Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Reason being, monster density, level design, and boss tactics might make bow sniping a bit difficult, even with minions, so at least this way I have a fall-back when things just need to get close and personal.
Also I read that some creatures are resistant to certain damage types. So I can switch between piercing and slashing, and keep a high elemental damage weapon for physical damage resistant bosses and such.
But then that's part of the fun of these types of games; character builds.
Dervish is a really good Defensive spell that increases attack speed by 80%, but it takes magic level 40 to learn. I highly recommend it.
Want to know if life steal work with spells. That dual wield elf scepter's +20 to all magic skills look OP to me. That with Superior gems that increase Mana Regen and Spell casting speed looks fun. Wonder if spells crit too, if so ALL POINTS INTO CRIT!
I let my summons do the heavy lifting while I used a knockback effect bow and charm monster spell from the rear.