Yup that can happen, not often but it does.
When you use the welder, shoot in around 3 second bursts giving a little time for it to cool down.
-silver- 2019 年 2 月 7 日 上午 11:30 
I found out what that was simply by using the DebugShowViscera command along with Ghost.
It's actually a scorch mark that's INSIDE the ceiling. And that's not visible nor cleanable from below at all.
最后由 -silver- 编辑于; 2019 年 2 月 7 日 上午 11:32
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发帖日期: 2017 年 12 月 12 日 下午 4:20
回复数: 8