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Anyways - my enchants are mostly mana recovery right now - and looking at faster spell casting. If you're playing a mage running out of mana and being able to pump out spells fast seems to be the way to go.
If you're doing a different build, my guess is going to be stam and maybe health.
Dying sucks - it's expernsive. So getting the character such that it can survive and manage any combat scenario is pretty much the whole game - controlling the battle.
And defense is my top priority generally after money
So after you're carrying 3 million GP, paying 20k for something at the store means nothing. 3k for a jewel... psh... :) It's like a waste of time.
Why?
Well.
I had a character who I pimped out with a crapton of Zircon.
I had about a 90% chance of fiding magic loot.
For every enemy I killed they would drop magic weapons.
Usually giving me about 1,000-10,000 gold per sell.
I would end dungeons with about +90,000 gold in my pocket.
While just have +90% more gold drop from enemies would turn 100 gold to 190, which isnt much.
I would just have 2 Elite/Legendary Elven Swords (Fastest), high Dual Wielding, really high Sword Skill, lots of Peridots and Jades, Dervish + other defensive buff spells + Blood Fang Spell.
I would heal +900 HP every hit, which was a lot considering I was hitting so fast that I couldn't even see my character's animation, and I couldn't properly see the numbers most of the time.
Even 10 bosses ganging up on me didn't make a single dent in my HP, not a single potion was used.
(On a new character)