FATE
Robscura Apr 17, 2014 @ 10:07pm
Create your own items SUPER EASY!!!
First, I have only tried this on the non Steam version so I'm not sure if this will work with the Steam one but it should, if it doesn't let me know.

Now I'll explain what you can do, basically you can tell the game the specifications of any item, so you can give that existent item ANY magic effects, stats or price, or you can add a new completely new item, you can even name it. The same aplies for fish, although I remember I wasn't able to create one, so I just edited one: Flawless Bass lol, I gave it the effect of transforming my pet into a huge ♥♥♥♥♥ black dragon that launched fire balls and a lot more spells used by the dragon creature, you can specify the creature and size of it and it's abilities, so you can get a massive fire-spitting dragon that fills the screen or a pocket sized one.

Ok now down to business. This requires the most basic skills, you open it: [ ] you close it: [/] So first, go to the game folder, that's where the game .exe should be, it may be called Fate. there you go to the ITEMS folder and search for the items.dat file, open it with note pad and there you go, the item definition file, all the items ordered by weapon type, armor, etc.
Editing is exremely intuitive, you can copy the text from one item and use it as a template. Let's take the Mace's for example (♥♥♥♥ty basic mace):

[ITEM]
<TYPE>:CLUB
<NAME>:Mace
<RARITY>:500
<MINIMUM_DEPTH>:7
<MAXIMUM_DEPTH>:16
<MODEL>:ITEMS/mace1.mdl
<COLLIDEABLE>:0
<ICON>:ICONS/mace1.png:ICONS/mace1a.png:48:144
<VALUE>:2140
<TAKEABLE>:1
#<DAMAGE>:minimum:maximum
<DAMAGE>:12:18
<ATTACK_RADIUS>:6
<STRIKE_RADIUS>:8
<SPEED>:SLOW
<DROP_SOUND>:SOUNDS/ITEMS/fall.wav
<TAKE_SOUND>:SOUNDS/ITEMS/metalget.wav
<LAND_SOUND>:SOUNDS/ITEMS/metaldrop.wav
<STRIKE_SOUND>:SOUNDS/BATTLE/woodflesh1.wav
<STRIKE_SOUND>:SOUNDS/BATTLE/woodflesh2.wav
<STRIKE_SOUND>:SOUNDS/BATTLE/woodflesh3.wav
<ATTACK_SOUND>:SOUNDS/BATTLE/woodswing.wav
<REQUIRES>:STRENGTH:42
<MERCHANT_MINIMUM>:4
<MERCHANT_MAXIMUM>:40
[/item]

Here you can see and change the comands for every item stat and reference to in-game models, icons and sounds, but that's not all you'll need to go to dungeaon lvl XXXXX or wherever the game stops.
Effects, enchanted items can boost your skills and character traits beyond max level. So we'll take another item this time:

[ITEM]
<TYPE>:AXE
<NAME>:Rasten's Vanguard
<PURCHASEABLE>:0
<ARTIFACT>:1
<FISHING_RARITY>:979
<RARITY>:999
<MINIMUM_DEPTH>:24
<MAXIMUM_DEPTH>:29
<MINIMUM_FISHING_DEPTH>:10
<MODEL>:ITEMS/axe16.mdl
<COLLIDEABLE>:0
<ICON>:ICONS/axe16.png:icons/axe16a.png:96:144
<VALUE>:48731
<TAKEABLE>:1
#<DAMAGE>:minimum:maximum
<DAMAGE>:22:37
<ATTACK_RADIUS>:6
<STRIKE_RADIUS>:8
<SPEED>:Normal
<REQUIRES>:STRENGTH:72
<TAKE_SOUND>:SOUNDS/ITEMS/swordget.wav
<DROP_SOUND>:SOUNDS/ITEMS/fall.wav
<LAND_SOUND>:SOUNDS/ITEMS/sworddrop.wav
<STRIKE_SOUND>:SOUNDS/BATTLE/metalflesh1.wav
<STRIKE_SOUND>:SOUNDS/BATTLE/sching2.wav
<STRIKE_SOUND>:SOUNDS/BATTLE/sching1.wav
<ATTACK_SOUND>:SOUNDS/BATTLE/swordswing.wav
#<MISS_SOUND>:SOUNDS/BATTLE/miss.wav
<DAMAGE_BONUS>:UNDEAD:20

[EFFECT]
<ACTIVATION>:PASSIVE
<TYPE>:SKILLAXE
<DURATION>:INSTANT
<VALUE>:7
[/effect]

[EFFECT]
<ACTIVATION>:PASSIVE
<TYPE>:PERCENTBLOCKCHANCE
<DURATION>:INSTANT
<VALUE>:6
[/effect]

[EFFECT]
<ACTIVATION>:PASSIVE
<TYPE>:PERCENTDAMAGEREFLECTED
<DURATION>:INSTANT
<VALUE>:15
[/effect]

[/item]

You'll notice that just before closing the item: [/item] a new comand appeared [EFFECT] this will specify any enchantment you want, <TYPE>:SKILLAXE will raise your axe skillby the amount specified in <VALUE>: The different effects are pretty much self explanatory and you can get them by browsing through the file from other items or there may be a list on the internet.

So there you go, this is my simple guide to editing and creating you'r own items in FATE, this will also WORK WITH THE EXPANSIONS, If you have any questions, comments, suggestions for the thread or corrections for my writing, they are very welcomed.
Last edited by Robscura; Apr 20, 2014 @ 4:15pm
Date Posted: Apr 17, 2014 @ 10:07pm
Posts: 0