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Αναφορά προβλήματος μετάφρασης
So in short, Travis Baldree made both games. It's pretty obvious if you play them that Torchlight is "FATE 2.0". The pet system, fishing, infinitely deep dungeon, and many other aspects are virtually identical in the two games.
In fact, I would disagree with your assertion that it is FATE 2.0: while the pet system was definitely implemented in FATE, fishing is not something that is unique to FATE and Torchlight (there are hundreds of games with fishing :P), and the implementation of an infinitely deep dungeon is something that has existed in other Roguelikes before any of the games we are discussing.
My point was that Torchlight is as much connected to Diablo and Mythos as it is to FATE, and to draw a direct line between them would be incorrect, and does a great disservice to both genres.
However, the relationship of FATE to Diablo is nothing like the relationship to FATE and Torchlight. Having played FATE first, you will soon realize that there are many many things that seem all too similar in Torchlight. Much too many.
Everything from the sound effects, potion icons, pet system, art style, UI, minimap icons, quest icons, NPC placement is almost identical to FATE. It was almost like the developers took the game code from FATE, touched it up a bit, and released it as a new brand.
If you have played Torchlight and would like to buy FATE, just keep in mind that you've played FATE 2 and now you're playing FATE 1.
just Torchlight 2 has very specific dungeon levels though. Torchlight 1 had waaaay more i think
sure they share elements but the creating a base of operations is something roguelikes dont have
sure at some point dwarf fortress did get a roguelike part put into the game but i still dont consider it a rouge like.
Some game is always based off some game. some games have same devs / coders / publishers. teh end. why there is need of debate or why it actually matters is beyond me apparently, to understand. All I know is - Steam is full of Noob Gamers - Period.
12-20 yr old age group has no sense of gaming history / gameplay. They were spawned in a world of gimme's and wants.
Fate was WildTangents answer to FIlling a void in their online gaming setup. teh end. buy mah coins ♥♥♥♥♥♥♥.
Edit *** FYI - this game was everywhere for free - once fate2 was released. Lets buy it.
I am about to turn 40, and been gaming since the CPM/80 operating system.
Your attitude does contribute to nothing.
Thanks to ppl investing time in researching gaming history and writing "novels",
some of those "noobs" will have the chance to better understand where all started and even more important, to embrace the knowledge and curiosity needed to play and enjoy any (good) game despite it's age, genre and / or graphics.
Many young people don't enjoy "old" games just because they don't have the "view" or "context"
that is needed to play and position the game on the correct context.
Id rather spend my time reading these discussions and hoping the educational effort some people do, pays off than just b*1*c*h because people are "n00bs" or whatever other negative adjective you may want to use.
As for paying for free or not free games, as for any other thing in life, people are entitled to
their right to buy whatever they want , even if it is a shoe box filled with p00p, and knowing it.
So please people, continue to enlighten the community with information, as long as
it is solid and has been contrasted
Another game people should really check out is Din's Curse. Small team, Diablo like with a lot of small but awesome features.
great titles on my book, that don't need fancy stuff to be enjoyable
Is every single first person shooter a DOOM clone? Go on the forums of whatever the latest inception of Call of Duty is now and call your post "DOOM Clone?", sit back and see just how ill concieved using the word is when it comes to defining a genre.
Travis and team went to Flagship Studios to help create an mmo (beta) called Mythos.
Flagship Studios was known for the game Hellgate London (Lead Creator of Diablo 1 and 2 David Brevik along with Erich Schaefer and Max Schaefer)(composer Matt Uelmen).
Flagship Studio ran into financial problems and sank along with Mythos.
Fast forward today, they created Torchlight with (Travis and the Schaefer Brothers along with composer Matt Uelmen).
http://en.wikipedia.org/wiki/Flagship_Studios
why are you buying this game when it was free 6-7 years ago?
why are we reading about game clone history and why is it being debated. i find it hilarious.
especially when people squabble over something so meaningless. thus - Noob Gamers - thus meaning NEW - yet they feel they know all.
and now here we are.
oh no. i said my opinion.